113 lines
4.0 KiB
C
113 lines
4.0 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario squat kick start animation data
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Copyright 1996 Nintendo co., ltd. All rights reserved
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January 23, 1996
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********************************************************************************/
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#include "../headers.h"
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static short mario_squat_Zkick_start_prm[]={
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0, 138, 182, 227, 273, -43, -48, -27,
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61,16383,-2913,-6630,-8320, 1746,-6773,-6665,
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-6496,-6017,-2472,-1521,-1521,-6636,-6962,-8637,
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-11242,-18412,14572,15269,15620,13928,-6809,-7143,
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-8312,-13583,24997,23427,21984,22163, 6581, 6214,
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5922, 5681, 8728, 8952, 9652,12921, 966, 1571,
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2471, 4963,-6012,-9387,-13559,-21397,-22493,-22343,
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-22742,-26614, 4783, 6464, 8604,12721,21565,20504,
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18368,10951, 17, 18, 23, 31, -205, -207,
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-223, -241,-14765,-14803,-14963,-15189,17767,17662,
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17154,16461, 644, 643, 647, 651, 5632, 5449,
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4783, 3798,29157,29535,30919,-32568,-1509,-1460,
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-1355,-1224, 7, 0, -16, -36,-17753,-17619,
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-17335,-16978,19620,19540,19722,19788, 738, 601,
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148, -505,-4882,-4827,-4728,-4549,30303,30580,
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31186,32199,-32767,-32767,16753,-16545,-32767,-32767,
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16753,-16545,-11001,-12244,-13755,-19064,12914,10118,
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6980, 2286,24158,28378,-31987,-22078
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};
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static short mario_squat_Zkick_start_tbl[]={
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1, 0, /* chn14_3_1translate x */
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4, 1, /* chn14_3_1 translate y */
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4, 5, /* chn14_3_1 translate z */
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1, 0, /* chn14_3_1 rotate x */
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1, 9, /* chn14_3_1 rotate y */
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1, 0, /* chn14_3_1 rotate z */
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1, 0, /* <m_waist>1_3 rotate x */
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1, 0, /* <m_waist>1_3 rotate y */
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4, 138, /* <m_waist>1_3 rotate z */
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1, 0, /* <m_body>1 rotate x */
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1, 0, /* <m_body>1 rotate y */
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4, 134, /* <m_body>1 rotate z */
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1, 0, /* <m_head>2 rotate x */
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1, 0, /* <m_head>2 rotate y */
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4, 130, /* <m_head>2 rotate z */
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1, 126, /* chn6 rotate x */
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1, 127, /* chn6 rotate y */
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1, 128, /* chn6 rotate z */
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4, 26, /* <m_larmA>1 rotate x */
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4, 30, /* <m_larmA>1 rotate y */
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4, 34, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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4, 22, /* <m_larmB>1 rotate z */
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4, 10, /* <m_lhand>1 rotate x */
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4, 14, /* <m_lhand>1 rotate y */
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4, 18, /* <m_lhand>1 rotate z */
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1, 122, /* chn10 rotate x */
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1, 123, /* chn10 rotate y */
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1, 124, /* chn10 rotate z */
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4, 54, /* <m_rarmA>1 rotate x */
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4, 58, /* <m_rarmA>1 rotate y */
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4, 62, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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4, 50, /* <m_rarmB>1 rotate z */
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4, 38, /* <m_rhand>1 rotate x */
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4, 42, /* <m_rhand>1 rotate y */
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4, 46, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 125, /* chn15 rotate z */
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4, 110, /* <m_llegA>1 rotate x */
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4, 114, /* <m_llegA>1 rotate y */
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4, 118, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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4, 106, /* <m_llegB>1 rotate z */
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4, 94, /* <m_ltoot>1 rotate x */
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4, 98, /* <m_ltoot>1 rotate y */
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4, 102, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 129, /* chn17 rotate z */
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4, 82, /* <m_rlegA>1 rotate x */
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4, 86, /* <m_rlegA>1 rotate y */
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4, 90, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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4, 78, /* <m_rlegB>1 rotate z */
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4, 66, /* <m_rfoot>1 rotate x */
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4, 70, /* <m_rfoot>1 rotate y */
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4, 74, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioSquatKickStart = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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4, /* number of frames */
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20, /* number of joints */
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mario_squat_Zkick_start_prm,
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mario_squat_Zkick_start_tbl
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};
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