sm64/data/p/pathwatersplash.p
2022-12-04 22:27:02 -05:00

121 lines
2.7 KiB
OpenEdge ABL

/********************************************************************************
-------------------------
Ultra 64 MARIO Brothers
-------------------------
File : pathwatersplash.s
Description :
Date : 1995.
Author : H.yajima
********************************************************************************/
/*################*/
#ifdef ASSEMBLER
/*################*/
/*--------------------------------------------------------------*/
/* small splash !! */
/*--------------------------------------------------------------*/
e_smallsplash:
p_initialize(option)
p_setbit(flag,stf_moveON)
p_shapeDISABLE
p_do(5)
p_makeobj_initdata(small_splash_init)
p_next_imm
p_wait(1)
p_mother_clrbit(effect,stf_sink)
p_killshape
/*--------------------------------------------------------------*/
/* small splash !! */
/*--------------------------------------------------------------*/
e_jumpsplash:
p_initialize(option)
p_setbit(flag,stf_moveON)
p_shapeDISABLE
p_do(18)
p_makeobj_initdata(splash_init);
p_next_imm
p_program(s_jumpsplash_init)
p_wait(1)
p_mother_clrbit(effect,stf_jumpsink)
p_killshape
/*################*/
#else
/*################*/
MoveInitRecord splash_init[] = {
{
MOVEINIT_RANDOMANGLE+MOVEINIT_POSWATER,
S_waterdrop, /* shape name */
e_smallwaterdrop, /* path pointer */
0, /* angle Y */
0, /* random offset (XZ) */
2,3, /* speed F */
20,20, /* speed Y */
0.5,1, /* scale */
}
};
MoveInitRecord fish_init[] = {
{
MOVEINIT_RANDOMANGLE+MOVEINIT_POSWATER,
S_fish, /* shape name */
e_smallwaterdrop, /* path pointer */
0, /* angle Y */
0, /* random offset (XZ) */
2,3, /* speed F */
20,20, /* speed Y */
1,0, /* scale */
}
};
MoveInitRecord small_splash_init[] = {
{
MOVEINIT_RANDOMANGLE + MOVEINIT_POSWATER + MOVEINIT_ANGLE_BACK ,
S_waterdrop, /* shape name */
e_smallwaterdrop, /* path pointer */
0x6000, /* angle Y */
0, /* random offset (XZ) */
2,8, /* speed F */
10,10, /* speed Y */
0.5,1, /* scale */
}
};
/*------------------------------------------------------------------------------*/
/* jump */
/*------------------------------------------------------------------------------*/
extern void s_jumpsplash_init(void)
{
StrategyRecord *stp;
if ( ( Randomd() & 0xff ) < 1 ){
stp = s_makeobj_initdata(execstp,fish_init);
s_set_skeletonobj(stp,(void *)RCP_fishAnime,0);
}
}
/*################*/
#endif
/*################*/
/*===============================================================================
end end end end end end end end
===============================================================================*/