89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
/********************************************************************************
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headers.h: Ultra 64 MARIO Brothers include file
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Copyright (c) 1995-1997 Nintendo co., ltd. All rights reserved
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May 27, 1997
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********************************************************************************/
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#ifndef HEADERS_H
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#define HEADERS_H
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#define UMARIO_PROGRAM
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#ifndef ASSEMBLER
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#include <ultra64.h>
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#include "include/gex.h"
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#include "include/project.h"
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#include "include/basis.h"
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#include "include/debug.h"
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#include "include/democamera.h"
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#include "include/math.h"
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#include "include/memory.h"
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#include "include/system.h"
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#include "include/mtrmain.h"
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#include "include/gfxmain.h"
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#include "audio/main_inc.h"
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#include "audio/audio_music.h"
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#include "include/audmain.h"
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#include "include/hierarchy.h"
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#include "include/maplang.h"
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#include "include/shapedef.h"
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#include "include/funlike.h"
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#include "include/tagfile.h"
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#include "include/pathmacs.h"
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#include "include/ymacs.h"
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#include "include/yvars.h"
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#include "include/ystruct.h"
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#include "include/yalcs.h"
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#include "include/yextern.h"
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#include "include/tagdecode.h"
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#include "include/wenemy.h"
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#include "include/wipe.h"
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#include "include/shade.h"
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#include "include/bgdraw3.h"
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#include "include/water.h"
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#include "include/areamap.h"
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#include "include/wave.h"
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#include "include/tutil.h"
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#include "include/dprint.h"
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#include "include/messnum.h"
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#include "include/ienemy.h"
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#include "include/camera.h"
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#include "include/scene.h"
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#include "include/seqlang.h"
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#include "include/callback.h"
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#include "include/player.h"
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#include "include/shapename.h"
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#include "include/skin.h"
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#else
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#include "include/project.h"
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#include "include/memory.h"
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#include "include/seqlang.h"
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#include "include/messnum.h"
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#include "audio/audio_music.h"
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#include "include/pathmacs.h"
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#include "include/shapename.h"
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#endif
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#endif
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