sm64/data/Anime/firejumpend.c
2022-12-04 22:27:02 -05:00

159 lines
6.4 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario fire jump end animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
October 27, 1995
********************************************************************************/
#include "../headers.h"
static short mario_fire_jump_end_prm[]={
0, 38, 38, 38, 38, 38, 53, 75,
80, 92, 105, 118, 130, 140, 149, 157,
0, 0, 0, 0, 0, -10, -27, -38,
-36, -32, -28, -23, -19, -14, -9,16383,
-19138,-19050,-18742,-18115,-17070,-14957,-12130,-10000,
-8656,-7279,-5909,-4589,-3358,-2259,-1332,-7208,
-5927,-3448,-1051, -17,-2028,-5709,-7754,-7687,
-7284,-6626,-5795,-4870,-3932,-3063, 411, 2273,
5931, 9593,11468, 9750, 5921, 3117, 1888, 707,
-407,-1436,-2360,-3160,-3815,-16369,-15749,-14398,
-12731,-11160,-9303,-7343,-6543,-6905,-7546,-8391,
-9364,-10392,-11400,-12314,10762,10645,10476,10451,
10763,12217,14168,14641,13448,11805, 9850, 7716,
5539, 3455, 1599,-11465,-11590,-11772,-11799,-11464,
-10122,-8246,-7300,-7425,-7751,-8230,-8808,-9437,
-10065,-10641,-4486,-4152,-3670,-3596,-4490,-7948,
-12831,-15586,-15871,-15767,-15359,-14732,-13969,-13156,
-12376,19464,19379,19120,18642,17903,16593,14824,
13185,11700,10051, 8312, 6561, 4871, 3319, 1980,
4512, 3365, 1111,-1142,-2294,-1096, 1405, 2875,
2937, 2802, 2513, 2117, 1658, 1181, 732, -930,
960, 4647, 8277, 9995, 7707, 3118, 79, -792,
-1468,-1970,-2324,-2556,-2690,-2750,-16263,-15498,
-13819,-11721,-9699,-7166,-4435,-3354,-3954,-4960,
-6262,-7749,-9311,-10838,-12217,-10531,-10411,-10237,
-10211,-10532,-12021,-14022,-14526,-13341,-11704,-9751,
-7619,-5442,-3356,-1498,12116,12288,12537,12575,
12114,10288, 7728, 6393, 6473, 6807, 7335, 7994,
8722, 9456,10136,-6149,-5805,-5308,-5232,-6153,
-9716,-14747,-17590,-17894,-17801,-17395,-16764,-15993,
-15169,-14378, 27, 27, 27, 27, 27, -340,
-1042,-1474,-1484,-1358,-1154, -930, -744, -572,
-376, 603, 603, 603, 603, 603, 600, 579,
525, 432, 316, 194, 80, -10, -77, -132,
-13531,-13531,-13531,-13531,-13531,-13737,-14168,-14545,
-14828,-15129,-15392,-15563,-15586,-15364,-14931,10678,
11131,12148,13473,14846,16883,19187,19985,19201,
18015,16541,14894,13187,11535,10052,-1678,-1678,
-1678,-1678,-1678,-1533,-1130, -515, 263, 1159,
2126, 3116, 4083, 4979, 5758, 7237, 7237, 7237,
7237, 7237, 7190, 7058, 6856, 6601, 6308, 5991,
5667, 5350, 5056, 4801,25418,25418,25418,25418,
25418,25733,26608,27943,29635,31582,-31851,-29700,
-27600,-25653,-23961, 118, 118, 118, 118, 118,
445, 1103, 1608, 1874, 2109, 2278, 2342, 2264,
1925, 1351, -263, -263, -263, -263, -263, -287,
-322, -314, -246, -147, -41, 50, 107, 116,
92,-11994,-11994,-11994,-11994,-11994,-12922,-14803,
-16281,-17044,-17672,-18150,-18461,-18588,-18398,-17901,
8868, 9186, 9992,11226,12828,15896,19692,21412,
20874,19851,18471,16863,15152,13467,11934, 930,
930, 930, 930, 930, 723, 169, -632,-1637,
-2820,-4115,-5454,-6771,-7999,-9070,-6719,-6719,
