104 lines
3.4 KiB
ArmAsm
104 lines
3.4 KiB
ArmAsm
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage 18 sequence module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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Mar 15, 1996
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********************************************************************************/
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#define ASSEMBLER
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#include "../../headers.h"
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.data
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.align 2
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.align 0
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.globl SEQ_DoStage18
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/* ================================================================================
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: Move BGs sequence.
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=================================================================================== */
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SEQ_Stage18_MoveBGs:
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seqActor(S_movebg01, 154,-1919,-6256, 0,270,0, 0,7,0, e_seesaw)
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seqActor(S_movebg01, -2047,-3378,-2047, 0, 0,0, 0,7,0, e_seesaw)
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seqActor(S_movebg02, 3251,-1082,-6256, 0,270,0, 1,75,0, e_doublelift)
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seqActor(S_movebg02, 2355,-1901,-6256, 0,270,0, 1,75,0, e_doublelift)
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seqActor(S_movebg02, 1459,-1594,-6256, 0, 90,0, 1,75,0, e_doublelift)
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seqActor(S_movebg02, -1151,-2413,-6256, 0,270,0, 1,75,0, e_doublelift)
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seqReturn
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/* ================================================================================
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: Enemies sequence.
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=================================================================================== */
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SEQ_Stage18_Enemies:
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seqActor(S_bikkuri_button, 4506,26,-6246, 0,0,0, 0,2,0, e_bikkuri_switch)
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seqReturn
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/* ================================================================================
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: Stars sequence.
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=================================================================================== */
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SEQ_Stage18_Stars:
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seqActor(S_NULL, 4600, 250, -4500, 0,0,0, 0,0,0, e_tripstar_getcoins) /* 8 coins */
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seqReturn
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/* ================================================================================
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: Stage 18 main sequence.
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=================================================================================== */
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SEQ_DoStage18:
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seqInitStage()
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seqLoadText(SEGMENT_TEXTURE , _KCastleInTextureSegmentRomStart, _KCastleInTextureSegmentRomEnd)
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seqLoadPres(SEGMENT_STAGE1 , _GfxStage18SegmentRomStart , _GfxStage18SegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_hSegmentRomStart , _GfxEnemy1_hSegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_hSegmentRomStart , _HmsEnemy1_hSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart , _GfxBasic_enemySegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart , _HmsBasic_enemySegmentRomEnd )
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seqBeginConstruction()
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seqHmsMario(S_Mario , ShapePlayer1, e_mario)
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seqCall(SetBasicEnemy)
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seqCall(SetEnemy1_h)
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seqHmsShape(S_movebg01, RCP_HmsExt7Shiso)
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seqHmsShape(S_bg20, RCP_HmsDokan)
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seqBeginScene(1, RCP_Stage18Scene1)
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seqActor(S_NULL, -6143,5734+START_H,-6143, 0,0,0, 0,10,0, e_player_landing)
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seqPort(10, 18, 1, 10) /* MARIO stage in. */
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seqCourseOut(16, 1, 7) /* Exit. */
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seqGameClear(16, 1, 8) /* Get trip star. */
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seqGameOver (16, 1, 6) /* Down. */
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seqCall(SEQ_Stage18_Stars)
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seqCall(SEQ_Stage18_MoveBGs)
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seqCall(SEQ_Stage18_Enemies)
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seqMapInfo(cx1801_info)
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seqTagInfo(cx1801_info_tag)
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seqMessage(SEQ_MESG_ENTRANT, 129)
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seqSetMusic(NA_STG_GROUND, NA_SLIDER_BGM)
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seqEnvironment(ENV_ROCKMT)
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seqEndScene()
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seqEndConstruction()
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seqEnterMario(1, 0, -6143,5734,-6143)
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seqCProgram(GameProcess, 0)
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seqRunning(GameProcess, 1)
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seqDestroyStage()
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seqFreeze(1)
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seqExit
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