sm64/Makefile

1348 lines
56 KiB
Makefile

#
# makefile for Ultra 64 MARIO Brothers
#
# Copyright (c) 1996,1997 Nintendo co., ltd. All rights reserved
#
#
#
APP = demo
#################################################################################
# RCP segment table #
#################################################################################
SEGMENT_CODE = 0x00000000
SEGMENT_DYNAMIC = 0x01000000
SEGMENT_BASIC = 0x02000000
SEGMENT_KEEP = 0x03000000
SEGMENT_PLAYER = 0x04000000
SEGMENT_FACE = 0x04000000
SEGMENT_ENEMY1 = 0x05000000
SEGMENT_ENEMY2 = 0x06000000
SEGMENT_STAGE1 = 0x07000000
SEGMENT_ENEMY3 = 0x08000000
SEGMENT_TEXTURE = 0x09000000
SEGMENT_BACK = 0x0A000000
SEGMENT_WEATHER = 0x0B000000
SEGMENT_ENEMYDATA1 = 0x0C000000
SEGMENT_ENEMYDATA2 = 0x0D000000
SEGMENT_STAGEDATA1 = 0x0E000000
SEGMENT_ENEMYDATA3 = 0x0F000000
SEGMENT_BOOTSEQ = 0x10000000
SEGMENT_MARIOANIM = 0x11000000
SEGMENT_LUIGIANIM = 0x12000000
SEGMENT_PATHDATA = 0x13000000
SEGMENT_DEMODATA = 0x14000000
SEGMENT_GAMEDATA = 0x15000000
SEGMENT_KEEPDATA = 0x16000000
SEGMENT_PLAYDATA = 0x17000000
#################################################################################
# Added objects for BroadOn #
#################################################################################
BROADON_OBJS = \
cnv_func.o
#################################################################################
# Nishida objects #
#################################################################################
USRLIB_OBJS = \
math.o \
mathtbl.o \
hierarchy.o \
maplang.o \
seqlang.o \
bgcheck.o \
bgdecode.o \
path.o
#################################################################################
# Nishida objects #
#################################################################################
NISHIDA_OBJS = \
debug.o \
system.o \
gfxmain.o \
audmain.o \
mtrmain.o \
game.o \
collision.o \
player.o \
physics.o \
autodemo.o \
special.o \
waiting.o \
running.o \
jumping.o \
swimming.o \
action.o \
callback.o \
memory.o \
backup.o \
scene.o \
hmsdraw.o \
time.o \
slidec.o
#################################################################################
# Kawagoe object #
#################################################################################
KAWAGOE_OBJS = \
camera.o
#################################################################################
# Yajima objects #
#################################################################################
YAJIMA_OBJS = \
course.o \
strategy.o \
stratlib.o \
alien.o \
bgmove.o \
mvbgdata.o \
objhit.o \
linklist.o \
objsound.o \
coin.o \
door.o \
ydebug.o
#################################################################################
# Tanimoto objects #
#################################################################################
TANIMOTO_OBJS = \
wipe2.o \
shade.o \
bgdraw3.o \
water.o \
tutil.o \
wave.o
#################################################################################
# Iwamoto objects #
#################################################################################
IWAMOTO_OBJS = \
dprint.o \
message.o \
weather.o \
gusheffect.o \
flkdecode.o \
gauge.o \
ienemy.o
#################################################################################
# Iwawaki OBJS
#################################################################################
IWAWAKI_OBJS = \
wenemy.o
#################################################################################
# Title demo and audio object #
#################################################################################
DEMO_OBJS = \
title.o \
titlebg.o \
fileselect.o \
starselect.o
AUDIO_OBJS = \
audio/audio.o
#################################################################################
# Player and enemy shape objects #
#################################################################################
SHAPE = \
shape/hms_player.o \
shape/gfx_player.o \
shape/hms_keep.o \
shape/gfx_keep.o \
shape/hms_basic_enemy.o \
shape/gfx_basic_enemy.o \
shape/gfx_weather.o \
shape/hms_enemy1_a.o \
shape/hms_enemy1_b.o \
shape/hms_enemy1_c.o \
shape/hms_enemy1_d.o \
shape/hms_enemy1_e.o \
shape/hms_enemy1_f.o \
shape/hms_enemy1_g.o \
shape/hms_enemy1_h.o \
shape/hms_enemy1_i.o \
shape/hms_enemy1_j.o \
shape/hms_enemy1_k.o \
shape/hms_enemy2_a.o \
shape/hms_enemy2_d.o \
shape/hms_enemy2_e.o \
shape/hms_enemy2_f.o \
shape/hms_enemy2_g.o \
shape/hms_enemy2_h.o \
shape/gfx_enemy1_a.o \
shape/gfx_enemy1_b.o \
shape/gfx_enemy1_c.o \
shape/gfx_enemy1_d.o \
shape/gfx_enemy1_e.o \
shape/gfx_enemy1_f.o \
shape/gfx_enemy1_g.o \
shape/gfx_enemy1_h.o \
shape/gfx_enemy1_i.o \
shape/gfx_enemy1_j.o \
shape/gfx_enemy1_k.o \
shape/gfx_enemy2_a.o \
shape/gfx_enemy2_d.o \
shape/gfx_enemy2_e.o \
shape/gfx_enemy2_f.o \
shape/gfx_enemy2_g.o \
shape/gfx_enemy2_h.o
#################################################################################
# Data objects #
#################################################################################
DATA = \
data/basic.o \
data/anime.o \
data/contdata.o \
data/dynamic.o \
data/fifobuf.o \
data/framebuf.o \
data/depthbuf.o \
data/textbuf.o \
data/buffers.o \
data/npathdata.o \
data/pathdata.o \
data/ipathdata.o \
data/kpathdata.o \
data/wpathdata.o
DATA_RM = \
data/basic.o \
data/anime.o \
data/contdata.o \
data/dynamic.o \
data/fifobuf.o \
data/framebuf.o \
data/depthbuf.o \
data/textbuf.o \
data/buffers.o \
data/npathdata.o \
data/pathdata.o \
data/ipathdata.o \
data/kpathdata.o
#################################################################################
# Map texture group objects #
#################################################################################
MAPTEXTURE = \
map/texture/a_lava_texture.o \
map/texture/b_house_texture.o \
map/texture/c_field_texture.o \
map/texture/d_water_texture.o \
map/texture/e_mt_texture.o \
map/texture/f_snow_mt_texture.o \
map/texture/g_cave_texture.o \
map/texture/h_mecha_texture.o \
map/texture/i_slider_texture.o \
map/texture/j_fort_texture.o \
map/texture/k_castlein_texture.o \
map/texture/l_castleout_texture.o
TEXTURE_SYMBOL_INC = \
map/texture/a_lava_texsymb.h \
map/texture/b_house_texsymb.h \
map/texture/c_field_texsymb.h \
map/texture/d_water_texsymb.h \
map/texture/e_mt_texsymb.h \
map/texture/f_snow_mt_texsymb.h \
map/texture/g_cave_texsymb.h \
map/texture/h_mecha_texsymb.h \
map/texture/i_slider_texsymb.h \
map/texture/j_fort_texsymb.h \
map/texture/k_castlein_texsymb.h \
map/texture/l_castleout_texsymb.h
#################################################################################
# Back screen texture objects #
#################################################################################
BACKSCRN = \
map/back/mainmap_backscrn.o \
map/back/snowtower_backscrn.o \
map/back/kuppa_backscrn.o \
map/back/motos_backscrn.o \
map/back/waterland_backscrn.o \
map/back/mountain_backscrn.o \
