sm64/map/stage15/fire_bubble2/e8_rifuto02_shape.sou

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/***************************************************************************************************
Convert from NINGEN (e8_rifuto02)
****************************************************************************************************/
static Vtx vtx_e8_rifuto02_0[] = {
{ 0, 0, 0, 0, 990, 990, 84, 22, -50, 255},
{ 307, 307, -306, 0, 2012, 990, 84, 22, -50, 255},
{ 307, 307, 307, 0, 990, 0, 84, 22, -50, 255},
{ -306, 307, 307, 0, 0, 990, 84, 22, -50, 255},
{ -306, 307, -306, 0, 990, 2010, 84, 22, -50, 255},
{ 307, 307, -306, 0, 2012, 990, 85, 63, -65, 255},
{ 0, 0, 0, 0, 990, 990, 85, 63, -65, 255},
{ -306, 307, -306, 0, 990, 2010, 85, 63, -65, 255},
{ 307, 307, 307, 0, 990, 0, 85, 63, -65, 255},
{ -306, 307, 307, 0, 0, 990, 85, 63, -65, 255},
{ 307, 307, -306, 0, 2012, 990, -116, -104, -40, 255},
{ -306, 307, -306, 0, 990, 2010, -116, -104, -40, 255},
{ -306, 307, 307, 0, 0, 990, -116, -104, -40, 255},
{ 307, 307, 307, 0, 990, 0, -116, -104, -40, 255},
};
static Gfx gfx_e8_rifuto02_0[] = {
gs_Tani_LoadTextureImage2(e_iwa2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_e8_rifuto02_0[0], 14, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 0, 0),
gsSP1Triangle( 5, 6, 7, 0),
gsSP1Triangle( 6, 8, 9, 0),
gsSP1Triangle(10,11,12, 0),
gsSP1Triangle(10,12,13, 0),
gsSPEndDisplayList()
};
Gfx gfx_e8_rifuto02[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_e8_rifuto02_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};