sm64/map/stage14/mecha_room/mecha_obj11_shape.sou

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/***************************************************************************************************
Convert from NINGEN (mecha_obj11)
****************************************************************************************************/
#define mecha_obj11_AMB_SCALE 0.5
#define ShapeColor_mecha_obj11(R,G,B) {{R*mecha_obj11_AMB_SCALE ,G*mecha_obj11_AMB_SCALE ,B*mecha_obj11_AMB_SCALE ,0 ,R*mecha_obj11_AMB_SCALE ,G*mecha_obj11_AMB_SCALE ,B*mecha_obj11_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_mecha_obj11[] = {
ShapeColor_mecha_obj11(140,140,140),
ShapeColor_mecha_obj11(255,255,255),
};
static Vtx vtx_mecha_obj11_0[] = {
{ -153, -25, 26, 0, 734, 436, -42, -104, 59, 255},
{ 154, -50, 0, 0, 224, 478, 51, -110, 34, 255},
{ 154, -25, 26, 0, 224, 436, 117, -45, 11, 255},
{ 154, 26, 26, 0, 224, 436, 60, 103, 41, 255},
{ -153, 51, 0, 0, 734, 478, -84, 90, 28, 255},
{ -153, 26, 26, 0, 734, 436, -93, 80, 32, 255},
{ 154, 51, 0, 0, 224, 478, 84, 89, -30, 255},
{ 154, 26, -25, 0, 224, 522, 73, 99, -26, 255},
{ -153, 26, -25, 0, 734, 522, -73, 89, -52, 255},
{ -153, -25, -25, 0, 734, 522, -122, -29, -12, 255},
{ 154, -25, -306, 0, 224, 990, 73, -73, -73, 255},
{ 154, 26, -306, 0, 224, 990, 84, 42, -84, 255},
{ -153, -50, 0, 0, 734, 478, -51, -109, -37, 255},
{ 154, -25, -25, 0, 224, 522, 33, -113, -46, 255},
{ 154, 26, 307, 0, 224, 0, 103, 51, 51, 255},
{ 154, -25, 307, 0, 224, 0, 51, -51, 103, 255},
{ 154, 26, -306, 0, 224, 990, 84, 42, -84, 255},
{ 154, -25, -306, 0, 224, 990, 73, -73, -73, 255},
{ -153, -25, -306, 0, 734, 990, -42, -84, -84, 255},
{ -153, 26, -306, 0, 734, 990, -84, 84, -42, 255},
{ -153, 26, 307, 0, 734, 0, -73, 73, 73, 255},
{ 154, -25, 307, 0, 224, 0, 51, -51, 103, 255},
{ 154, 26, 307, 0, 224, 0, 103, 51, 51, 255},
{ -153, -25, 307, 0, 734, 0, -51, -103, 51, 255},
{ -153, -25, -25, 0, 734, 522, -122, -29, -12, 255},
{ -153, 26, 26, 0, 734, 436, -93, 80, 32, 255},
{ -153, 26, -25, 0, 734, 522, -73, 89, -52, 255},
{ -153, -25, -306, 0, 734, 990, -42, -84, -84, 255},
{ 154, -25, -306, 0, 224, 990, 73, -73, -73, 255},
{ 154, -25, -25, 0, 224, 522, 33, -113, -46, 255},
{ -153, 26, 307, 0, 734, 0, -73, 73, 73, 255},
{ 154, 26, 307, 0, 224, 0, 103, 51, 51, 255},
{ 154, 26, 26, 0, 224, 436, 60, 103, 41, 255},
{ -153, 26, 26, 0, 734, 436, -93, 80, 32, 255},
{ 154, 26, -25, 0, 224, 522, 73, 99, -26, 255},
{ -153, 26, -306, 0, 734, 990, -84, 84, -42, 255},
{ -153, 26, -25, 0, 734, 522, -73, 89, -52, 255},
{ 154, 26, -306, 0, 224, 990, 84, 42, -84, 255},
{ 154, -25, 26, 0, 224, 436, 117, -45, 11, 255},
{ -153, -25, 307, 0, 734, 0, -51, -103, 51, 255},
{ -153, -25, 26, 0, 734, 436, -42, -104, 59, 255},
{ 154, -25, 307, 0, 224, 0, 51, -51, 103, 255},
{ -153, -25, -25, 0, 734, 522, -122, -29, -12, 255},
};
static Gfx gfx_mecha_obj11_0[] = {
gs_Tani_LoadTextureImage2(h_tuya_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_mecha_obj11[0].l[0]),1 ),
gsSPLight((&light_mecha_obj11[0].a ),2 ),
gsSPVertex(&vtx_mecha_obj11_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 3, 6, 4, 0),
gsSP1Triangle( 2, 6, 3, 0),
gsSP1Triangle( 2, 7, 6, 0),
gsSP1Triangle( 6, 8, 4, 0),
gsSP1Triangle( 6, 7, 8, 0),
gsSP1Triangle( 9, 5, 4, 0),
gsSP1Triangle( 9, 4, 8, 0),
gsSP1Triangle( 2,10,11, 0),
gsSP1Triangle( 9,12, 0, 0),
gsSP1Triangle(13, 1,12, 0),
gsSP1Triangle( 0,12, 1, 0),
gsSP1Triangle(13,12, 9, 0),
gsSP1Triangle( 2, 1,13, 0),
gsSP1Triangle( 2,14,15, 0),
gsSP1Triangle( 2, 3,14, 0),
gsSP1Triangle( 2,11, 7, 0),
gsSPVertex(&vtx_mecha_obj11_0[16], 11, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 4, 7, 5, 0),
gsSP1Triangle( 8, 7, 4, 0),
gsSP1Triangle( 8, 4, 9, 0),
gsSP1Triangle( 8,10, 3, 0),
gsSP1Triangle( 8, 3, 2, 0),
gsSPLight((&light_mecha_obj11[1].l[0]),1 ),
gsSPLight((&light_mecha_obj11[1].a ),2 ),
gsSPVertex(&vtx_mecha_obj11_0[27], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 3, 5, 6, 0),
gsSP1Triangle( 7, 8, 9, 0),
gsSP1Triangle( 7,10, 8, 0),
gsSP1Triangle(11,12,13, 0),
gsSP1Triangle(11,14,12, 0),
gsSP1Triangle( 0, 2,15, 0),
gsSPEndDisplayList()
};
Gfx gfx_mecha_obj11[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(STAGE14_FOG_R, STAGE14_FOG_G, STAGE14_FOG_B, 255),
gsSPFogPosition(STAGE14_FOG_START, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_mecha_obj11_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};