map/back/sabaku_backscrn.o \
map/back/bigworld_backscrn.o \
map/back/yokoscrl_backscrn.o \
map/back/kuppa3_backscrn.o
#################################################################################
# Stage map hierarchy data objects #
#################################################################################
MAP = \
map/title/Mtitle.o \
map/select/Mselect.o \
map/stage1/Mstage1.o \
map/stage2/Mstage2.o \
map/stage3/Mstage3.o \
map/stage4/Mstage4.o \
map/stage5/Mstage5.o \
map/stage6/Mstage6.o \
map/stage7/Mstage7.o \
map/stage8/Mstage8.o \
map/stage9/Mstage9.o \
map/stage10/Mstage10.o \
map/stage11/Mstage11.o \
map/stage12/Mstage12.o \
map/stage13/Mstage13.o \
map/stage14/Mstage14.o \
map/stage15/Mstage15.o \
map/stage16/Mstage16.o \
map/stage17/Mstage17.o \
map/stage18/Mstage18.o \
map/stage19/Mstage19.o \
map/stage20/Mstage20.o \
map/stage21/Mstage21.o \
map/stage22/Mstage22.o \
map/stage23/Mstage23.o \
map/stage24/Mstage24.o \
map/stage25/Mstage25.o \
map/stage26/Mstage26.o \
map/stage27/Mstage27.o \
map/stage28/Mstage28.o \
map/stage29/Mstage29.o \
map/stage30/Mstage30.o \
map/stage31/Mstage31.o \
map/stage32/Mstage32.o \
map/stage33/Mstage33.o \
map/stage34/Mstage34.o \
map/stage35/Mstage35.o \
map/stage36/Mstage36.o \
map/stage37/Mstage37.o \
map/stage38/Mstage38.o
#################################################################################
# Sequence data (initialize data) objects #
#################################################################################
SEQUENCE = \
map/Sboot.o \
map/Sgame.o \
map/title/Stitle.o \
map/select/Sselect.o \
map/stage1/Sstage1.o \
map/stage2/Sstage2.o \
map/stage3/Sstage3.o \
map/stage4/Sstage4.o \
map/stage5/Sstage5.o \
map/stage6/Sstage6.o \
map/stage7/Sstage7.o \
map/stage8/Sstage8.o \
map/stage9/Sstage9.o \
map/stage10/Sstage10.o \
map/stage11/Sstage11.o \
map/stage12/Sstage12.o \
map/stage13/Sstage13.o \
map/stage14/Sstage14.o \
map/stage15/Sstage15.o \
map/stage16/Sstage16.o \
map/stage17/Sstage17.o \
map/stage18/Sstage18.o \
map/stage19/Sstage19.o \
map/stage20/Sstage20.o \
map/stage21/Sstage21.o \
map/stage22/Sstage22.o \
map/stage23/Sstage23.o \
map/stage24/Sstage24.o \
map/stage25/Sstage25.o \
map/stage26/Sstage26.o \
map/stage27/Sstage27.o \
map/stage28/Sstage28.o \
map/stage29/Sstage29.o \
map/stage30/Sstage30.o \
map/stage31/Sstage31.o \
map/stage32/Sstage32.o \
map/stage33/Sstage33.o \
map/stage34/Sstage34.o \
map/stage35/Sstage35.o \
map/stage36/Sstage36.o \
map/stage37/Sstage37.o \
map/stage38/Sstage38.o
#################################################################################
# Stage shape and texture data objects #
#################################################################################
STAGE = \
map/title/nintendo_logo.o \
map/title/debug_title.o \
map/title/title_back.o \
map/select/Gselect.o \
map/stage1/Gstage1.o \
map/stage2/Gstage2.o \
map/stage3/Gstage3.o \
map/stage4/Gstage4.o \
map/stage5/Gstage5.o \
map/stage6/Gstage6.o \
map/stage7/Gstage7.o \
map/stage8/Gstage8.o \
map/stage9/Gstage9.o \
map/stage10/Gstage10.o \
map/stage11/Gstage11.o \
map/stage12/Gstage12.o \
map/stage13/Gstage13.o \
map/stage14/Gstage14.o \
map/stage15/Gstage15.o \
map/stage16/Gstage16.o \
map/stage17/Gstage17.o \
map/stage18/Gstage18.o \
map/stage19/Gstage19.o \
map/stage20/Gstage20.o \
map/stage21/Gstage21.o \
map/stage22/Gstage22.o \
map/stage23/Gstage23.o \
map/stage24/Gstage24.o \
map/stage25/Gstage25.o \
map/stage26/Gstage26.o \
map/stage27/Gstage27.o \
map/stage28/Gstage28.o \
map/stage29/Gstage29.o \
map/stage30/Gstage30.o \
map/stage31/Gstage31.o \
map/stage32/Gstage32.o \
map/stage33/Gstage33.o \
map/stage34/Gstage34.o \
map/stage35/Gstage35.o \
map/stage36/Gstage36.o \
map/stage37/Gstage37.o \
map/stage38/Gstage38.o
#################################################################################
# Player segment include files #
#################################################################################
PLAYER_INC = \
shape/Player/hms_mario.sou \
shape/Player/hms_effect.sou
#################################################################################
# Weather segment include files #
#################################################################################
WEATHER_INC = \
shape/Weather/snowdata.sou
#################################################################################
# Basic segment include files #
#################################################################################
BASIC_INC = \
data/Basic/alphabet.sou \
data/Basic/common.sou \
data/Basic/tanidata.sou
#################################################################################
# Gstage include files #
#################################################################################
GSTAGE4_INC = \
map/stage4/teresa/cx0401.tag
GSTAGE5_INC = \
map/stage5/yukiyama1/cx0501.tag \
map/stage5/yuki_slider1/cx0502.tag
GSTAGE6_INC = \
map/stage6/selroom1f/sel1f.tag \
map/stage6/selroom2f/sel2f.tag \
map/stage6/selroom1b/sel1b.tag
GSTAGE7_INC = \
map/stage7/horror_dungeon/cx0701.tag
GSTAGE8_INC = \
map/stage8/sabaku/cx0801.tag \
map/stage8/in_pyramid/cx0802.tag \
map/stage8/in_pyramid/cx0803.tag
GSTAGE9_INC = \
map/stage9/battle_field/cx0901.tag
GSTAGE10_INC = \
map/stage10/yukiyama2/cx1001.tag \
map/stage10/kamakura/cx1002.tag
GSTAGE11_INC = \
map/stage11/pool/cx1101.tag \
map/stage11/pool/cx1102.tag
GSTAGE12_INC = \
map/stage12/water_donjon/cx1201.tag \
map/stage12/tinbotusen/cx1202.tag
GSTAGE13_INC = \
map/stage13/big_world/cx1301.tag \
map/stage13/big_world/cx1302.tag
GSTAGE14_INC = \
map/stage14/mecha_room/cx1401.tag
GSTAGE15_INC = \
map/stage15/fire_bubble2/cx1501.tag
GSTAGE16_INC = \
map/stage16/mainmap2/cx1601.tag
GSTAGE17_INC = \
map/stage17/ext1_yokoscroll/cx1701.tag
GSTAGE18_INC = \
map/stage18/dummy/cx1801.tag
GSTAGE19_INC = \
map/stage19/ext2_yokoscroll/cx1901.tag
GSTAGE20_INC = \
map/stage20/ext9/cx2001.tag
GSTAGE21_INC = \
map/stage21/ext3_tatescroll/cx2101.tag
GSTAGE22_INC = \
map/stage22/motos/cx2201.tag \
map/stage22/in_valcano/cx2202.tag
GSTAGE23_INC = \
map/stage23/waterland/cx2301.tag \
map/stage23/waterland/cx2302.tag
GSTAGE24_INC = \
map/stage24/mountain/cx2401.tag
GSTAGE26_INC = \
map/stage26/uraniwa/cx2601.tag
GSTAGE27_INC = \
map/stage27/ext4_minislider/cx2701.tag
GSTAGE28_INC = \
map/stage28/ext5_in_fall/cx2801.tag
GSTAGE29_INC = \
map/stage29/ext6_flying_mario/cx2901.tag
GSTAGE31_INC = \
map/stage31/ext8/cx3101.tag
GSTAGE36_INC = \
map/stage36/donkey/cx3601.tag \
map/stage36/slider2/cx3602.tag \
map/stage36/slider2/cx3603.tag \
map/stage36/slider2/cx3604.tag
#################################################################################
# Yajima code include files #
#################################################################################
YAJIMA_INC = \
data/p/pathobake.p
#################################################################################
