sm64/map/stage19/ext2_yokoscroll/e2_nobiru01_shape.sou

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/***************************************************************************************************
Convert from NINGEN (e2_nobiru01)
****************************************************************************************************/
static Vtx vtx_e2_nobiru01_0[] = {
{ 0, 0, -298, 0, 0, 1000, -1, -44, 0, 255},
{ -1125, 717, 315, 0, 2012, -3438, -1, -44, 0, 255},
{ 0, 0, 314, 0, 2004, 1002, -1, -44, 0, 255},
{ 1331, 1946, -911, 0, 2008, 990, -1, -44, 0, 255},
{ 154, 2662, -298, 0, 0, -3596, -1, -44, 0, 255},
{ 1331, 1946, -298, 0, 0, 990, -1, -44, 0, 255},
{ 154, 2662, -913, 0, 2012, -3596, -1, -44, 0, 255},
{ 614, 1331, 315, 0, 2012, 990, -1, -44, 0, 255},
{ 1331, 1946, -298, 0, 0, -2150, -1, -44, 0, 255},
{ 614, 1331, -298, 0, 0, 990, -1, -44, 0, 255},
{ 1331, 1946, 321, 0, 2032, -2150, -1, -44, 0, 255},
{ -306, 1331, -918, 0, 2028, -2416, -1, -44, 0, 255},
{ -1125, 717, -913, 0, 2012, 990, -1, -44, 0, 255},
{ -1125, 717, -298, 0, 0, 990, -1, -44, 0, 255},
{ -306, 1331, -298, 0, 0, -2416, -1, -44, 0, 255},
{ -1125, 717, -298, 0, 0, -3440, -1, -44, 0, 255},
};
static Gfx gfx_e2_nobiru01_0[] = {
gs_Tani_LoadTextureImage2(e_kanaami_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
gsSPVertex(&vtx_e2_nobiru01_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 3, 6, 4, 0),
gsSP1Triangle( 7, 8, 9, 0),
gsSP1Triangle( 7,10, 8, 0),
gsSP1Triangle(11,12,13, 0),
gsSP1Triangle(11,13,14, 0),
gsSP1Triangle( 0,15, 1, 0),
gsSPEndDisplayList()
};
Gfx gfx_e2_nobiru01[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_e2_nobiru01_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING|G_CULL_BACK),
gsSPEndDisplayList()
};