sm64/map/stage10/Gstage10.c

65 lines
1.9 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage10 graphic display list module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
#include "../texture/texsymbol.h"
#define STAGE10_FOG_R 0
#define STAGE10_FOG_G 0
#define STAGE10_FOG_B 0
#define STAGE10_FOG_START 980
#include "yukiyama2/yukiyama2_ext_texture.h"
#include "yukiyama2/sf2_shape.sou"
#include "yukiyama2/sf2_p1_shape.sou"
#include "yukiyama2/sf2_p2_shape.sou"
#include "yukiyama2/sf2_p3_shape.sou"
#include "yukiyama2/sf2_p4_shape.sou"
#include "yukiyama2/sf2_p5_shape.sou"
#include "yukiyama2/sf2_p6_shape.sou"
#include "yukiyama2/sf2_nami_shape.sou"
#include "yukiyama2/sf2_hip_shape.sou"
#include "yukiyama2/sf2_hahen_shape.sou"
#include "kamakura/sf2_kama1_shape.sou"
#include "kamakura/sf2_kama2_shape.sou"
#include "kamakura/sf2_kama3_shape.sou"
#include "kamakura/sf2_kama4_shape.sou"
#include "yukiyama2/cx1001.flk"
#include "yukiyama2/cx1001.tag"
#include "yukiyama2/sf2_nami_check.flk"
#include "yukiyama2/sf2_hip_check.flk"
#include "kamakura/cx1002.flk"
#include "kamakura/cx1002.tag"
/********************************************************************************/
/* Water surface records in 10 - 1. */
/********************************************************************************/
static short waterSurf_10_01_00[] = {
1,
0, 8, 10, -6194, -409, -6194, 4198, 154, 4198, 154, -409, 1, 150, 0,
};
static short waterSurf_10_01_01[] = {
1,
0, 8, 10, -1279,-6143, -1279,-3071, 1792,-3071, 1792,-6143, 1, 150, 0,
};
WaterSurfRec waterSurf_10_01[] = {
{ 0, waterSurf_10_01_00 },
{ 1, waterSurf_10_01_01 },
{ -1, NULL } // End of WaterSurfRec data.
};