# Iwamoto code include files #
#################################################################################
IWAMOTO_INC = \
data/ipathfile.s
#################################################################################
# #
# making mario #
# #
#################################################################################
LD = /usr/lib/PR/nld
CC_FLAGS = -Wab,-r4300_mul -O2 -float -mips2 -xansi -signed -fullwarn -prototypes -Xcpluscomm -non_shared -I/usr/include/PR -G 0 -c
#LD_FLAGS = $(MKDEPOPT) -nostdlib -L/usr/lib -L/usr/lib/PR -lultra_d
LD_FLAGS = $(MKDEPOPT) -nostdlib -L/usr/lib -L/usr/lib/PR -lultra_rom
CODE_SEG = code.out
ULIB_SEG = ulib.out
rom $(APP): spec $(CODE_SEG) $(ULIB_SEG) $(DEMO_OBJS) $(SHAPE) $(DATA) $(ANIME) $(BACKSCRN) $(SEQUENCE) $(MAP) $(MAPTEXTURE) $(STAGE)
# makerom -s 64 -f 0xff -m -r rom spec > rom.map
makerom -m -r rom spec > rom.map
copymask rom mask
makemask mask
$(CODE_SEG): $(BROADON_OBJS) $(NISHIDA_OBJS) $(YAJIMA_OBJS) $(KAWAGOE_OBJS) $(TANIMOTO_OBJS) $(IWAMOTO_OBJS) $(IWAWAKI_OBJS) $(AUDIO_OBJS)
$(LD) -m -o $(CODE_SEG) -r $(BROADON_OBJS) $(NISHIDA_OBJS) $(KAWAGOE_OBJS) $(YAJIMA_OBJS) $(TANIMOTO_OBJS) $(IWAMOTO_OBJS) $(IWAWAKI_OBJS) $(AUDIO_OBJS) $(LD_FLAGS) > link.map
$(ULIB_SEG): $(USRLIB_OBJS)
$(LD) -m -o $(ULIB_SEG) -r $(USRLIB_OBJS) $(MKDEPORT) -nostdlib > ulib.map
#################################################################################
# Making Nishida objects #
#################################################################################
#debug.o : debug.c ; cc $(CC_FLAGS) -o debug.o debug.c
#system.o : system.c ; cc $(CC_FLAGS) -o system.o system.c
#gfxmain.o : gfxmain.c ; cc $(CC_FLAGS) -o gfxmain.o gfxmain.c
#audmain.o : audmain.c ; cc $(CC_FLAGS) -o audmain.o audmain.c
#mtrmain.o : mtrmain.c ; cc $(CC_FLAGS) -o mtrmain.o mtrmain.c
#title.o : title.c ; cc $(CC_FLAGS) -o title.o title.c
#game.o : game.c include/ending.h ; cc $(CC_FLAGS) -o game.o game.c
#collision.o : collision.c ; cc $(CC_FLAGS) -o collision.o collision.c
#player.o : player.c ; cc $(CC_FLAGS) -o player.o player.c
#physics.o : physics.c ; cc $(CC_FLAGS) -o physics.o physics.c
#autodemo.o : autodemo.c ; cc $(CC_FLAGS) -o autodemo.o autodemo.c
#special.o : special.c ; cc $(CC_FLAGS) -o special.o special.c
#waiting.o : waiting.c ; cc $(CC_FLAGS) -o waiting.o waiting.c
#running.o : running.c ; cc $(CC_FLAGS) -o running.o running.c
#jumping.o : jumping.c ; cc $(CC_FLAGS) -o jumping.o jumping.c
#swimming.o : swimming.c ; cc $(CC_FLAGS) -o swimming.o swimming.c
#action.o : action.c ; cc $(CC_FLAGS) -o action.o action.c
#callback.o : callback.c ; cc $(CC_FLAGS) -o callback.o callback.c
#memory.o : memory.c ; cc $(CC_FLAGS) -o memory.o memory.c
#backup.o : backup.c ; cc $(CC_FLAGS) -o backup.o backup.c
#seqlang.o : seqlang.c ; cc $(CC_FLAGS) -o seqlang.o seqlang.c
#maplang.o : maplang.c ; cc $(CC_FLAGS) -o maplang.o maplang.c
#scene.o : scene.c ; cc $(CC_FLAGS) -o scene.o scene.c
#hierarchy.o : hierarchy.c ; cc $(CC_FLAGS) -o hierarchy.o hierarchy.c
#hmsdraw.o : hmsdraw.c ; cc $(CC_FLAGS) -o hmsdraw.o hmsdraw.c
#time.o : time.c ; cc $(CC_FLAGS) -o time.o time.c
#math.o : math.c ; cc $(CC_FLAGS) -o math.o math.c
#mathtbl.o : mathtbl.s ; cc $(CC_FLAGS) -o mathtbl.o mathtbl.s
#slidec.o : slidec.s ; cc $(CC_FLAGS) -o slidec.o slidec.s
#################################################################################
# Making Yajima objects #
#################################################################################
#path.o : path.c include/shapename.h ; cc $(CC_FLAGS) -o path.o path.c
#strategy.o : strategy.c ; cc $(CC_FLAGS) -o strategy.o strategy.c
#course.o : course.c ; cc $(CC_FLAGS) -o course.o course.c
#coin.o : coin.c ; cc $(CC_FLAGS) -o coin.o coin.c
#door.o : door.c ; cc $(CC_FLAGS) -o door.o door.c
#stratlib.o : stratlib.c ; cc $(CC_FLAGS) -o stratlib.o stratlib.c
#linklist.o : linklist.c ; cc $(CC_FLAGS) -o linklist.o linklist.c
#alien.o : alien.c $(YAJIMA_INC) ; cc $(CC_FLAGS) -o alien.o alien.c
#bgcheck.o : bgcheck.c ; cc $(CC_FLAGS) -o bgcheck.o bgcheck.c
#bgdecode.o : bgdecode.c ; cc $(CC_FLAGS) -o bgdecode.o bgdecode.c
#bgmove.o : bgmove.c ; cc $(CC_FLAGS) -o bgmove.o bgmove.c
#mvbgdata.o : mvbgdata.c ; cc $(CC_FLAGS) -o mvbgdata.o mvbgdata.c
#objhit.o : objhit.c ; cc $(CC_FLAGS) -o objhit.o objhit.c
#objsound.o : objsound.c ; cc $(CC_FLAGS) -o objsound.o objsound.c
#ydebug.o : ydebug.c ; cc $(CC_FLAGS) -o ydebug.o ydebug.c
#################################################################################
# Making Kawagoe objects #
#################################################################################
#camera.o : include/camera.h kobject.c zoom.c windemo.c camera.c camlib.c camdemo.c ; cc $(CC_FLAGS) -o camera.o camera.c
#################################################################################
# Making Tanimoto objects #
#################################################################################
#wipe2.o : wipe2.c ; cc $(CC_FLAGS) -o wipe2.o wipe2.c
#shade.o : shade.c ; cc $(CC_FLAGS) -o shade.o shade.c
#bgdraw3.o : bgdraw3.c ; cc $(CC_FLAGS) -o bgdraw3.o bgdraw3.c
#water.o : water.c ; cc $(CC_FLAGS) -o water.o water.c
##areamap.o : areamap.c ; cc $(CC_FLAGS) -o areamap.o areamap.c
#wave.o : wave.c ; cc $(CC_FLAGS) -o wave.o wave.c
#tutil.o : tutil.c ; cc $(CC_FLAGS) -o tutil.o tutil.c
#tpmario.o : tpmario.c ; cc $(CC_FLAGS) -o tpmario.o tpmario.c
#titlebg.o : titlebg.c ; cc $(CC_FLAGS) -o titlebg.o titlebg.c
#################################################################################
# Making Iwamoto objects #
#################################################################################
#dprint.o : dprint.c ; cc $(CC_FLAGS) -o dprint.o dprint.c
message.o : message.c ; cc $(CC_FLAGS) -o message.o message.c
#gauge.o : gauge.c ; cc $(CC_FLAGS) -o gauge.o gauge.c
#weather.o : weather.c ; cc $(CC_FLAGS) -o weather.o weather.c
#gusheffect.o : gusheffect.c ; cc $(CC_FLAGS) -o gusheffect.o gusheffect.c
#flkdecode.o : flkdecode.c tagdecode.c ; cc $(CC_FLAGS) -o flkdecode.o flkdecode.c
fileselect.o : fileselect.c ; cc $(CC_FLAGS) -o fileselect.o fileselect.c
starselect.o : starselect.c ; cc $(CC_FLAGS) -o starselect.o starselect.c
#ienemy.o : ienemy.c $(IWAMOTO_INC) ; cc $(CC_FLAGS) -o ienemy.o ienemy.c
#################################################################################
# Making Iwawaki objects #
#################################################################################
#wenemy.o : wenemy.c ; cc $(CC_FLAGS) -o wenemy.o wenemy.c
#################################################################################
# Making map hierachy data objects #
#################################################################################
map/title/Mtitle.o : map/title/Mtitle.c ; cc $(CC_FLAGS) -o map/title/Mtitle.o map/title/Mtitle.c
