172 lines
4.8 KiB
C
172 lines
4.8 KiB
C
/********************************************************************************
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project.h: Ultra 64 MARIO Brothers include file
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Copyright (c) 1996 Nintendo co., ltd. All rights reserved
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June 12, 1996
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********************************************************************************/
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#ifndef PROJECT_H
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#define PROJECT_H
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/*-------------------------------------------------------------------------------
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* Switch.
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*/
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#define DEBUGSW 0
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#define DEVELOP 0
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#define VERSION_E3 0
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#define LOCALE_US 0
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#define LOCALE_ZH 1
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#define ENGLISH 0
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#define CHINA 1
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#define PRESS 0
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#define FORCE_MPAL 0
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#define mariosound
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/********************************************************************************/
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/* Segment definition */
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/********************************************************************************/
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#define SEGMENT_CODE 0x00
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#define SEGMENT_DYNAMIC 0x01
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#define SEGMENT_BASIC 0x02
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#define SEGMENT_KEEP 0x03
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#define SEGMENT_PLAYER 0x04
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#define SEGMENT_FACE 0x04
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#define SEGMENT_ENEMY1 0x05
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#define SEGMENT_ENEMY2 0x06
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#define SEGMENT_STAGE1 0x07
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#define SEGMENT_ENEMY3 0x08
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#define SEGMENT_TEXTURE 0x09
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#define SEGMENT_BACK 0x0A
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#define SEGMENT_WEATHER 0x0B
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#define SEGMENT_ENEMYDATA1 0x0C
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#define SEGMENT_ENEMYDATA2 0x0D
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#define SEGMENT_STAGEDATA1 0x0E
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#define SEGMENT_ENEMYDATA3 0x0F
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#define SEGMENT_BOOTSEQ 0x10
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#define SEGMENT_MARIOANIM 0x11
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#define SEGMENT_LUIGIANIM 0x12
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#define SEGMENT_PATHDATA 0x13
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#define SEGMENT_DEMODATA 0x14
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#define SEGMENT_GAMEDATA 0x15
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#define SEGMENT_KEEPDATA 0x16
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#define SEGMENT_PLAYDATA 0x17
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#define SEGMENT_CONTDATA 0x18
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#define ADDRESS_CODE 0x00000000
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#define ADDRESS_DYNAMIC 0x01000000
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#define ADDRESS_BASIC 0x02000000
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#define ADDRESS_KEEP 0x03000000
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#define ADDRESS_PLAYER 0x04000000
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#define ADDRESS_FACE 0x04000000
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#define ADDRESS_ENEMY1 0x05000000
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#define ADDRESS_ENEMY2 0x06000000
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#define ADDRESS_STAGE1 0x07000000
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#define ADDRESS_ENEMY3 0x08000000
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#define ADDRESS_TEXTURE 0x09000000
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#define ADDRESS_BACK 0x0A000000
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#define ADDRESS_WEATHER 0x0B000000
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#define ADDRESS_ENEMYDATA1 0x0C000000
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#define ADDRESS_ENEMYDATA2 0x0D000000
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#define ADDRESS_STAGEDATA1 0x0E000000
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#define ADDRESS_ENEMYDATA3 0x0F000000
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#define ADDRESS_BOOTSEQ 0x10000000
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#define ADDRESS_MARIOANIM 0x11000000
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#define ADDRESS_LUIGIANIM 0x12000000
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#define ADDRESS_PATHDATA 0x13000000
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#define ADDRESS_DEMODATA 0x14000000
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#define ADDRESS_GAMEDATA 0x15000000
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#define ADDRESS_KEEPDATA 0x16000000
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#define ADDRESS_PLAYDATA 0x17000000
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#define ADDRESS_CONTDATA 0x18000000
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/********************************************************************************/
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/* memory */
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/********************************************************************************/
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#define APPL_MEMORY_START 0x80000400
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#define APPL_MEMORY_END 0x801C1000
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#define DEPTHBUF_START 0x80000400
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#define FREEZONE_START 0x8005C000
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#define FREEZONE_END 0x801C1000
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#define DEMOCODE_START 0x8016F000
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#define TEXTBUFF_START 0x801C1000
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#define CPROGBUF_START 0x801CE000
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#define FIFOBUFF_START 0x8022A000 /* 0x80227000 */
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#define CPROGRAM_START 0x80249000 /* 0x80246000 */
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#define ULIBCODE_START 0x80378800
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#define CPROGRAM_END 0x8038F800
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#define FRAMEBUF_START 0x8038F800
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/********************************************************************************/
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/* buffer size */
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/********************************************************************************/
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#define BOOT_STACKSIZE 0x0400
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#define IDLE_STACKSIZE 0x0800
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#define MAIN_STACKSIZE 0x2000
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#define BOOT_STACKSIZE64 (BOOT_STACKSIZE >> 3)
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#define IDLE_STACKSIZE64 (IDLE_STACKSIZE >> 3)
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#define MAIN_STACKSIZE64 (MAIN_STACKSIZE >> 3)
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#define RMON_STACKSIZE64 (RMON_STACKSIZE >> 3)
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#define DAT_YIELD_SIZE64 (OS_YIELD_DATA_SIZE >> 3)
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#define AUD_YIELD_SIZE64 (OS_YIELD_AUDIO_SIZE >> 3)
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#define RSP_FIFO_SIZE8 0x1F000
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#define RSP_FIFO_SIZE64 (RSP_FIFO_SIZE8 >> 3)
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#define BACKUP_EEROM_SIZE8 512
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#define BACKUP_EEROM_SIZE64 (BACKUP_EEROM_SIZE8 >> 3)
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#define HEAP_SIZE 0x4000
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#define DYNAMIC_BLKSIZE 6400
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#define MAP_NUMSHAPES 256
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#define MAP_NUMSCENES 8
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#define MAP_NUMLIGHTS 8
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#define MAP_NUMCAMERAS 8
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/********************************************************************************/
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/* Geometry render mode. */
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/********************************************************************************/
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#define NUM_RENDERS 8
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#define RM_BACK 0
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#define RM_SURF 1
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#define RM_DECAL 2
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#define RM_INTER 3
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#define RM_SPRITE 4
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#define RM_XSURF 5
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#define RM_XDECAL 6
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#define RM_XINTER 7
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#define RM_SOFT_SPRITE RM_SPRITE
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/********************************************************************************/
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/* Mario start height. */
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/********************************************************************************/
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#define START_H 1000
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#endif
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