sm64/map/stage13/big_world/bs_naka1_shape.sou

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/***************************************************************************************************
Convert from NINGEN (bs_naka1)
****************************************************************************************************/
static Vtx vtx_bs_naka1_0[] = {
{ -101, 2458, 102, 0, 376, 990, -1, -1, -1, 128},
{ 102, 3072, 102, 0, 0, 744, -1, -1, -1, 128},
{ 102, 2458, 102, 0, 0, 990, -1, -1, -1, 128},
{ 614, 1024, 2048, 0, 274, 662, -1, -1, -1, 128},
{ 614, 1229, 2048, 0, 70, 662, -1, -1, -1, 128},
{ 717, 1331, 1229, 0, 0, 990, -1, -1, -1, 128},
{ 717, 922, 1229, 0, 376, 990, -1, -1, -1, 128},
{ 307, 1331, 1229, 0, 0, 990, -1, -1, -1, 128},
{ 410, 1024, 2048, 0, 274, 662, -1, -1, -1, 128},
{ 307, 922, 1229, 0, 376, 990, -1, -1, -1, 128},
{ 410, 1229, 2048, 0, 70, 662, -1, -1, -1, 128},
{ 614, 1229, 2048, 0, 70, 716, -1, -1, -1, 128},
{ 410, 1229, 2048, 0, 274, 716, -1, -1, -1, 128},
{ 307, 1331, 1229, 0, 376, 990, -1, -1, -1, 128},
{ 102, 2458, 102, 0, 376, 990, -1, -1, -1, 128},
{ 102, 3072, -101, 0, 70, 762, -1, -1, -1, 128},
{ 102, 2458, -101, 0, 0, 990, -1, -1, -1, 128},
{ -101, 2458, 102, 0, 376, 990, -1, -1, -1, 128},
{ -101, 3072, 102, 0, 376, 744, -1, -1, -1, 128},
{ 102, 3072, 102, 0, 0, 744, -1, -1, -1, 128},
{ 102, 3072, -101, 0, 0, 744, -1, -1, -1, 128},
{ -101, 3072, -101, 0, 376, 744, -1, -1, -1, 128},
{ -101, 2458, -101, 0, 376, 990, -1, -1, -1, 128},
{ -101, 3072, -101, 0, 274, 762, -1, -1, -1, 128},
{ -101, 3072, 102, 0, 70, 762, -1, -1, -1, 128},
{ -101, 2458, 102, 0, 0, 990, -1, -1, -1, 128},
{ 102, 3072, 102, 0, 274, 762, -1, -1, -1, 128},
};
static Gfx gfx_bs_naka1_0[] = {
gs_Tani_LoadTextureImage2(j_suna_txt, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_bs_naka1_0[0], 14, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 6, 3, 5, 0),
gsSP1Triangle( 7, 8, 9, 0),
gsSP1Triangle( 7,10, 8, 0),
gsSP1Triangle( 5,11,12, 0),
gsSP1Triangle( 5,12,13, 0),
gsSPVertex(&vtx_bs_naka1_0[14], 13, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 2, 6, 7, 0),
gsSP1Triangle( 2, 7, 8, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle( 8,10,11, 0),
gsSP1Triangle( 0,12, 1, 0),
gsSPEndDisplayList()
};
Gfx gfx_bs_naka1[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_bs_naka1_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING|G_CULL_BACK),
gsSPEndDisplayList()
};