map/select/Mselect.o : map/select/Mselect.c ; cc $(CC_FLAGS) -o map/select/Mselect.o map/select/Mselect.c
map/stage1/Mstage1.o : map/stage1/Mstage1.c ; cc $(CC_FLAGS) -o map/stage1/Mstage1.o map/stage1/Mstage1.c
map/stage2/Mstage2.o : map/stage2/Mstage2.c ; cc $(CC_FLAGS) -o map/stage2/Mstage2.o map/stage2/Mstage2.c
map/stage3/Mstage3.o : map/stage3/Mstage3.c ; cc $(CC_FLAGS) -o map/stage3/Mstage3.o map/stage3/Mstage3.c
map/stage4/Mstage4.o : map/stage4/Mstage4.c ; cc $(CC_FLAGS) -o map/stage4/Mstage4.o map/stage4/Mstage4.c
map/stage5/Mstage5.o : map/stage5/Mstage5.c ; cc $(CC_FLAGS) -o map/stage5/Mstage5.o map/stage5/Mstage5.c
map/stage6/Mstage6.o : map/stage6/Mstage6.c ; cc $(CC_FLAGS) -o map/stage6/Mstage6.o map/stage6/Mstage6.c
map/stage7/Mstage7.o : map/stage7/Mstage7.c ; cc $(CC_FLAGS) -o map/stage7/Mstage7.o map/stage7/Mstage7.c
map/stage8/Mstage8.o : map/stage8/Mstage8.c ; cc $(CC_FLAGS) -o map/stage8/Mstage8.o map/stage8/Mstage8.c
map/stage9/Mstage9.o : map/stage9/Mstage9.c ; cc $(CC_FLAGS) -o map/stage9/Mstage9.o map/stage9/Mstage9.c
map/stage10/Mstage10.o: map/stage10/Mstage10.c ; cc $(CC_FLAGS) -o map/stage10/Mstage10.o map/stage10/Mstage10.c
map/stage11/Mstage11.o: map/stage11/Mstage11.c ; cc $(CC_FLAGS) -o map/stage11/Mstage11.o map/stage11/Mstage11.c
map/stage12/Mstage12.o: map/stage12/Mstage12.c ; cc $(CC_FLAGS) -o map/stage12/Mstage12.o map/stage12/Mstage12.c
map/stage13/Mstage13.o: map/stage13/Mstage13.c ; cc $(CC_FLAGS) -o map/stage13/Mstage13.o map/stage13/Mstage13.c
map/stage14/Mstage14.o: map/stage14/Mstage14.c ; cc $(CC_FLAGS) -o map/stage14/Mstage14.o map/stage14/Mstage14.c
map/stage15/Mstage15.o: map/stage15/Mstage15.c ; cc $(CC_FLAGS) -o map/stage15/Mstage15.o map/stage15/Mstage15.c
map/stage16/Mstage16.o: map/stage16/Mstage16.c ; cc $(CC_FLAGS) -o map/stage16/Mstage16.o map/stage16/Mstage16.c
map/stage17/Mstage17.o: map/stage17/Mstage17.c ; cc $(CC_FLAGS) -o map/stage17/Mstage17.o map/stage17/Mstage17.c
map/stage18/Mstage18.o: map/stage18/Mstage18.c ; cc $(CC_FLAGS) -o map/stage18/Mstage18.o map/stage18/Mstage18.c
map/stage19/Mstage19.o: map/stage19/Mstage19.c ; cc $(CC_FLAGS) -o map/stage19/Mstage19.o map/stage19/Mstage19.c
map/stage20/Mstage20.o: map/stage20/Mstage20.c ; cc $(CC_FLAGS) -o map/stage20/Mstage20.o map/stage20/Mstage20.c
map/stage21/Mstage21.o: map/stage21/Mstage21.c ; cc $(CC_FLAGS) -o map/stage21/Mstage21.o map/stage21/Mstage21.c
map/stage22/Mstage22.o: map/stage22/Mstage22.c ; cc $(CC_FLAGS) -o map/stage22/Mstage22.o map/stage22/Mstage22.c
map/stage23/Mstage23.o: map/stage23/Mstage23.c ; cc $(CC_FLAGS) -o map/stage23/Mstage23.o map/stage23/Mstage23.c
map/stage24/Mstage24.o: map/stage24/Mstage24.c ; cc $(CC_FLAGS) -o map/stage24/Mstage24.o map/stage24/Mstage24.c
map/stage25/Mstage25.o: map/stage25/Mstage25.c ; cc $(CC_FLAGS) -o map/stage25/Mstage25.o map/stage25/Mstage25.c
map/stage26/Mstage26.o: map/stage26/Mstage26.c ; cc $(CC_FLAGS) -o map/stage26/Mstage26.o map/stage26/Mstage26.c
map/stage27/Mstage27.o: map/stage27/Mstage27.c ; cc $(CC_FLAGS) -o map/stage27/Mstage27.o map/stage27/Mstage27.c
map/stage28/Mstage28.o: map/stage28/Mstage28.c ; cc $(CC_FLAGS) -o map/stage28/Mstage28.o map/stage28/Mstage28.c
map/stage29/Mstage29.o: map/stage29/Mstage29.c ; cc $(CC_FLAGS) -o map/stage29/Mstage29.o map/stage29/Mstage29.c
map/stage30/Mstage30.o: map/stage30/Mstage30.c ; cc $(CC_FLAGS) -o map/stage30/Mstage30.o map/stage30/Mstage30.c
map/stage31/Mstage31.o: map/stage31/Mstage31.c ; cc $(CC_FLAGS) -o map/stage31/Mstage31.o map/stage31/Mstage31.c
map/stage32/Mstage32.o: map/stage32/Mstage32.c ; cc $(CC_FLAGS) -o map/stage32/Mstage32.o map/stage32/Mstage32.c
map/stage33/Mstage33.o: map/stage33/Mstage33.c ; cc $(CC_FLAGS) -o map/stage33/Mstage33.o map/stage33/Mstage33.c
map/stage34/Mstage34.o: map/stage34/Mstage34.c ; cc $(CC_FLAGS) -o map/stage34/Mstage34.o map/stage34/Mstage34.c
map/stage35/Mstage35.o: map/stage35/Mstage35.c ; cc $(CC_FLAGS) -o map/stage35/Mstage35.o map/stage35/Mstage35.c
map/stage36/Mstage36.o: map/stage36/Mstage36.c ; cc $(CC_FLAGS) -o map/stage36/Mstage36.o map/stage36/Mstage36.c
map/stage37/Mstage37.o: map/stage37/Mstage37.c ; cc $(CC_FLAGS) -o map/stage37/Mstage37.o map/stage37/Mstage37.c
map/stage38/Mstage38.o: map/stage38/Mstage38.c ; cc $(CC_FLAGS) -o map/stage38/Mstage38.o map/stage38/Mstage38.c
#################################################################################
# Making game sequecne data objects #
#################################################################################
map/Sboot.o : map/Sboot.s ; cc $(CC_FLAGS) -o map/Sboot.o map/Sboot.s
map/Sgame.o : map/Sgame.s ; cc $(CC_FLAGS) -o map/Sgame.o map/Sgame.s
map/title/Stitle.o : map/title/Stitle.s ; cc $(CC_FLAGS) -o map/title/Stitle.o map/title/Stitle.s
map/select/Sselect.o : map/select/Sselect.s ; cc $(CC_FLAGS) -o map/select/Sselect.o map/select/Sselect.s
map/stage1/Sstage1.o : map/stage1/Sstage1.s ; cc $(CC_FLAGS) -o map/stage1/Sstage1.o map/stage1/Sstage1.s
map/stage2/Sstage2.o : map/stage2/Sstage2.s ; cc $(CC_FLAGS) -o map/stage2/Sstage2.o map/stage2/Sstage2.s
map/stage3/Sstage3.o : map/stage3/Sstage3.s ; cc $(CC_FLAGS) -o map/stage3/Sstage3.o map/stage3/Sstage3.s
map/stage4/Sstage4.o : map/stage4/Sstage4.s ; cc $(CC_FLAGS) -o map/stage4/Sstage4.o map/stage4/Sstage4.s
map/stage5/Sstage5.o : map/stage5/Sstage5.s ; cc $(CC_FLAGS) -o map/stage5/Sstage5.o map/stage5/Sstage5.s
map/stage6/Sstage6.o : map/stage6/Sstage6.s ; cc $(CC_FLAGS) -o map/stage6/Sstage6.o map/stage6/Sstage6.s
map/stage7/Sstage7.o : map/stage7/Sstage7.s ; cc $(CC_FLAGS) -o map/stage7/Sstage7.o map/stage7/Sstage7.s
map/stage8/Sstage8.o : map/stage8/Sstage8.s ; cc $(CC_FLAGS) -o map/stage8/Sstage8.o map/stage8/Sstage8.s
map/stage9/Sstage9.o : map/stage9/Sstage9.s ; cc $(CC_FLAGS) -o map/stage9/Sstage9.o map/stage9/Sstage9.s
map/stage10/Sstage10.o: map/stage10/Sstage10.s ; cc $(CC_FLAGS) -o map/stage10/Sstage10.o map/stage10/Sstage10.s
map/stage11/Sstage11.o: map/stage11/Sstage11.s ; cc $(CC_FLAGS) -o map/stage11/Sstage11.o map/stage11/Sstage11.s
map/stage12/Sstage12.o: map/stage12/Sstage12.s ; cc $(CC_FLAGS) -o map/stage12/Sstage12.o map/stage12/Sstage12.s
map/stage13/Sstage13.o: map/stage13/Sstage13.s ; cc $(CC_FLAGS) -o map/stage13/Sstage13.o map/stage13/Sstage13.s
map/stage14/Sstage14.o: map/stage14/Sstage14.s ; cc $(CC_FLAGS) -o map/stage14/Sstage14.o map/stage14/Sstage14.s
map/stage15/Sstage15.o: map/stage15/Sstage15.s ; cc $(CC_FLAGS) -o map/stage15/Sstage15.o map/stage15/Sstage15.s
map/stage16/Sstage16.o: map/stage16/Sstage16.s ; cc $(CC_FLAGS) -o map/stage16/Sstage16.o map/stage16/Sstage16.s
map/stage17/Sstage17.o: map/stage17/Sstage17.s ; cc $(CC_FLAGS) -o map/stage17/Sstage17.o map/stage17/Sstage17.s
map/stage18/Sstage18.o: map/stage18/Sstage18.s ; cc $(CC_FLAGS) -o map/stage18/Sstage18.o map/stage18/Sstage18.s
