sm64/map/stage14/mecha_room/mecha_obj12l_shape.sou

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/***************************************************************************************************
Convert from NINGEN (mecha_obj12l)
****************************************************************************************************/
static Vtx vtx_mecha_obj12l_0[] = {
{ 154, 0, -153, 0, 990, 0, -1, -1, -1, 255},
{ -153, 0, -153, 0, 0, 0, -1, -1, -1, 255},
{ -153, 0, 154, 0, 0, 990, -1, -1, -1, 255},
{ 154, 0, 154, 0, 990, 990, -1, -1, -1, 255},
};
static Gfx gfx_mecha_obj12l_0[] = {
gs_Tani_LoadTextureImage2(gear01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_mecha_obj12l_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSPEndDisplayList()
};
Gfx gfx_mecha_obj12l[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(STAGE14_FOG_R, STAGE14_FOG_G, STAGE14_FOG_B, 255),
gsSPFogPosition(STAGE14_FOG_START, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_mecha_obj12l_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING|G_CULL_BACK),
gsSPEndDisplayList()
};