sm64/map/stage12/Gstage12.c

118 lines
3.7 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage12 graphic display list module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
*********************************************************************************/
#include "../../headers.h"
#include "../texture/texsymbol.h"
#define STAGE12_FOG_R 5
#define STAGE12_FOG_G 80
#define STAGE12_FOG_B 75
#define STAGE12_FOG_START 900
#define STAGE12A_FOG_R 15
#define STAGE12A_FOG_G 65
#define STAGE12A_FOG_B 100
#define STAGE12A_FOG_START 930
#define STAGE12E_FOG_R 15
#define STAGE12E_FOG_G 65
#define STAGE12E_FOG_B 100
#define STAGE12E_FOG_START 930
#include "water_donjon/water_donjon_ext_texture.h"
#include "water_donjon/kibako_texture.h"
#include "water_donjon/tin_a_shape.sou"
#include "water_donjon/tin_b_shape.sou"
#include "water_donjon/tin_c_shape.sou"
#include "water_donjon/tin_d_shape.sou"
#include "water_donjon/tin_e_shape.sou"
#include "water_donjon/tin_f_shape.sou"
#include "water_donjon/tin_g_shape.sou"
#include "water_donjon/tin_iwa_shape.sou"
#include "water_donjon/tin_ita_shape.sou"
#include "water_donjon/kibako_shape.sou"
#include "water_donjon/fune_fl_shape.sou"
#include "water_donjon/fune_bl_shape.sou"
#include "water_donjon/fune_fr_shape.sou"
#include "water_donjon/fune_br_shape.sou"
#include "water_donjon/hasira_shape.sou"
#include "water_donjon/hasiradai_shape.sou"
#include "water_donjon/cx1201.flk"
#include "water_donjon/cx1201.tag"
#include "water_donjon/tin_iwa_c.flk"
#include "water_donjon/tin_ita_check.flk"
#include "water_donjon/kibakocheck.flk"
#include "water_donjon/fune_c_db.flk"
#include "water_donjon/fune_c_a.flk"
#include "water_donjon/fune_c_b.flk"
#include "water_donjon/fune_c_rr.flk"
#include "water_donjon/hasiradai_c.flk"
#include "water_donjon/tin_futa_c.flk"
#include "water_donjon/ubboo1.ral"
#include "water_donjon/ubboo2.ral"
/********************************************************************************/
/* Water surface records in 12 - 1 [ Water Dungeon ]. */
/********************************************************************************/
static short waterSurf_12_01_00[] = {
1,
0, 20, 6, -6304, -669, -6304, 7814, 7992, 7814, 7992, -669, 1, 180, 2,
};
static short waterSurf_12_01_01[] = {
1,
0, 10, 2, 4433,-4253, 4433, -669, 5969, -669, 5969,-4253, 1, 180, 2,
};
WaterSurfRec waterSurf_12_01[] = {
{ 0, waterSurf_12_01_00 },
{ 1, waterSurf_12_01_01 },
{ -1, NULL } // End of WaterSurfRec data.
};
static short waterSurf_12_05_00[] = { // Test smog.
1,
0, 20, 10, -7818,-1125, -7818, 7814, 9055, 7814, 9055,-1125, 1, 50, 1,
};
WaterSurfRec waterSurf_12_05[] = {
{ 51, waterSurf_12_05_00 },
{ -1, NULL } // End of WaterSurfRec data.
};
/* ---------------------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------------------- */
#include "tinbotusen/miyafune_shape.sou"
#include "tinbotusen/miyafune_alp_shape.sou"
#include "tinbotusen/miyafune_uo_shape.sou"
#include "tinbotusen/cx1202.flk"
#include "tinbotusen/cx1202.tag"
/********************************************************************************/
/* Water surface records in 12 - 2 [ In the ship ]. */
/********************************************************************************/
static short waterSurf_12_02_00[] = {
1,
0, 20, 6, -4095,-4095, -4095, 4096, 4096, 4096, 4096,-4095, 1, 180, 2,
};
WaterSurfRec waterSurf_12_02[] = {
{ 0, waterSurf_12_02_00 },
{ -1, NULL } // End of WaterSurfRec data.
};