map/stage19/Sstage19.o: map/stage19/Sstage19.s ; cc $(CC_FLAGS) -o map/stage19/Sstage19.o map/stage19/Sstage19.s
map/stage20/Sstage20.o: map/stage20/Sstage20.s ; cc $(CC_FLAGS) -o map/stage20/Sstage20.o map/stage20/Sstage20.s
map/stage21/Sstage21.o: map/stage21/Sstage21.s ; cc $(CC_FLAGS) -o map/stage21/Sstage21.o map/stage21/Sstage21.s
map/stage22/Sstage22.o: map/stage22/Sstage22.s ; cc $(CC_FLAGS) -o map/stage22/Sstage22.o map/stage22/Sstage22.s
map/stage23/Sstage23.o: map/stage23/Sstage23.s ; cc $(CC_FLAGS) -o map/stage23/Sstage23.o map/stage23/Sstage23.s
map/stage24/Sstage24.o: map/stage24/Sstage24.s ; cc $(CC_FLAGS) -o map/stage24/Sstage24.o map/stage24/Sstage24.s
map/stage25/Sstage25.o: map/stage25/Sstage25.s ; cc $(CC_FLAGS) -o map/stage25/Sstage25.o map/stage25/Sstage25.s
map/stage26/Sstage26.o: map/stage26/Sstage26.s ; cc $(CC_FLAGS) -o map/stage26/Sstage26.o map/stage26/Sstage26.s
map/stage27/Sstage27.o: map/stage27/Sstage27.s ; cc $(CC_FLAGS) -o map/stage27/Sstage27.o map/stage27/Sstage27.s
map/stage28/Sstage28.o: map/stage28/Sstage28.s ; cc $(CC_FLAGS) -o map/stage28/Sstage28.o map/stage28/Sstage28.s
map/stage29/Sstage29.o: map/stage29/Sstage29.s ; cc $(CC_FLAGS) -o map/stage29/Sstage29.o map/stage29/Sstage29.s
map/stage30/Sstage30.o: map/stage30/Sstage30.s ; cc $(CC_FLAGS) -o map/stage30/Sstage30.o map/stage30/Sstage30.s
map/stage31/Sstage31.o: map/stage31/Sstage31.s ; cc $(CC_FLAGS) -o map/stage31/Sstage31.o map/stage31/Sstage31.s
map/stage32/Sstage32.o: map/stage32/Sstage32.s ; cc $(CC_FLAGS) -o map/stage32/Sstage32.o map/stage32/Sstage32.s
map/stage33/Sstage33.o: map/stage33/Sstage33.s ; cc $(CC_FLAGS) -o map/stage33/Sstage33.o map/stage33/Sstage33.s
map/stage34/Sstage34.o: map/stage34/Sstage34.s ; cc $(CC_FLAGS) -o map/stage34/Sstage34.o map/stage34/Sstage34.s
map/stage35/Sstage35.o: map/stage35/Sstage35.s ; cc $(CC_FLAGS) -o map/stage35/Sstage35.o map/stage35/Sstage35.s
map/stage36/Sstage36.o: map/stage36/Sstage36.s ; cc $(CC_FLAGS) -o map/stage36/Sstage36.o map/stage36/Sstage36.s
map/stage37/Sstage37.o: map/stage37/Sstage37.s ; cc $(CC_FLAGS) -o map/stage37/Sstage37.o map/stage37/Sstage37.s
map/stage38/Sstage38.o: map/stage38/Sstage38.s ; cc $(CC_FLAGS) -o map/stage38/Sstage38.o map/stage38/Sstage38.s
#################################################################################
# BACK SCREEN TEXTURE #
#################################################################################
map/back/mainmap_backscrn.o: map/back/mainmap_backscrn.c
press map/back/mainmap_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/mainmap_backscrn > null
cc $(CC_FLAGS) -o map/back/mainmap_backscrn.o map/back/mainmap_backscrn.s
map/back/snowtower_backscrn.o: map/back/snowtower_backscrn.c
press map/back/snowtower_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/snowtower_backscrn > null
cc $(CC_FLAGS) -o map/back/snowtower_backscrn.o map/back/snowtower_backscrn.s
map/back/kuppa_backscrn.o: map/back/kuppa_backscrn.c
press map/back/kuppa_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/kuppa_backscrn > null
cc $(CC_FLAGS) -o map/back/kuppa_backscrn.o map/back/kuppa_backscrn.s
map/back/motos_backscrn.o: map/back/motos_backscrn.c
press map/back/motos_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/motos_backscrn > null
cc $(CC_FLAGS) -o map/back/motos_backscrn.o map/back/motos_backscrn.s
map/back/waterland_backscrn.o: map/back/waterland_backscrn.c
press map/back/waterland_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/waterland_backscrn > null
cc $(CC_FLAGS) -o map/back/waterland_backscrn.o map/back/waterland_backscrn.s
map/back/mountain_backscrn.o: map/back/mountain_backscrn.c
press map/back/mountain_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/mountain_backscrn > null
cc $(CC_FLAGS) -o map/back/mountain_backscrn.o map/back/mountain_backscrn.s
map/back/sabaku_backscrn.o: map/back/sabaku_backscrn.c
press map/back/sabaku_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/sabaku_backscrn > null
cc $(CC_FLAGS) -o map/back/sabaku_backscrn.o map/back/sabaku_backscrn.s
map/back/bigworld_backscrn.o: map/back/bigworld_backscrn.c
press map/back/bigworld_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/bigworld_backscrn > null
cc $(CC_FLAGS) -o map/back/bigworld_backscrn.o map/back/bigworld_backscrn.s
map/back/yokoscrl_backscrn.o: map/back/yokoscrl_backscrn.c
press map/back/yokoscrl_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/yokoscrl_backscrn > null
cc $(CC_FLAGS) -o map/back/yokoscrl_backscrn.o map/back/yokoscrl_backscrn.s
map/back/kuppa3_backscrn.o: map/back/kuppa3_backscrn.c
press map/back/kuppa3_backscrn $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/back/kuppa3_backscrn > null
cc $(CC_FLAGS) -o map/back/kuppa3_backscrn.o map/back/kuppa3_backscrn.s
#################################################################################
# Making texture group data objects #
#################################################################################
map/texture/a_lava_texture.o: map/texture/a_lava_texture.c
press map/texture/a_lava_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/a_lava_texture > map/texture/a_lava_texsymb.h
cc $(CC_FLAGS) -o map/texture/a_lava_texture.o map/texture/a_lava_texture.s
map/texture/b_house_texture.o: map/texture/b_house_texture.c
press map/texture/b_house_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/b_house_texture > map/texture/b_house_texsymb.h
cc $(CC_FLAGS) -o map/texture/b_house_texture.o map/texture/b_house_texture.s
map/texture/c_field_texture.o: map/texture/c_field_texture.c
press map/texture/c_field_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/c_field_texture > map/texture/c_field_texsymb.h
cc $(CC_FLAGS) -o map/texture/c_field_texture.o map/texture/c_field_texture.s
map/texture/d_water_texture.o: map/texture/d_water_texture.c
press map/texture/d_water_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/d_water_texture > map/texture/d_water_texsymb.h
cc $(CC_FLAGS) -o map/texture/d_water_texture.o map/texture/d_water_texture.s
map/texture/e_mt_texture.o: map/texture/e_mt_texture.c
press map/texture/e_mt_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/e_mt_texture > map/texture/e_mt_texsymb.h
cc $(CC_FLAGS) -o map/texture/e_mt_texture.o map/texture/e_mt_texture.s
map/texture/f_snow_mt_texture.o: map/texture/f_snow_mt_texture.c
press map/texture/f_snow_mt_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/f_snow_mt_texture > map/texture/f_snow_mt_texsymb.h
cc $(CC_FLAGS) -o map/texture/f_snow_mt_texture.o map/texture/f_snow_mt_texture.s
map/texture/g_cave_texture.o: map/texture/g_cave_texture.c
press map/texture/g_cave_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/g_cave_texture > map/texture/g_cave_texsymb.h
cc $(CC_FLAGS) -o map/texture/g_cave_texture.o map/texture/g_cave_texture.s
