sm64/map/stage11/pool/po_mobj01_check.flk

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/***************************************************************************************************
Funlike Data for Ultra64 Mario
(po_mobj01_check.n2u)
****************************************************************************************************/
extern short po_mobj01_check_info[] = {
/*------------------VertexData ---------------------------*/
BGCHECKCODE_POINT, 8,
256, -63, 256,
-255, -63, 256,
-255, -63, -255,
256, -63, -255,
256, 64, 256,
-255, 64, 256,
-255, 64, -255,
256, 64, -255,
/*--------------------- BG Face Data ---------------------------*/
BGCHECKCODE_NORMAL, 12,
0, 1, 2,
0, 2, 3,
0, 4, 5,
0, 5, 1,
3, 4, 0,
1, 5, 6,
1, 6, 2,
2, 6, 7,
2, 7, 3,
3, 7, 4,
7, 5, 4,
7, 6, 5,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND,
};