sm64/map/stage17/Sstage17.s

142 lines
5.4 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 17 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage17
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage17_MoveBGs:
seqActor(S_movebg01, -1966,-3154, 3586, 0, 0,0, 0, 0,0, e_ukishima_s17 )
seqActor(S_movebg01, -1352,-3154, 4200, 0, 0,0, 0, 2,0, e_ukishima_s17 )
seqActor(S_movebg01, -2963, 1017,-2464, 0, 0,0, 0, 0,0, e_ukishima_s17 )
seqActor(S_movebg01, -2349, 1017,-1849, 0, 0,0, 0, 2,0, e_ukishima_s17 )
seqActor(S_movebg01, -2349, 1017,-1235, 0, 0,0, 0, 0,0, e_ukishima_s17 )
seqActor(S_movebg01, -1735, 1017, -621, 0, 0,0, 0, 2,0, e_ukishima_s17 )
seqActor(S_movebg02, 1491, 1273, 512, 0,90,0, 0, 0,0, e_seesaw_s17 )
seqActor(S_movebg02, -147, 894, 512, 0,90,0, 0, 0,0, e_seesaw_s17 )
seqActor(S_movebg03, -5728, 819,-2151, 0, 0,0, 3,206,0, e_derublock )
seqActor(S_movebg04, -204,-1924, 3381, 0, 0,0, 0, 1,0, e_pedallift )
seqActor(S_movebg10, 5279, 1740, -6, 0, 0,0, 0, 1,0, e_stepslope )
seqActor(S_hanbutton, 3922, 1740, -7, 0, 0,0, 0, 0,0, e_onoff_switch )
seqReturn
/* ================================================================================
: Enemies sequence.
=================================================================================== */
SEQ_Stage17_Enemies:
seqActor(S_NULL, -3092,-2795,2842, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 2463,-2386,2844, 0,0,0, 0,0,0, e_firebigbar)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage17_Stars:
seqActor(S_NULL, 7180, 3000, 0, 0,0,0, 0,0,0, e_extstar_getcoins)
seqReturn
/* ================================================================================
: Stage 17 main sequence.
=================================================================================== */
SEQ_DoStage17:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage17SegmentRomStart , _GfxStage17SegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackYokoScrlSegmentRomStart , _BackYokoScrlSegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_kSegmentRomStart , _GfxEnemy1_kSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_kSegmentRomStart , _HmsEnemy1_kSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy1_k)
seqCall(SetEnemy2_h)
seqCall(SetBasicEnemy)
seqHmsShape(S_bg01, RCP_HmsExt1Bg01)
seqHmsShape(S_bg02, RCP_HmsExt1Bg02)
seqHmsShape(S_bg03, RCP_HmsExt1Bg03)
seqHmsShape(S_bg04, RCP_HmsExt1Bg04)
seqHmsShape(S_bg05, RCP_HmsExt1Bg05)
seqHmsShape(S_bg06, RCP_HmsExt1Bg06)
seqHmsShape(S_bg07, RCP_HmsExt1Bg07)
seqHmsShape(S_bg08, RCP_HmsExt1Bg08)
seqHmsShape(S_bg09, RCP_HmsExt1Bg09)
seqHmsShape(S_bg10, RCP_HmsExt1Bg10)
seqHmsShape(S_bg11, RCP_HmsExt1Bg11)
seqHmsShape(S_bg12, RCP_HmsExt1Bg12)
seqHmsShape(S_bg13, RCP_HmsExt1Bg13)
seqHmsShape(S_bg14, RCP_HmsExt1Bg14)
seqHmsShape(S_bg15, RCP_HmsExt1Bg15)
seqHmsShape(S_bg16, RCP_HmsDokan)
seqHmsShape(S_movebg01, RCP_HmsExt1Ukishima )
seqHmsShape(S_movebg02, RCP_HmsExt1Shiso )
seqHmsShape(S_movebg03, RCP_HmsExt1Deru )
seqHmsShape(S_movebg04, RCP_HmsExt1Kurumajiku)
seqHmsShape(S_movebg05, RCP_HmsExt1Kuruma )
seqHmsShape(S_movebg06, RCP_HmsExt1Dorifu0)
seqHmsShape(S_movebg07, RCP_HmsExt1Dorifu1)
seqHmsShape(S_movebg08, RCP_HmsExt1Dorifu2)
seqHmsShape(S_movebg09, RCP_HmsExt1Dorifu3)
seqHmsShape(S_movebg10, RCP_HmsExt1Dorifu4)
seqBeginScene(1, RCP_Stage17Scene1)
seqActor(S_NULL, -7443,-3153+START_H, 3886, 0,90,0, 0,10,0, e_player_landing)
seqActor(S_bg16, 6816, 2860, -7, 0, 0,0, 0,11,0, e_dokan )
seqActor(S_NULL, 5910, 3500, -7, 0,90,0, 0,12,0, e_player_downing)
seqPort(10, 17, 1, 10) /* Mario stage in. */
seqPort(11, 30, 1, 10) /* To St30 [ Kuppa1 ]. */
seqPort(12, 17, 1, 12) /* St30 [ Kuppa1 ] missed. */
seqGameOver(6, 1, 37) /* Ext1 Missed. */
seqCall(SEQ_Stage17_MoveBGs)
seqCall(SEQ_Stage17_Enemies)
seqCall(SEQ_Stage17_Stars)
seqMapInfo(cx1701_info)
seqTagInfo(cx1701_info_tag)
seqMessage(SEQ_MESG_ENTRANT, 90)
seqSetMusic(NA_STG_GROUND, NA_EXTRA_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, -7443,-3153,3886)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit