sm64/data/Anime/spinend.c
2022-12-04 22:27:02 -05:00

133 lines
5.0 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario spin jumping end animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
September 19, 1995
********************************************************************************/
#include "../headers.h"
static short mario_revolving_jump_end_prm[]={
0, 170,16383, -118, -113, -103, -87, -68,
-49, -30, -14, -4, 0,-1664,-1664,-1665,
-1665,-1666,-1667,-1667,-1668,-1668,-1668,-3985,
-4010,-4078,-4177,-4293,-4416,-4533,-4631,-4699,
-4724,-1564,-1982,-3101,-4722,-6643,-8665,-10587,
-12208,-13327,-13745,-49623,-47965,-43519,-37082,-29452,
-21423,-13792,-7356,-2910,-1251,-18716,-18471,-17812,
-16860,-15730,-14542,-13412,-12460,-11802,-11556,37408,
35745,31288,24836,17186, 9137, 1487,-4965,-9421,
-11084,-4724,-4656,-4474,-4211,-3898,-3569,-3257,
-2993,-2811,-2743,-1251,-1701,-2907,-4652,-6722,
-8900,-10969,-12715,-13921,-14371,20178,19533,17803,
15298,12329, 9205, 6235, 3731, 2001, 1355,13812,
13723,13485,13141,12732,12302,11894,11549,11311,
11222, 6977, 6289, 4447, 1780,-1381,-4708,-7870,
-10537,-12379,-13066, 486, 470, 425, 360, 283,
203, 126, 61, 16, 0, 358, 338, 286,
211, 121, 27, -61, -137, -189, -208,-4240,
-4570,-5455,-6735,-8254,-9851,-11369,-12649,-13534,
-13864, 1600, 1811, 2376, 3195, 4166, 5187, 6158,
6977, 7543, 7754, -279, -33, 628, 1587, 2723,
3918, 5054, 6012, 6674, 6921, -193, -35, 388,
1002, 1730, 2496, 3224, 3838, 4262, 4420,-17326,
-17467,-17845,-18392,-19040,-19722,-20370,-20917,-21295,
-21436, -98, -95, -85, -72, -57, -41, -25,
-12, -3, 0, -272, -262, -237, -201, -158,
-113, -70, -34, -9, 0,-3960,-4392,-5552,
-7231,-9221,-11315,-13305,-14984,-16143,-16576, 1355,
1636, 2387, 3474, 4763, 6119, 7408, 8495, 9246,
9527, 64, -303,-1291,-2720,-4415,-6198,-7893,
-9322,-10309,-10678, 86, -89, -562,-1246,-2057,
-2911,-3722,-4406,-4879,-5055,-17197,-17261,-17430,
-17676,-17967,-18273,-18564,-18809,-18979,-19042,32767,
32767,16753,-16545,32767,32767,16753,-16545,-2804,
-2739,-2567,-2317,-2021,-1709,-1413,-1163, -991,
-926, -218, -136, 83, 403, 781, 1179, 1558,
1877, 2097, 2180,16383,16389,16403,16425,16451,
16477,16503,16525,16539,16545
};
static short mario_revolving_jump_end_tbl[]={
1, 0, /* chn14translate x */
1, 1, /* chn14 translate y */
1, 0, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 2, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
10, 291, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
1, 0, /* <m_body>1 rotate y */
10, 281, /* <m_body>1 rotate z */
1, 0, /* <m_head>2 rotate x */
1, 0, /* <m_head>2 rotate y */
10, 271, /* <m_head>2 rotate z */
1, 267, /* chn6 rotate x */
1, 268, /* chn6 rotate y */
1, 269, /* chn6 rotate z */
10, 43, /* <m_larmA>1 rotate x */
10, 53, /* <m_larmA>1 rotate y */
10, 63, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
10, 33, /* <m_larmB>1 rotate z */
10, 3, /* <m_lhand>1 rotate x */
10, 13, /* <m_lhand>1 rotate y */
10, 23, /* <m_lhand>1 rotate z */
1, 263, /* chn10 rotate x */
1, 264, /* chn10 rotate y */
1, 265, /* chn10 rotate z */
10, 93, /* <m_rarmA>1 rotate x */
10, 103, /* <m_rarmA>1 rotate y */
10, 113, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
10, 83, /* <m_rarmB>1 rotate z */
1, 0, /* <m_rhand>1 rotate x */
1, 0, /* <m_rhand>1 rotate y */
10, 73, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 266, /* chn15 rotate z */
10, 233, /* <m_llegA>1 rotate x */
10, 243, /* <m_llegA>1 rotate y */
10, 253, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
10, 223, /* <m_llegB>1 rotate z */
10, 193, /* <m_ltoot>1 rotate x */
10, 203, /* <m_ltoot>1 rotate y */
10, 213, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 270, /* chn17 rotate z */
10, 163, /* <m_rlegA>1 rotate x */
10, 173, /* <m_rlegA>1 rotate y */
10, 183, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
10, 153, /* <m_rlegB>1 rotate z */
10, 123, /* <m_rfoot>1 rotate x */
10, 133, /* <m_rfoot>1 rotate y */
10, 143, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSpinJpEnd = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
10, /* number of frames */
20, /* number of joints */
mario_revolving_jump_end_prm,
mario_revolving_jump_end_tbl
};