sm64/data/Anime/Noused/squatkickstart.c
2022-12-04 22:27:02 -05:00

113 lines
4.0 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario squat kick start animation data
Copyright 1996 Nintendo co., ltd. All rights reserved
January 23, 1996
********************************************************************************/
#include "../headers.h"
static short mario_squat_Zkick_start_prm[]={
0, 138, 182, 227, 273, -43, -48, -27,
61,16383,-2913,-6630,-8320, 1746,-6773,-6665,
-6496,-6017,-2472,-1521,-1521,-6636,-6962,-8637,
-11242,-18412,14572,15269,15620,13928,-6809,-7143,
-8312,-13583,24997,23427,21984,22163, 6581, 6214,
5922, 5681, 8728, 8952, 9652,12921, 966, 1571,
2471, 4963,-6012,-9387,-13559,-21397,-22493,-22343,
-22742,-26614, 4783, 6464, 8604,12721,21565,20504,
18368,10951, 17, 18, 23, 31, -205, -207,
-223, -241,-14765,-14803,-14963,-15189,17767,17662,
17154,16461, 644, 643, 647, 651, 5632, 5449,
4783, 3798,29157,29535,30919,-32568,-1509,-1460,
-1355,-1224, 7, 0, -16, -36,-17753,-17619,
-17335,-16978,19620,19540,19722,19788, 738, 601,
148, -505,-4882,-4827,-4728,-4549,30303,30580,
31186,32199,-32767,-32767,16753,-16545,-32767,-32767,
16753,-16545,-11001,-12244,-13755,-19064,12914,10118,
6980, 2286,24158,28378,-31987,-22078
};
static short mario_squat_Zkick_start_tbl[]={
1, 0, /* chn14_3_1translate x */
4, 1, /* chn14_3_1 translate y */
4, 5, /* chn14_3_1 translate z */
1, 0, /* chn14_3_1 rotate x */
1, 9, /* chn14_3_1 rotate y */
1, 0, /* chn14_3_1 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
4, 138, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
1, 0, /* <m_body>1 rotate y */
4, 134, /* <m_body>1 rotate z */
1, 0, /* <m_head>2 rotate x */
1, 0, /* <m_head>2 rotate y */
4, 130, /* <m_head>2 rotate z */
1, 126, /* chn6 rotate x */
1, 127, /* chn6 rotate y */
1, 128, /* chn6 rotate z */
4, 26, /* <m_larmA>1 rotate x */
4, 30, /* <m_larmA>1 rotate y */
4, 34, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
4, 22, /* <m_larmB>1 rotate z */
4, 10, /* <m_lhand>1 rotate x */
4, 14, /* <m_lhand>1 rotate y */
4, 18, /* <m_lhand>1 rotate z */
1, 122, /* chn10 rotate x */
1, 123, /* chn10 rotate y */
1, 124, /* chn10 rotate z */
4, 54, /* <m_rarmA>1 rotate x */
4, 58, /* <m_rarmA>1 rotate y */
4, 62, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
4, 50, /* <m_rarmB>1 rotate z */
4, 38, /* <m_rhand>1 rotate x */
4, 42, /* <m_rhand>1 rotate y */
4, 46, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 125, /* chn15 rotate z */
4, 110, /* <m_llegA>1 rotate x */
4, 114, /* <m_llegA>1 rotate y */
4, 118, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
4, 106, /* <m_llegB>1 rotate z */
4, 94, /* <m_ltoot>1 rotate x */
4, 98, /* <m_ltoot>1 rotate y */
4, 102, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 129, /* chn17 rotate z */
4, 82, /* <m_rlegA>1 rotate x */
4, 86, /* <m_rlegA>1 rotate y */
4, 90, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
4, 78, /* <m_rlegB>1 rotate z */
4, 66, /* <m_rfoot>1 rotate x */
4, 70, /* <m_rfoot>1 rotate y */
4, 74, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSquatKickStart = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
4, /* number of frames */
20, /* number of joints */
mario_squat_Zkick_start_prm,
mario_squat_Zkick_start_tbl
};