sm64/map/stage18/dummy/hs_obj_check.flk

41 lines
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/***************************************************************************************************
Funlike Data for Ultra64 Mario
(hs_obj_check.n2u)
****************************************************************************************************/
extern short hs_obj_check_info[] = {
/*------------------VertexData ---------------------------*/
BGCHECKCODE_POINT, 8,
307, 0, 768,
-306, 102, 819,
-306, 0, 768,
307, 102, 819,
307, 0, -767,
307, 102, -818,
-306, 102, -818,
-306, 0, -767,
/*--------------------- BG Face Data ---------------------------*/
BGCHECKCODE_NORMAL, 12,
7, 6, 5,
0, 1, 2,
0, 3, 1,
4, 3, 0,
5, 6, 1,
5, 1, 3,
4, 5, 3,
0, 2, 7,
0, 7, 4,
2, 6, 7,
7, 5, 4,
2, 1, 6,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND,
};