sm64/map/stage14/Sstage14.s

105 lines
3.7 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 14 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage14
/* ================================================================================
: Stage 14 Move BGs sequence.
=================================================================================== */
SEQ_Stage14_MoveBGs:
seqActor(S_NULL, -1080, -840,1573, 0,0,0, 0,86,0, e_bar)
seqActor(S_dossun, 1919, 6191, 1919, 0, 225,0, 0, 0,0, e_dosun )
seqReturn
/* ================================================================================
: Stage 14 Move Stars sequence.
=================================================================================== */
SEQ_Stage14_Stars:
seqLevelActor(0x003f,S_polystar, -1450, -1130, -1050, 0,0,0, 0,0,0, e_tripstar) /* center */
seqLevelActor(0x003f,S_polystar, -1850, 300, -950, 0,0,0, 1,0,0, e_tripstar) /* furiko */
seqLevelActor(0x003f,S_polystar, -1300, -2250, -1300, 0,0,0, 2,0,0, e_tripstar) /* hari */
seqLevelActor(0x003f,S_polystar, 2200, 7300, 2210, 0,0,0, 3,0,0, e_tripstar) /* top */
seqLevelActor(0x003f,S_polystar, -1050, 2400, -790, 0,0,0, 4,0,0, e_tripstar) /* lift box */
seqLevelActor(0x003f,S_NULL , 1815, -3200, 800, 0,0,0, 5,0,0, e_tripstar_getcoins) /* 8coin */
seqReturn
/* ================================================================================
: Stage 14 main sequence.
=================================================================================== */
SEQ_DoStage14:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage14SegmentRomStart , _GfxStage14SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _HMechaTextureSegmentRomStart , _HMechaTextureSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_aSegmentRomStart , _GfxEnemy1_aSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_aSegmentRomStart , _HmsEnemy1_aSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetBasicEnemy)
seqCall(SetEnemy1_a)
seqHmsShape(S_movebg01, RCP_HmsMechaObj01 )
seqHmsShape(S_movebg02, RCP_HmsMechaObj02 )
seqHmsShape(S_movebg03, RCP_HmsMechaObj03 )
seqHmsShape(S_movebg04, RCP_HmsMechaObj04_l )
seqHmsShape(S_movebg05, RCP_HmsMechaObj04_s )
seqHmsShape(S_movebg06, RCP_HmsMechaObj05 )
seqHmsShape(S_movebg07, RCP_HmsMechaObj06 )
seqHmsShape(S_movebg08, RCP_HmsMechaObj07 )
seqHmsShape(S_movebg09, RCP_HmsMechaObj08_a )
seqHmsShape(S_movebg10, RCP_HmsMechaObj08_b )
seqHmsShape(S_movebg11, RCP_HmsMechaObj09 )
seqHmsShape(S_movebg12, RCP_HmsMechaObj10 )
seqHmsShape(S_movebg13, RCP_HmsMechaObj11 )
seqHmsShape(S_movebg14, RCP_HmsMechaObj12s )
seqHmsShape(S_movebg15, RCP_HmsMechaObj12l )
seqBeginScene(1, RCP_Stage14Scene1)
seqActor(S_NULL, 1417,-4822+START_H,-548, 0,316,0, 0,10,0, e_player_entpict)
seqPort(10, 14, 1, 10) /* MARIO stage in. */
seqGameClear(6, 2, 53)
seqGameOver (6, 2, 103)
seqCall(SEQ_Stage14_MoveBGs)
seqCall(SEQ_Stage14_Stars)
seqMapInfo(cx1401_info)
seqTagInfo(cx1401_info_tag)
seqSetMusic(NA_STG_CASTLE, NA_SLIDER_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 316, 1417,-4822,-548)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit