sm64/map/stage15/Sstage15.s

185 lines
7.6 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 15 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage15
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage15_MoveBGs:
seqActor(S_movebg01, -3400,-2038,6564, 0,0,0, 2,86,0, e_derublock)
seqActor(S_movebg01, -2684,-1423, -36, 0,0,0, 2,89,0, e_derublock)
seqActor(S_movebg02, 4571,-1782, 2036, 0,180,0, 0,0,0, e_linelift)
seqActor(S_movebg02, 580, -963,-3659, 0,180,0, 0,1,0, e_linelift)
seqActor(S_movebg02, 1567, 880, -184, 0,180,0, 0,7,0, e_linelift)
seqActor(S_movebg02, 646, 880, -184, 0, 0,0, 0,8,0, e_linelift)
seqActor(S_movebg03, 644,-1321,-1301, 0,180,0, 3,1,0, e_rotstand)
seqActor(S_movebg03, 1797,-1321, -56, 0, 0,0, 0,1,0, e_rotstand)
seqActor(S_movebg03, 663,-1321, 1179, 0,180,0, 3,1,0, e_rotstand)
seqActor(S_movebg03, -502,-1321, -51, 0, 0,0, 0,1,0, e_rotstand)
seqActor(S_movebg04, 5043,1342,300, 0,0,0, 0,1,0, e_fireskybar)
seqActor(S_movebg06, 3473,2422,-1821, 0, 0, 0, 0,0,0, e_shipoar)
seqActor(S_movebg06, 4084,2431,-2883, 45,180,180, 0,1,0, e_shipoar)
seqActor(S_movebg06, 3470,2420,-2869, 45,180,180, 0,1,0, e_shipoar)
seqActor(S_movebg06, 2856,2410,-2855, 45,180,180, 0,1,0, e_shipoar)
seqActor(S_movebg06, 4101,2435,-1813, 0, 0, 0, 0,0,0, e_shipoar)
seqActor(S_movebg06, 2859,2411,-1834, 0, 0, 0, 0,0,0, e_shipoar)
seqActor(S_movebg07, -6013,-2857,6564, 0,270,0, 0,5,0, e_seesaw)
seqActor(S_movebg07, 614,-3574,6564, 0,270,0, 0,5,0, e_seesaw)
seqActor(S_movebg09, -3557, -809,4619, 0,0,0, 0,0,0, e_swinglift)
seqActor(S_movebg09, -2213,-2582,6257, 0,0,0, 0,0,0, e_swinglift)
seqActor(S_NULL, 0,0,0, 0,0,0, 0,0,0, e_chikuwa)
seqActor(S_movebg11, -2684,1546,-36, 0,0,0, 0,5,0, e_downlift)
seqActor(S_movebg12, 5862,-1347,6564, 0,0,0, 0,2,0, e_stepslope )
seqActor(S_hanbutton, 4428,-1936,6564, 0,0,0, 0,0,0, e_onoff_switch )
seqActor(S_NULL, 614,-2857, 3671, 0,0,0, 0,204,0, e_bar)
seqActor(S_NULL, 621,-4598, 7362, 0,0,0, 0,117,0, e_bar)
seqActor(S_NULL, 5119, 3819, 3325, 0,0,0, 0, 97,0, e_bar)
seqActor(S_NULL, 3554, 2891,-2327, 0,0,0, 0,193,0, e_bar)
seqActor(S_NULL, 2680, 214, 295, 0,0,0, 0, 98,0, e_bar)
seqActor(S_NULL, 3811, 1033, 295, 0,0,0, 0, 98,0, e_bar)
seqReturn
/* ================================================================================
: Enemies sequence.
=================================================================================== */
SEQ_Stage15_Enemies:
seqActor(S_NULL, -5809,-1834, 5719, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, -4838,-1015, 4081, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 3301,-1834, 5617, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 6772, -757, -606, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, -4187, 3213,-6630, 0,0,0, 0,0,0, e_firebigbar)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage15_Stars:
seqLevelActor(0x003f,S_polystar,1450, 3400,-2352, 0,0,0, 0,0,0, e_tripstar) /*on the ship */
seqLevelActor(0x003f,S_polystar,-4200, 6700,-4450, 0,0,0, 1,0,0, e_tripstar) /*on castle */
seqLevelActor(0x003f,S_NULL ,-5150, -1400, 0, 0,0,0, 2,0,0, e_tripstar_getcoins) /* 8_coin */
seqLevelActor(0x003f,S_polystar,-5850, -700, 4950, 0,0,0, 3,0,0, e_tripstar) /*hade athretic */
seqLevelActor(0x003f,S_polystar, 3700, -400, 6600, 0,0,0, 4,0,0, e_tripstar) /*jimi athretic */
/* seqLevelActor(0x003f,S_polystar, 5120, 4125, 4045, 0,0,0, 5,0,0, e_tripstar) /*on island */
seqReturn
/* ================================================================================
: Stage 15 main sequence.
=================================================================================== */
SEQ_DoStage15:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage15SegmentRomStart , _GfxStage15SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMountainSegmentRomStart , _BackMountainSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_kSegmentRomStart , _GfxEnemy1_kSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_kSegmentRomStart , _HmsEnemy1_kSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy1_k)
seqCall(SetBasicEnemy)
seqHmsShape(S_bg01, RCP_HmsExt8Bg01)
seqHmsShape(S_bg02, RCP_HmsExt8Bg02)
seqHmsShape(S_bg03, RCP_HmsExt8Bg03)
seqHmsShape(S_bg04, RCP_HmsExt8Bg04)
seqHmsShape(S_bg05, RCP_HmsExt8Bg05)
seqHmsShape(S_bg06, RCP_HmsExt8Bg06)
seqHmsShape(S_bg07, RCP_HmsExt8Bg07)
seqHmsShape(S_bg08, RCP_HmsExt8Bg08)
seqHmsShape(S_bg09, RCP_HmsExt8Bg09)
seqHmsShape(S_bg10, RCP_HmsExt8Bg10)
seqHmsShape(S_bg11, RCP_HmsExt8Bg11)
seqHmsShape(S_bg12, RCP_HmsExt8Bg12)
seqHmsShape(S_bg13, RCP_HmsExt8Bg13)
seqHmsShape(S_bg14, RCP_HmsExt8Bg14)
seqHmsShape(S_bg15, RCP_HmsExt8Bg15)
seqHmsShape(S_bg16, RCP_HmsExt8Bg16)
seqHmsShape(S_bg17, RCP_HmsExt8Bg17)
seqHmsShape(S_bg18, RCP_HmsExt8Bg18)
seqHmsShape(S_bg19, RCP_HmsExt8Bg19)
seqHmsShape(S_bg20, RCP_HmsExt8Bg20)
seqHmsShape(S_movebg01, RCP_HmsExt8Rifuto01 )
seqHmsShape(S_movebg02, RCP_HmsExt8Arajin )
seqHmsShape(S_movebg03, RCP_HmsExt8Kaiten )
seqHmsShape(S_movebg04, RCP_HmsExt8Guruguru )
seqHmsShape(S_movebg05, RCP_HmsExt8Rifuto02 )
seqHmsShape(S_movebg06, RCP_HmsExt8Hane )
seqHmsShape(S_movebg07, RCP_HmsExt8Shiso )
seqHmsShape(S_movebg08, RCP_HmsExt8Yokoshiso)
seqHmsShape(S_movebg09, RCP_HmsExt8Buranko )
seqHmsShape(S_movebg10, RCP_HmsExt8Tikuwa01 )
seqHmsShape(S_movebg11, RCP_HmsExt8Rifuto03 )
seqHmsShape(S_movebg12, RCP_HmsExt8Dorifu00 )
seqHmsShape(S_movebg13, RCP_HmsExt8Dorifu01 )
seqHmsShape(S_movebg14, RCP_HmsExt8Dorifu02 )
seqHmsShape(S_movebg15, RCP_HmsExt8Dorifu03 )
seqHmsShape(S_movebg16, RCP_HmsExt8Dorifu04 )
seqBeginScene(1, RCP_Stage15Scene1)
seqActor(S_NULL, 2599,-1833+START_H, 2071, 0, 90,0, 0,10,0, e_player_entpict)
seqActor(S_NULL, -7092, 2364, -63, 0, 90,0, 0,11,0, e_warp)
seqActor(S_NULL, -4213, 3379,-2815, 0,180,0, 0,12,0, e_warp)
seqPort(10, 15, 1, 10) /* Mario stage in. */
seqPort(11, 15, 1, 12) /* Warp. */
seqPort(12, 15, 1, 11) /* Warp. */
seqGameClear(6, 2, 58)
seqGameOver (6, 2, 108)
seqCall(SEQ_Stage15_MoveBGs)
seqCall(SEQ_Stage15_Enemies)
seqCall(SEQ_Stage15_Stars)
seqMapInfo(cx1501_info)
seqTagInfo(cx1501_info_tag)
seqSetMusic(NA_STG_GROUND, NA_SLIDER_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, 2599,-1833,2071)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit