142 lines
5.4 KiB
C
142 lines
5.4 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario oshin waiting 1 animation data
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Copyright 1996 Nintendo co., ltd. All rights reserved
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February 6, 1996
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********************************************************************************/
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#include "../headers.h"
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static short mario_oshin_wait_start_prm[]={
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0, 170, 172, 172, 171, 170, 171, 174,
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177, 175, 176, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,16383, 0, -973,
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-2084,-3268,-4459,-5592,-6601,-7421,-7987,-8234,
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-1668,-1336, -956, -551, -144, 242, 587, 867,
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1061, 1145,-4724,-13745,-14201,-14721,-15276,-15833,
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-16364,-16836,-17221,-17486,-17601,-1251,-1611,-2022,
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-2460,-2901,-3320,-3693,-3996,-4206,-4297,-11556,
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-11637,-11730,-11829,-11929,-12023,-12107,-12176,-12223,
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-12244,-11084,-11433,-11831,-12254,-12681,-13086,-13447,
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-13741,-13944,-14032, 0, 246, 527, 827, 1128,
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1415, 1671, 1878, 2022, 2084,-2743,-14371,-14383,
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-14397,-14412,-14427,-14441,-14454,-14464,-14472,-14475,
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1355, -132,-1831,-3641,-5462,-7193,-8736,-9990,
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-10856,-11233,11222,11168,11107,11041,10975,10912,
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10856,10810,10779,10765,-13066,-15930,-19200,-22683,
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-26187,-29519,-32488,30631,28966,28240, 0, 0,
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0, 0, -1, 0, 8, 14, 0, 0,
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-208, -208, -208, -208, -216, -208, -167, -103,
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0, 0,-13864,-13864,-13864,-13864,-13685,-13864,
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-15102,-16252,-15303,-15296, 7754, 7754, 7754, 7754,
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7420, 7754,10320,12206, 7689, 7654, 6921, 6921,
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6921, 6921, 7157, 6921, 5587, 3776, 1855, 1840,
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4420, 4420, 4420, 4420, 4492, 4420, 4209, 3469,
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840, 820,-21436,-21436,-21436,-21436,-21193,-21436,
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-23087,-24674,-23683,-23676, 0, 677, 1022, 1251,
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1333, 1251, 919, 521, 200, 5, 0, 0,
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0, 0, -1, 0, 14, 26, 14, 0,
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-16576,-16763,-16859,-16922,-16843,-16922,-17630,-18355,
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-18527,-18489, 9527,11113, 9453, 7642, 7425, 7642,
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7642, 7642, 7642, 7642,-10678,-8483,-7789,-7450,
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-7386,-7450,-7450,-7450,-7450,-7450,-5055,-4394,
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-2813,-1405,-1218,-1405,-1405,-1405,-1405,-1405,
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-19042,-21890,-22136,-21954,-21958,-21954,-21954,-21954,
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-21954,-21954,-32767,-32767,16753, 0, -326, -492,
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-602, -620, -602, -602, -602, -602, -602,-16545,
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-15600,-15119,-14800,-14750,-14800,-14800,-14800,-14800,
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-14800,-32767,-32767,16753,-16545, 0, 616, 1320,
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2069, 2823, 3541, 4180, 4699, 5058, 5214, 0,
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-182, -391, -613, -837,-1049,-1239,-1393,-1499,
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-1546, -926, -506, -27, 483, 996, 1485, 1920,
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2274, 2518, 2625, 0, 435, 932, 1461, 1993,
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2500, 2951, 3318, 3571, 3681, 0, -206, -442,
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-694, -947,-1188,-1402,-1576,-1697,-1749, 2180,
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2744, 3389, 4075, 4766, 5422, 6008, 6483, 6812,
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6954,16545,16831,17158,17506,17857,18190,18487,
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18728,18894,18967
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};
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static short mario_oshin_wait_start_tbl[]={
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1, 0, /* chn14translate x */
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10, 1, /* chn14 translate y */
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10, 11, /* chn14 translate z */
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1, 0, /* chn14 rotate x */
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1, 21, /* chn14 rotate y */
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1, 0, /* chn14 rotate z */
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1, 0, /* <m_waist>1_3 rotate x */
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1, 0, /* <m_waist>1_3 rotate y */
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10, 361, /* <m_waist>1_3 rotate z */
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10, 331, /* <m_body>1 rotate x */
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10, 341, /* <m_body>1 rotate y */
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10, 351, /* <m_body>1 rotate z */
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10, 301, /* <m_head>2 rotate x */
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10, 311, /* <m_head>2 rotate y */
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10, 321, /* <m_head>2 rotate z */
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1, 297, /* chn6 rotate x */
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1, 298, /* chn6 rotate y */
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1, 299, /* chn6 rotate z */
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10, 53, /* <m_larmA>1 rotate x */
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10, 63, /* <m_larmA>1 rotate y */
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10, 73, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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10, 43, /* <m_larmB>1 rotate z */
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10, 22, /* <m_lhand>1 rotate x */
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10, 32, /* <m_lhand>1 rotate y */
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1, 42, /* <m_lhand>1 rotate z */
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1, 274, /* chn10 rotate x */
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1, 275, /* chn10 rotate y */
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1, 276, /* chn10 rotate z */
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10, 104, /* <m_rarmA>1 rotate x */
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10, 114, /* <m_rarmA>1 rotate y */
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10, 124, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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10, 94, /* <m_rarmB>1 rotate z */
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10, 83, /* <m_rhand>1 rotate x */
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1, 0, /* <m_rhand>1 rotate y */
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1, 93, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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10, 277, /* chn15 rotate y */
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10, 287, /* chn15 rotate z */
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10, 244, /* <m_llegA>1 rotate x */
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10, 254, /* <m_llegA>1 rotate y */
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10, 264, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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10, 234, /* <m_llegB>1 rotate z */
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10, 204, /* <m_ltoot>1 rotate x */
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10, 214, /* <m_ltoot>1 rotate y */
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10, 224, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 300, /* chn17 rotate z */
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10, 174, /* <m_rlegA>1 rotate x */
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10, 184, /* <m_rlegA>1 rotate y */
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10, 194, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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10, 164, /* <m_rlegB>1 rotate z */
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10, 134, /* <m_rfoot>1 rotate x */
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10, 144, /* <m_rfoot>1 rotate y */
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10, 154, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioOshinWaiting1 = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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10,
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20,
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mario_oshin_wait_start_prm,
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mario_oshin_wait_start_tbl
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};
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