map/texture/h_mecha_texture.o: map/texture/h_mecha_texture.c
press map/texture/h_mecha_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/h_mecha_texture > map/texture/h_mecha_texsymb.h
cc $(CC_FLAGS) -o map/texture/h_mecha_texture.o map/texture/h_mecha_texture.s
map/texture/i_slider_texture.o: map/texture/i_slider_texture.c
press map/texture/i_slider_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/i_slider_texture > map/texture/i_slider_texsymb.h
cc $(CC_FLAGS) -o map/texture/i_slider_texture.o map/texture/i_slider_texture.s
map/texture/j_fort_texture.o: map/texture/j_fort_texture.c
press map/texture/j_fort_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/j_fort_texture > map/texture/j_fort_texsymb.h
cc $(CC_FLAGS) -o map/texture/j_fort_texture.o map/texture/j_fort_texture.s
map/texture/k_castlein_texture.o: map/texture/k_castlein_texture.c
press map/texture/k_castlein_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/k_castlein_texture > map/texture/k_castlein_texsymb.h
cc $(CC_FLAGS) -o map/texture/k_castlein_texture.o map/texture/k_castlein_texture.s
map/texture/l_castleout_texture.o: map/texture/l_castleout_texture.c
press map/texture/l_castleout_texture $(SEGMENT_TEXTURE) > symbol.out
convszp symbol.out map/texture/l_castleout_texture > map/texture/l_castleout_texsymb.h
cc $(CC_FLAGS) -o map/texture/l_castleout_texture.o map/texture/l_castleout_texture.s
#################################################################################
# Making stage shape and texture data objects #
#################################################################################
map/title/nintendo_logo.o: map/title/nintendo_logo.c
press map/title/nintendo_logo $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/title/nintendo_logo > null
cc $(CC_FLAGS) -o map/title/nintendo_logo.o map/title/nintendo_logo.s
map/title/debug_title.o: map/title/debug_title.c
press map/title/debug_title $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/title/debug_title > null
cc $(CC_FLAGS) -o map/title/debug_title.o map/title/debug_title.s
map/title/title_back.o: map/title/title_back.c
press map/title/title_back $(SEGMENT_BACK) > symbol.out
convszp symbol.out map/title/title_back > null
cc $(CC_FLAGS) -o map/title/title_back.o map/title/title_back.s
map/select/Gselect.o: map/select/Gselect.c
press map/select/Gselect $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/select/Gselect > null
cc $(CC_FLAGS) -o map/select/Gselect.o map/select/Gselect.s
map/stage1/Gstage1.o: map/stage1/Gstage1.c
press map/stage1/Gstage1 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage1/Gstage1 > null
cc $(CC_FLAGS) -o map/stage1/Gstage1.o map/stage1/Gstage1.s
map/stage2/Gstage2.o: map/stage2/Gstage2.c
press map/stage2/Gstage2 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage2/Gstage2 > null
cc $(CC_FLAGS) -o map/stage2/Gstage2.o map/stage2/Gstage2.s
map/stage3/Gstage3.o: map/stage3/Gstage3.c
press map/stage3/Gstage3 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage3/Gstage3 > null
cc $(CC_FLAGS) -o map/stage3/Gstage3.o map/stage3/Gstage3.s
map/stage4/Gstage4.o: map/stage4/Gstage4.c $(TEXTURE_SYMBOL_INC) $(GSTAGE4_INC)
press map/stage4/Gstage4 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage4/Gstage4 > null
cc $(CC_FLAGS) -o map/stage4/Gstage4.o map/stage4/Gstage4.s
map/stage5/Gstage5.o: map/stage5/Gstage5.c $(TEXTURE_SYMBOL_INC) $(GSTAGE5_INC)
press map/stage5/Gstage5 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage5/Gstage5 > null
cc $(CC_FLAGS) -o map/stage5/Gstage5.o map/stage5/Gstage5.s
map/stage6/Gstage6.o: map/stage6/Gstage6.c $(TEXTURE_SYMBOL_INC) $(GSTAGE6_INC)
press map/stage6/Gstage6 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage6/Gstage6 > null
cc $(CC_FLAGS) -o map/stage6/Gstage6.o map/stage6/Gstage6.s
map/stage7/Gstage7.o: map/stage7/Gstage7.c $(TEXTURE_SYMBOL_INC) $(GSTAGE7_INC)
press map/stage7/Gstage7 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage7/Gstage7 > null
cc $(CC_FLAGS) -o map/stage7/Gstage7.o map/stage7/Gstage7.s
map/stage8/Gstage8.o: map/stage8/Gstage8.c $(TEXTURE_SYMBOL_INC) $(GSTAGE8_INC)
press map/stage8/Gstage8 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage8/Gstage8 > null
cc $(CC_FLAGS) -o map/stage8/Gstage8.o map/stage8/Gstage8.s
map/stage9/Gstage9.o: map/stage9/Gstage9.c $(TEXTURE_SYMBOL_INC) $(GSTAGE9_INC)
press map/stage9/Gstage9 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage9/Gstage9 > null
cc $(CC_FLAGS) -o map/stage9/Gstage9.o map/stage9/Gstage9.s
map/stage10/Gstage10.o: map/stage10/Gstage10.c $(TEXTURE_SYMBOL_INC) $(GSTAGE10_INC)
press map/stage10/Gstage10 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage10/Gstage10 > null
cc $(CC_FLAGS) -o map/stage10/Gstage10.o map/stage10/Gstage10.s
map/stage11/Gstage11.o: map/stage11/Gstage11.c $(TEXTURE_SYMBOL_INC) $(GSTAGE11_INC)
press map/stage11/Gstage11 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage11/Gstage11 > null
cc $(CC_FLAGS) -o map/stage11/Gstage11.o map/stage11/Gstage11.s
map/stage12/Gstage12.o: map/stage12/Gstage12.c $(TEXTURE_SYMBOL_INC) $(GSTAGE12_INC)
press map/stage12/Gstage12 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage12/Gstage12 > null
cc $(CC_FLAGS) -o map/stage12/Gstage12.o map/stage12/Gstage12.s
map/stage13/Gstage13.o: map/stage13/Gstage13.c $(TEXTURE_SYMBOL_INC) $(GSTAGE13_INC)
press map/stage13/Gstage13 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage13/Gstage13 > null
cc $(CC_FLAGS) -o map/stage13/Gstage13.o map/stage13/Gstage13.s
map/stage14/Gstage14.o: map/stage14/Gstage14.c $(TEXTURE_SYMBOL_INC) $(GSTAGE14_INC)
press map/stage14/Gstage14 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage14/Gstage14 > null
cc $(CC_FLAGS) -o map/stage14/Gstage14.o map/stage14/Gstage14.s
map/stage15/Gstage15.o: map/stage15/Gstage15.c $(TEXTURE_SYMBOL_INC) $(GSTAGE15_INC)
press map/stage15/Gstage15 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage15/Gstage15 > null
cc $(CC_FLAGS) -o map/stage15/Gstage15.o map/stage15/Gstage15.s
map/stage16/Gstage16.o: map/stage16/Gstage16.c $(TEXTURE_SYMBOL_INC) $(GSTAGE16_INC)
press map/stage16/Gstage16 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage16/Gstage16 > null
cc $(CC_FLAGS) -o map/stage16/Gstage16.o map/stage16/Gstage16.s
map/stage17/Gstage17.o: map/stage17/Gstage17.c $(TEXTURE_SYMBOL_INC) $(GSTAGE17_INC)
press map/stage17/Gstage17 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage17/Gstage17 > null
cc $(CC_FLAGS) -o map/stage17/Gstage17.o map/stage17/Gstage17.s
map/stage18/Gstage18.o: map/stage18/Gstage18.c $(TEXTURE_SYMBOL_INC) $(GSTAGE18_INC)
press map/stage18/Gstage18 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage18/Gstage18 > null
cc $(CC_FLAGS) -o map/stage18/Gstage18.o map/stage18/Gstage18.s
map/stage19/Gstage19.o: map/stage19/Gstage19.c $(TEXTURE_SYMBOL_INC) $(GSTAGE19_INC)