-6719,-6719,-6719,-6689,-6609,-6493,-6349,-6180,
-5994,-5803,-5614,-5438,-5285,27159,27159,27159,
27159,27159,27491,28389,29712,31387,-32172,-30010,
-27773,-25572,-23520,-21729,-32767,-32767,16753,-16545,
-32767,-32767,16753,-16545, 2086, 2086, 2086, 2086,
2086, 2035, 1894, 1678, 1405, 1091, 753, 406,
67, -246, -519, 2920, 1965, -78,-1979,-2503,
122, 4463, 6945, 7104, 6911, 6445, 5786, 5013,
4203, 3436,15131,14750,13949,13244,13150,14470,
16571,17811,17987,18013,17921,17741,17504,17241,
16983
};
static short mario_fire_jump_end_tbl[]={
1, 0, /* chn14translate x */
15, 1, /* chn14 translate y */
15, 16, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 31, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
1, 0, /* <m_waist>1_3_1 rotate x */
1, 0, /* <m_waist>1_3_1 rotate y */
15, 490, /* <m_waist>1_3_1 rotate z */
1, 0, /* <m_body>1_1 rotate x */
1, 0, /* <m_body>1_1 rotate y */
15, 475, /* <m_body>1_1 rotate z */
1, 0, /* <m_head>2_1 rotate x */
1, 0, /* <m_head>2_1 rotate y */
15, 460, /* <m_head>2_1 rotate z */
1, 456, /* chn6_1 rotate x */
1, 457, /* chn6_1 rotate y */
1, 458, /* chn6_1 rotate z */
15, 92, /* <m_larmA>1_1 rotate x */
15, 107, /* <m_larmA>1_1 rotate y */
15, 122, /* <m_larmA>1_1 rotate z */
1, 0, /* <m_larmB>1_1 rotate x */
1, 0, /* <m_larmB>1_1 rotate y */
15, 77, /* <m_larmB>1_1 rotate z */
15, 32, /* <m_rhand2>2_1 rotate x */
15, 47, /* <m_rhand2>2_1 rotate y */
15, 62, /* <m_rhand2>2_1 rotate z */
1, 452, /* chn10_1 rotate x */
1, 453, /* chn10_1 rotate y */
1, 454, /* chn10_1 rotate z */
15, 197, /* <m_rarmA>1_1 rotate x */
15, 212, /* <m_rarmA>1_1 rotate y */
15, 227, /* <m_rarmA>1_1 rotate z */
1, 0, /* <m_rarmB>1_1 rotate x */
1, 0, /* <m_rarmB>1_1 rotate y */
15, 182, /* <m_rarmB>1_1 rotate z */
15, 137, /* <m_rhand2>1_1 rotate x */
15, 152, /* <m_rhand2>1_1 rotate y */
15, 167, /* <m_rhand2>1_1 rotate z */
1, 0, /* chn15_1 rotate x */
1, 0, /* chn15_1 rotate y */
1, 455, /* chn15_1 rotate z */
15, 407, /* <m_llegA>1_1 rotate x */
15, 422, /* <m_llegA>1_1 rotate y */
15, 437, /* <m_llegA>1_1 rotate z */
1, 0, /* <m_llegB>1_1 rotate x */
1, 0, /* <m_llegB>1_1 rotate y */
15, 392, /* <m_llegB>1_1 rotate z */
15, 347, /* <m_ltoot>1_1 rotate x */
15, 362, /* <m_ltoot>1_1 rotate y */
15, 377, /* <m_ltoot>1_1 rotate z */
1, 0, /* chn17_1 rotate x */
1, 0, /* chn17_1 rotate y */
1, 459, /* chn17_1 rotate z */
15, 302, /* <m_rlegA>1_1 rotate x */
15, 317, /* <m_rlegA>1_1 rotate y */
15, 332, /* <m_rlegA>1_1 rotate z */
1, 0, /* <m_rlegB>1_1 rotate x */
1, 0, /* <m_rlegB>1_1 rotate y */
15, 287, /* <m_rlegB>1_1 rotate z */
15, 242, /* <m_rfoot>1_1 rotate x */
15, 257, /* <m_rfoot>1_1 rotate y */
15, 272, /* <m_rfoot>1_1 rotate z */
};
AnimeRecord animMarioFireJumpEnd = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
15, /* number of frames */
20, /* number of joints */
mario_fire_jump_end_prm,
mario_fire_jump_end_tbl
};