sm64/data/Anime/squatwalkstart.c
2022-12-04 22:27:02 -05:00

135 lines
5.2 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario squat walk start animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
December 19, 1995
********************************************************************************/
#include "../headers.h"
static short mario_squat_walk_start_prm[]={
0, 105, 107, 115, 136, 153, 130, 105,
91, -35,16383,-18320,-16955,-13437,-8626,-3385,
1425, 4943, 6308,-6854,-6559,-5799,-4759,-3626,
-2586,-1826,-1531,-3287,-3508,-4077,-4854,-5702,
-6479,-7048,-7269,-11867,-11925,-12074,-12278,-12500,
-12704,-12853,-12910,18051,20842,28039,-27652,-16929,
-7088, 109, 2900,-14243,-13810,-12695,-11169,-9506,
-7980,-6865,-6432, 5159, 3445, -976,-7021,-13609,
-19654,-24076,-25790,16437,15262,12231, 8087, 3572,
-571,-3602,-4777, 7065, 6650, 5579, 4115, 2520,
1056, -13, -429,-1282,-1489,-2022,-2751,-3545,
-4274,-4807,-5014,-11346,-11144,-10622,-9909,-9132,
-8419,-7898,-7695,-8799,-12170,-20864,-32753,19828,
7939, -754,-4125,12049,11634,10564, 9100, 7506,
6042, 4972, 4557,13464,10862, 4151,-5025,-15023,
-24199,-30910,32020, 18, 13, -1, -21, -43,
-62, -77, -83, -207, -143, 22, 250, 497,
725, 891, 955,-14803,-14514,-13771,-12753,-11645,
-10628,-9884,-9596,17662,17766,18034,18401,18801,
19167,19436,19540, 643, 595, 471, 300, 115,
-54, -179, -227, 5449, 5430, 5382, 5317, 5246,
5181, 5133, 5115,29535,30018,31264,-32565,-30708,
-29004,-27758,-27275,-1460,-1501,-1606,-1750,-1908,
-2052,-2158,-2199, 0, -117, -419, -833,-1283,
-1697,-1999,-2117,-17619,-17248,-16292,-14984,-13559,
-12252,-11296,-10925,19540,19592,19726,19909,20109,
20292,20426,20478, 601, 524, 326, 55, -239,
-510, -709, -785,-4827,-4919,-5156,-5480,-5833,
-6158,-6395,-6487,30580,30908,31755,-32621,-31360,
-30203,-29357,-29029,-32767,-32767,16753,-16545,-32767,
-32767,16753,-16545, 0, 73, 196, 221, 0,
-888,-2127,-2753, 0, -15, -42, -47, 0,
192, 460, 595,-9270,-8896,-8081,-7283,-6962,
-7720,-9055,-9767, 0, -41, -123, -185, -165,
0, 966, 1804, 0, 86, 259, 388, 345,
0,-2025,-3780,13551,12756,10726, 7993, 5086,
2536, -180,-1801, 0, 14, 38, 42, 0,
-172, -412, -533, 0, -48, -128, -144, 0,
581, 1391, 1800,20717,21058,21937,23138,24447,
26394,28658,29745
};
static short mario_squat_walk_start_tbl[]={
1, 0, /* chn14_3_3translate x */
8, 1, /* chn14_3_3 translate y */
1, 9, /* chn14_3_3 translate z */
1, 0, /* chn14_3_3 rotate x */
1, 10, /* chn14_3_3 rotate y */
1, 0, /* chn14_3_3 rotate z */
8, 291, /* <m_waist>1_3_1 rotate x */
8, 299, /* <m_waist>1_3_1 rotate y */
8, 307, /* <m_waist>1_3_1 rotate z */
8, 267, /* <m_body>1_1 rotate x */
8, 275, /* <m_body>1_1 rotate y */
8, 283, /* <m_body>1_1 rotate z */
8, 243, /* <m_head>2_1 rotate x */
8, 251, /* <m_head>2_1 rotate y */
8, 259, /* <m_head>2_1 rotate z */
1, 239, /* chn6_1 rotate x */
1, 240, /* chn6_1 rotate y */
1, 241, /* chn6_1 rotate z */
8, 43, /* <m_larmA>1_1 rotate x */
8, 51, /* <m_larmA>1_1 rotate y */
8, 59, /* <m_larmA>1_1 rotate z */
1, 0, /* <m_larmB>1_1 rotate x */
1, 0, /* <m_larmB>1_1 rotate y */
8, 35, /* <m_larmB>1_1 rotate z */
8, 11, /* <m_lhand>1_1 rotate x */
8, 19, /* <m_lhand>1_1 rotate y */
8, 27, /* <m_lhand>1_1 rotate z */
1, 235, /* chn10_1 rotate x */
1, 236, /* chn10_1 rotate y */
1, 237, /* chn10_1 rotate z */
8, 99, /* <m_rarmA>1_1 rotate x */
8, 107, /* <m_rarmA>1_1 rotate y */
8, 115, /* <m_rarmA>1_1 rotate z */
1, 0, /* <m_rarmB>1_1 rotate x */
1, 0, /* <m_rarmB>1_1 rotate y */
8, 91, /* <m_rarmB>1_1 rotate z */
8, 67, /* <m_rhand>1_1 rotate x */
8, 75, /* <m_rhand>1_1 rotate y */
8, 83, /* <m_rhand>1_1 rotate z */
1, 0, /* chn15_1 rotate x */
1, 0, /* chn15_1 rotate y */
1, 238, /* chn15_1 rotate z */
8, 211, /* <m_llegA>1_1 rotate x */
8, 219, /* <m_llegA>1_1 rotate y */
8, 227, /* <m_llegA>1_1 rotate z */
1, 0, /* <m_llegB>1_1 rotate x */
1, 0, /* <m_llegB>1_1 rotate y */
8, 203, /* <m_llegB>1_1 rotate z */
8, 179, /* <m_ltoot>1_1 rotate x */
8, 187, /* <m_ltoot>1_1 rotate y */
8, 195, /* <m_ltoot>1_1 rotate z */
1, 0, /* chn17_1 rotate x */
1, 0, /* chn17_1 rotate y */
1, 242, /* chn17_1 rotate z */
8, 155, /* <m_rlegA>1_1 rotate x */
8, 163, /* <m_rlegA>1_1 rotate y */
8, 171, /* <m_rlegA>1_1 rotate z */
1, 0, /* <m_rlegB>1_1 rotate x */
1, 0, /* <m_rlegB>1_1 rotate y */
8, 147, /* <m_rlegB>1_1 rotate z */
8, 123, /* <m_rfoot>1_1 rotate x */
8, 131, /* <m_rfoot>1_1 rotate y */
8, 139, /* <m_rfoot>1_1 rotate z */
};
AnimeRecord animMarioSquatWalkStart = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
8, /* number of frames */
20, /* number of joints */
mario_squat_walk_start_prm,
mario_squat_walk_start_tbl
};