press map/stage19/Gstage19 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage19/Gstage19 > null
cc $(CC_FLAGS) -o map/stage19/Gstage19.o map/stage19/Gstage19.s
map/stage20/Gstage20.o: map/stage20/Gstage20.c $(TEXTURE_SYMBOL_INC) $(GSTAGE20_INC)
press map/stage20/Gstage20 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage20/Gstage20 > null
cc $(CC_FLAGS) -o map/stage20/Gstage20.o map/stage20/Gstage20.s
map/stage21/Gstage21.o: map/stage21/Gstage21.c $(TEXTURE_SYMBOL_INC) $(GSTAGE21_INC)
press map/stage21/Gstage21 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage21/Gstage21 > null
cc $(CC_FLAGS) -o map/stage21/Gstage21.o map/stage21/Gstage21.s
map/stage22/Gstage22.o: map/stage22/Gstage22.c $(TEXTURE_SYMBOL_INC) $(GSTAGE22_INC)
press map/stage22/Gstage22 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage22/Gstage22 > null
cc $(CC_FLAGS) -o map/stage22/Gstage22.o map/stage22/Gstage22.s
map/stage23/Gstage23.o: map/stage23/Gstage23.c $(TEXTURE_SYMBOL_INC) $(GSTAGE23_INC)
press map/stage23/Gstage23 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage23/Gstage23 > null
cc $(CC_FLAGS) -o map/stage23/Gstage23.o map/stage23/Gstage23.s
map/stage24/Gstage24.o: map/stage24/Gstage24.c $(TEXTURE_SYMBOL_INC) $(GSTAGE24_INC)
press map/stage24/Gstage24 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage24/Gstage24 > null
cc $(CC_FLAGS) -o map/stage24/Gstage24.o map/stage24/Gstage24.s
map/stage25/Gstage25.o: map/stage25/Gstage25.c
press map/stage25/Gstage25 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage25/Gstage25 > null
cc $(CC_FLAGS) -o map/stage25/Gstage25.o map/stage25/Gstage25.s
map/stage26/Gstage26.o: map/stage26/Gstage26.c $(TEXTURE_SYMBOL_INC) $(GSTAGE26_INC)
press map/stage26/Gstage26 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage26/Gstage26 > null
cc $(CC_FLAGS) -o map/stage26/Gstage26.o map/stage26/Gstage26.s
map/stage27/Gstage27.o: map/stage27/Gstage27.c $(TEXTURE_SYMBOL_INC) $(GSTAGE27_INC)
press map/stage27/Gstage27 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage27/Gstage27 > null
cc $(CC_FLAGS) -o map/stage27/Gstage27.o map/stage27/Gstage27.s
map/stage28/Gstage28.o: map/stage28/Gstage28.c $(TEXTURE_SYMBOL_INC) $(GSTAGE28_INC)
press map/stage28/Gstage28 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage28/Gstage28 > null
cc $(CC_FLAGS) -o map/stage28/Gstage28.o map/stage28/Gstage28.s
map/stage29/Gstage29.o: map/stage29/Gstage29.c $(TEXTURE_SYMBOL_INC) $(GSTAGE29_INC)
press map/stage29/Gstage29 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage29/Gstage29 > null
cc $(CC_FLAGS) -o map/stage29/Gstage29.o map/stage29/Gstage29.s
map/stage30/Gstage30.o: map/stage30/Gstage30.c $(TEXTURE_SYMBOL_INC)
press map/stage30/Gstage30 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage30/Gstage30 > null
cc $(CC_FLAGS) -o map/stage30/Gstage30.o map/stage30/Gstage30.s
map/stage31/Gstage31.o: map/stage31/Gstage31.c $(TEXTURE_SYMBOL_INC) $(GSTAGE31_INC)
press map/stage31/Gstage31 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage31/Gstage31 > null
cc $(CC_FLAGS) -o map/stage31/Gstage31.o map/stage31/Gstage31.s
map/stage32/Gstage32.o: map/stage32/Gstage32.c
press map/stage32/Gstage32 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage32/Gstage32 > null
cc $(CC_FLAGS) -o map/stage32/Gstage32.o map/stage32/Gstage32.s
map/stage33/Gstage33.o: map/stage33/Gstage33.c $(TEXTURE_SYMBOL_INC)
press map/stage33/Gstage33 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage33/Gstage33 > null
cc $(CC_FLAGS) -o map/stage33/Gstage33.o map/stage33/Gstage33.s
map/stage34/Gstage34.o: map/stage34/Gstage34.c $(TEXTURE_SYMBOL_INC)
press map/stage34/Gstage34 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage34/Gstage34 > null
cc $(CC_FLAGS) -o map/stage34/Gstage34.o map/stage34/Gstage34.s
map/stage35/Gstage35.o: map/stage35/Gstage35.c
press map/stage35/Gstage35 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage35/Gstage35 > null
cc $(CC_FLAGS) -o map/stage35/Gstage35.o map/stage35/Gstage35.s
map/stage36/Gstage36.o: map/stage36/Gstage36.c $(TEXTURE_SYMBOL_INC) $(GSTAGE36_INC)
press map/stage36/Gstage36 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage36/Gstage36 > null
cc $(CC_FLAGS) -o map/stage36/Gstage36.o map/stage36/Gstage36.s
map/stage37/Gstage37.o: map/stage37/Gstage37.c
press map/stage37/Gstage37 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage37/Gstage37 > null
cc $(CC_FLAGS) -o map/stage37/Gstage37.o map/stage37/Gstage37.s
map/stage38/Gstage38.o: map/stage38/Gstage38.c
press map/stage38/Gstage38 $(SEGMENT_STAGE1) > symbol.out
convszp symbol.out map/stage38/Gstage38 > null
cc $(CC_FLAGS) -o map/stage38/Gstage38.o map/stage38/Gstage38.s
#################################################################################
# Making shape data objects #
#################################################################################
shape/snowdata.o: shape/snowdata.c
cc $(CC_FLAGS) -o shape/snowdata.o shape/snowdata.c
shape/hms_player.o: shape/hms_player.c $(PLAYER_INC)
cc $(CC_FLAGS) -o shape/hms_player.o shape/hms_player.c
shape/gfx_player.o: shape/gfx_player.c $(PLAYER_INC)
press shape/gfx_player $(SEGMENT_PLAYER) > symbol.out
convszp symbol.out shape/gfx_player > null
cc $(CC_FLAGS) -o shape/gfx_player.o shape/gfx_player.s
shape/gfx_weather.o: shape/gfx_weather.c $(WEATHER_INC)
press shape/gfx_weather $(SEGMENT_WEATHER) > symbol.out
convszp symbol.out shape/gfx_weather > null
cc $(CC_FLAGS) -o shape/gfx_weather.o shape/gfx_weather.s
shape/hms_keep.o: shape/hms_keep.c
cc $(CC_FLAGS) -o shape/hms_keep.o shape/hms_keep.c
shape/gfx_keep.o: shape/gfx_keep.c
press shape/gfx_keep $(SEGMENT_KEEP) > symbol.out
convszp symbol.out shape/gfx_keep > null
cc $(CC_FLAGS) -o shape/gfx_keep.o shape/gfx_keep.s
#################################################################################
# bank enemy files #
#################################################################################
#-------------------- enemy group 3 --------------------------#
shape/hms_basic_enemy.o: shape/hms_basic_enemy.c
cc $(CC_FLAGS) -o shape/hms_basic_enemy.o shape/hms_basic_enemy.c
shape/gfx_basic_enemy.o: shape/gfx_basic_enemy.c
press shape/gfx_basic_enemy $(SEGMENT_ENEMY3) > symbol.out
convszp symbol.out shape/gfx_basic_enemy > null
cc $(CC_FLAGS) -o shape/gfx_basic_enemy.o shape/gfx_basic_enemy.s
#-------------------- enemy group 1 --------------------------#
shape/hms_enemy1_a.o: shape/hms_enemy1_a.c
cc $(CC_FLAGS) -o shape/hms_enemy1_a.o shape/hms_enemy1_a.c
shape/gfx_enemy1_a.o: shape/gfx_enemy1_a.c
press shape/gfx_enemy1_a $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_a > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_a.o shape/gfx_enemy1_a.s
shape/hms_enemy1_b.o: shape/hms_enemy1_b.c
cc $(CC_FLAGS) -o shape/hms_enemy1_b.o shape/hms_enemy1_b.c
