sm64/map/stage20/Mstage20.c

50 lines
1.2 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage20 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
#define STAGE20_CLEAR_R 0
#define STAGE20_CLEAR_G 12
#define STAGE20_CLEAR_B 31
extern Gfx gfx_suisou[] ;
extern Gfx gfx_suisou_ht[];
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage20Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(3, DrawBackGround)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, SCREEN_FAR, ZoomControl)
hmsBegin()
hmsCamera(CAM_FIELD, 0,2000,6000, 0,0,0, GameCamera)
hmsBegin()
hmsGfx(RM_SURF , gfx_suisou)
hmsGfx(RM_XSURF, gfx_suisou_ht)
hmsObject()
hmsCProg(2, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsExit()
};