sm64/map/stage15/fire_bubble2/e8_shiso_check.flk

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/***************************************************************************************************
Funlike Data for Ultra64 Mario
(e8_shiso_check.n2u)
****************************************************************************************************/
extern short e8_shiso_check_info[] = {
/*------------------VertexData ---------------------------*/
BGCHECKCODE_POINT, 8,
307, 102, 819,
307, 0, -767,
307, 102, -818,
-306, 0, -767,
-306, 102, -818,
307, 0, 768,
-306, 0, 768,
-306, 102, 819,
/*--------------------- BG Face Data ---------------------------*/
BGCHECKCODE_NORMAL, 12,
0, 1, 2,
2, 1, 3,
2, 3, 4,
4, 0, 2,
0, 5, 1,
1, 6, 3,
1, 5, 6,
4, 3, 6,
4, 7, 0,
4, 6, 7,
7, 5, 0,
7, 6, 5,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND,
};