shape/gfx_enemy1_b.o: shape/gfx_enemy1_b.c
press shape/gfx_enemy1_b $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_b > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_b.o shape/gfx_enemy1_b.s
shape/hms_enemy1_c.o: shape/hms_enemy1_c.c
cc $(CC_FLAGS) -o shape/hms_enemy1_c.o shape/hms_enemy1_c.c
shape/gfx_enemy1_c.o: shape/gfx_enemy1_c.c
press shape/gfx_enemy1_c $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_c > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_c.o shape/gfx_enemy1_c.s
shape/hms_enemy1_d.o: shape/hms_enemy1_d.c
cc $(CC_FLAGS) -o shape/hms_enemy1_d.o shape/hms_enemy1_d.c
shape/gfx_enemy1_d.o: shape/gfx_enemy1_d.c
press shape/gfx_enemy1_d $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_d > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_d.o shape/gfx_enemy1_d.s
shape/hms_enemy1_e.o: shape/hms_enemy1_e.c
cc $(CC_FLAGS) -o shape/hms_enemy1_e.o shape/hms_enemy1_e.c
shape/gfx_enemy1_e.o: shape/gfx_enemy1_e.c
press shape/gfx_enemy1_e $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_e > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_e.o shape/gfx_enemy1_e.s
shape/hms_enemy1_f.o: shape/hms_enemy1_f.c
cc $(CC_FLAGS) -o shape/hms_enemy1_f.o shape/hms_enemy1_f.c
shape/gfx_enemy1_f.o: shape/gfx_enemy1_f.c
press shape/gfx_enemy1_f $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_f > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_f.o shape/gfx_enemy1_f.s
shape/hms_enemy1_g.o: shape/hms_enemy1_g.c
cc $(CC_FLAGS) -o shape/hms_enemy1_g.o shape/hms_enemy1_g.c
shape/gfx_enemy1_g.o: shape/gfx_enemy1_g.c
press shape/gfx_enemy1_g $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_g > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_g.o shape/gfx_enemy1_g.s
shape/hms_enemy1_h.o: shape/hms_enemy1_h.c
cc $(CC_FLAGS) -o shape/hms_enemy1_h.o shape/hms_enemy1_h.c
shape/gfx_enemy1_h.o: shape/gfx_enemy1_h.c
press shape/gfx_enemy1_h $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_h > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_h.o shape/gfx_enemy1_h.s
shape/hms_enemy1_i.o: shape/hms_enemy1_i.c
cc $(CC_FLAGS) -o shape/hms_enemy1_i.o shape/hms_enemy1_i.c
shape/gfx_enemy1_i.o: shape/gfx_enemy1_i.c
press shape/gfx_enemy1_i $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_i > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_i.o shape/gfx_enemy1_i.s
shape/hms_enemy1_j.o: shape/hms_enemy1_j.c
cc $(CC_FLAGS) -o shape/hms_enemy1_j.o shape/hms_enemy1_j.c
shape/gfx_enemy1_j.o: shape/gfx_enemy1_j.c
press shape/gfx_enemy1_j $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_j > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_j.o shape/gfx_enemy1_j.s
shape/hms_enemy1_k.o: shape/hms_enemy1_k.c
cc $(CC_FLAGS) -o shape/hms_enemy1_k.o shape/hms_enemy1_k.c
shape/gfx_enemy1_k.o: shape/gfx_enemy1_k.c
press shape/gfx_enemy1_k $(SEGMENT_ENEMY1) > symbol.out
convszp symbol.out shape/gfx_enemy1_k > null
cc $(CC_FLAGS) -o shape/gfx_enemy1_k.o shape/gfx_enemy1_k.s
#-------------------- enemy group 2 --------------------------#
shape/hms_enemy2_a.o: shape/hms_enemy2_a.c
cc $(CC_FLAGS) -o shape/hms_enemy2_a.o shape/hms_enemy2_a.c
shape/gfx_enemy2_a.o: shape/gfx_enemy2_a.c
press shape/gfx_enemy2_a $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_a > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_a.o shape/gfx_enemy2_a.s
shape/hms_enemy2_d.o: shape/hms_enemy2_d.c
cc $(CC_FLAGS) -o shape/hms_enemy2_d.o shape/hms_enemy2_d.c
shape/gfx_enemy2_d.o: shape/gfx_enemy2_d.c
press shape/gfx_enemy2_d $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_d > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_d.o shape/gfx_enemy2_d.s
shape/hms_enemy2_e.o: shape/hms_enemy2_e.c
cc $(CC_FLAGS) -o shape/hms_enemy2_e.o shape/hms_enemy2_e.c
shape/gfx_enemy2_e.o: shape/gfx_enemy2_e.c
press shape/gfx_enemy2_e $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_e > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_e.o shape/gfx_enemy2_e.s
shape/hms_enemy2_f.o: shape/hms_enemy2_f.c
cc $(CC_FLAGS) -o shape/hms_enemy2_f.o shape/hms_enemy2_f.c
shape/gfx_enemy2_f.o: shape/gfx_enemy2_f.c
press shape/gfx_enemy2_f $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_f > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_f.o shape/gfx_enemy2_f.s
shape/hms_enemy2_g.o: shape/hms_enemy2_g.c
cc $(CC_FLAGS) -o shape/hms_enemy2_g.o shape/hms_enemy2_g.c
shape/gfx_enemy2_g.o: shape/gfx_enemy2_g.c
press shape/gfx_enemy2_g $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_g > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_g.o shape/gfx_enemy2_g.s
shape/hms_enemy2_h.o: shape/hms_enemy2_h.c
cc $(CC_FLAGS) -o shape/hms_enemy2_h.o shape/hms_enemy2_h.c
shape/gfx_enemy2_h.o: shape/gfx_enemy2_h.c
press shape/gfx_enemy2_h $(SEGMENT_ENEMY2) > symbol.out
convszp symbol.out shape/gfx_enemy2_h > null
cc $(CC_FLAGS) -o shape/gfx_enemy2_h.o shape/gfx_enemy2_h.s
#################################################################################
# Making data objects #
#################################################################################
data/dynamic.o : data/dynamic.c ; cc $(CC_FLAGS) -o data/dynamic.o data/dynamic.c
data/framebuf.o : data/framebuf.c ; cc $(CC_FLAGS) -o data/framebuf.o data/framebuf.c
data/depthbuf.o : data/depthbuf.c ; cc $(CC_FLAGS) -o data/depthbuf.o data/depthbuf.c
data/fifobuf.o : data/fifobuf.c ; cc $(CC_FLAGS) -o data/fifobuf.o data/fifobuf.c
data/textbuf.o : data/textbuf.c ; cc $(CC_FLAGS) -o data/textbuf.o data/textbuf.c
data/buffers.o : data/buffers.c ; cc $(CC_FLAGS) -o data/buffers.o data/buffers.c
data/anime.o : data/anime.s ; cc $(CC_FLAGS) -o data/anime.o data/anime.s
data/contdata.o : data/contdata.s ; cc $(CC_FLAGS) -o data/contdata.o data/contdata.s
data/pathdata.o : data/pathdata.s ; cc $(CC_FLAGS) -o data/pathdata.o data/pathdata.s
data/ipathdata.o: data/ipathdata.s $(IWAMOTO_INC) ; cc $(CC_FLAGS) -o data/ipathdata.o data/ipathdata.s
data/npathdata.o: data/npathdata.s ; cc $(CC_FLAGS) -o data/npathdata.o data/npathdata.s
data/wpathdata.o: data/wpathdata.s ; cc $(CC_FLAGS) -o data/wpathdata.o data/wpathdata.s
data/kpathdata.o: data/kpathdata.s ; cc $(CC_FLAGS) -o data/kpathdata.o data/kpathdata.s
data/basic.o: data/basic.c $(BASIC_INC)
press data/basic $(SEGMENT_BASIC) > symbol.out
convszp symbol.out data/basic > null
cc $(CC_FLAGS) -o data/basic.o data/basic.s
#################################################################################
# Special convert #
#################################################################################
include/shapename.h: include/shapename.def
defmake include/shapename
clean:
# rm $(NISHIDA_OBJS) $(YAJIMA_OBJS) $(KAWAGOE_OBJS) $(TANIMOTO_OBJS) $(IWAMOTO_OBJS) $(IWAWAKI_OBJS)
rm message.o starselect.o fileselect.o
rm $(CODE_SEG) $(SHAPE) $(DATA_RM) $(ANIME) $(BACKSCRN) $(MAPTEXTURE) $(SEQUENCE) $(MAP) $(STAGE)