93 lines
2.0 KiB
C
93 lines
2.0 KiB
C
/********************************************************************************
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physics.h: Ultra 64 MARIO Brothers include file
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Copyright (c) 1996 Nintendo co., ltd. All rights reserved
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March 26, 1996
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********************************************************************************/
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#ifndef PHYSICS_H
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#define PHYSICS_H
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#define PWALK_LANDING 0x00
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#define PWALK_RUNNING 0x01
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#define PWALK_CLASHED 0x02
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#define PWALK_WALL 0x03
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#define PWALK_FIREDMG 0x04
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#define PJUMP_JUMPING 0x00
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#define PJUMP_JUMPEND 0x01
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#define PJUMP_CLASHED 0x02
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#define PJUMP_HANGING 0x03
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#define PJUMP_HANGRUF 0x04
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#define PJUMP_FIREDMG 0x06
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#define PHANG_DISABLE 0x00
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#define PHANG_ENABLE 0x01
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#define PHANG_WALL 0x01
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#define PHANG_ROOF 0x02
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typedef struct {
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float pow, radius;
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float posx, posz;
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float spdx, spdz;
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} BallRecord, *BallPtr;
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extern BGCheckData skatingWaterSurface;
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/********************************************************************************/
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/* */
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/* Define function prototypes. */
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/* */
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/********************************************************************************/
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extern void
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DoTrampoline(void);
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extern float
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PL_GetTrampolinePower(void);
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extern void
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PL_CheckTrampolineJump(PlayerPtr player);
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extern int
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PL_CollideBalls(BallPtr pick, BallPtr ball);
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extern int
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PL_SetBallRecord(BallPtr ball, float posx, float posz, float speed, short angle, float pow, float radius);
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extern void
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PL_PlayerRefrection(PlayerPtr player, int negative);
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extern int
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PL_CheckPlayerSinking(PlayerPtr player, float power);
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extern int
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PL_FallFromHeavySlope(PlayerPtr player, ulong status, ulong auxinfo);
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extern int
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PL_QuicksandProcess(PlayerPtr player);
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extern int
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PL_GustProcess(PlayerPtr player);
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extern void
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PL_StopProcess(PlayerPtr player);
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extern int
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PL_WaitProcess(PlayerPtr player);
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extern int
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PL_WalkProcess(PlayerPtr player);
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extern int
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PL_JumpProcess(PlayerPtr player, int hangflag);
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extern void
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PL_Set3DSpeed(PlayerPtr player);
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#endif
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