sm64/map/stage16/Mstage16.c

142 lines
3.8 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage16 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
extern Gfx gfx_main_castle[];
extern Gfx gfx_main_field[] ;
extern Gfx gfx_main_fence[] ;
extern Gfx gfx_main_shade[] ;
extern Gfx gfx_main_window[];
extern Gfx gfx_main_carpet[];
extern Gfx gfx_main_cannon[];
extern Gfx gfx_main_tower[] ;
extern Gfx gfx_main_net[] ;
extern Gfx gfx_main_net2[] ;
extern Gfx RCP_castle_flag0[];
extern Gfx RCP_castle_flag1[];
extern Gfx RCP_castle_flag2[];
extern Gfx RCP_castle_flag3[];
extern Gfx RCP_castle_flag4[];
/********************************************************************************/
/* Hierarchy map data of castle_flag. */
/********************************************************************************/
Hierarchy RCP_Hmscastle_flag[] = {
hmsHeader(1000)
hmsBegin()
hmsScale(0.375f)
hmsBegin()
hmsJoint(RM_SURF,NULL,0,0,0)
hmsBegin()
hmsJoint(RM_SURF,RCP_castle_flag4,0,0,0) /* face6(4) */
hmsBegin()
hmsJoint(RM_SURF,RCP_castle_flag3,459,0,0) /* face5(3) */
hmsBegin()
hmsJoint(RM_SURF,RCP_castle_flag2,460,0,0) /* face4(2) */
hmsBegin()
hmsJoint(RM_SURF,RCP_castle_flag1,345,0,0) /* face3(1) */
hmsBegin()
hmsJoint(RM_SURF,RCP_castle_flag0,287,0,0) /* face2(0) */
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsExit()
};
/********************************************************************************/
/* Hierarchy map data of MainTower. */
/********************************************************************************/
Hierarchy RCP_HmsMainTower[] = {
hmsHeader(2100)
hmsBegin()
hmsGfx(RM_SURF, gfx_main_tower)
hmsEnd()
hmsExit()
};
/********************************************************************************/
/* Hierarchy map data of MainNet. */
/********************************************************************************/
Hierarchy RCP_HmsMainNet[] = {
hmsHeader(15000)
hmsBegin()
hmsGfx(RM_SPRITE, gfx_main_net)
hmsEnd()
hmsExit()
};
/********************************************************************************/
/* Hierarchy map data of MainNet2. */
/********************************************************************************/
Hierarchy RCP_HmsMainNet2[] = {
hmsHeader(15000)
hmsBegin()
hmsGfx(RM_SPRITE, gfx_main_net2)
hmsEnd()
hmsExit()
};
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage16Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(0, DrawBackGround)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, 20000, ZoomControl)
hmsBegin()
hmsCamera(CAM_DUNGEON_O, 0,1500,2500, 0,1500,-12000, GameCamera)
hmsBegin()
hmsGfx(RM_SURF , gfx_main_castle)
hmsGfx(RM_SURF , gfx_main_field)
hmsGfx(RM_SPRITE, gfx_main_fence)
hmsGfx(RM_XDECAL, gfx_main_shade)
hmsGfx(RM_SPRITE, gfx_main_window)
hmsGfx(RM_DECAL , gfx_main_carpet)
hmsGfx(RM_SURF , gfx_main_cannon)
hmsCProg(0 , WaterInit)
hmsCProg(0x1601, WaterFall)
hmsCProg(0x1601, WaterDraw)
hmsObject()
hmsCProg(0, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsLayer(0)
hmsBegin()
hmsCProg(0, CannonEdge)
hmsEnd()
hmsEnd()
hmsExit()
};