sm64/map/stage21/Sstage21.s

142 lines
5.6 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 21 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage21
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage21_MoveBGs:
seqActor(S_movebg01, -2370,-4525, 0, 0, 0,0, 0, 16,0, e_derublock )
seqActor(S_movebg02, -2611, 3544, -904, 0, 0,0, 0,207,0, e_derublock )
seqActor(S_movebg02, -4700, 3544, -904, 0,180,0, 0,143,0, e_derublock )
seqActor(S_movebg04, 4139,-1740,-1831, 0, 0,0, 2, 0,0, e_rotstand )
seqActor(S_movebg04, -6459, 1732, -904, 0, 0,0, 0, 0,0, e_rotstand )
seqActor(S_movebg04, -4770, 1732, -904, 0, 0,0, 2, 0,0, e_rotstand )
seqActor(S_movebg08, -1748,-1330,-1094, 0, 0,0, 0, 0,0, e_pedallift )
seqActor(S_movebg08, 2275, 5628,-1315, 0, 0,0, 0, 0,0, e_pedallift )
seqActor(S_movebg08, 3114, 4701,-1320, 0, 0,0, 0, 0,0, e_pedallift )
seqActor(S_movebg09, 2793, 2325, -904, 0, 0,0, 0, 97,0, e_ridestartlift)
seqActor(S_movebg10, 27,-1555, -713, 0, 90,0, 0, 1,0, e_seesaw_s17 )
seqActor(S_movebg11, -306,-4300, 0, 0, 0,0, 0, 2,0, e_seesaw )
seqActor(S_movebg12, 1769, -234, -899, 0, 0,0, 0, 0,0, e_stepslope )
seqActor(S_hanbutton, -279,-234, -900, 0,0,0, 0,0,0, e_onoff_switch)
seqActor(S_NULL, -6460,2039,-905, 0,0,0, 0,207,0, e_bar)
seqActor(S_NULL, -3326,3227,-905, 0,0,0, 0, 77,0, e_bar)
seqActor(S_NULL, 5518,3184,-4019, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 6465,3731,-1915, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 5915,3718,-4019, 0,0,0, 0,0,0, e_firebigbar)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage21_Stars:
seqActor(S_NULL, 350, 6800, -6800, 0,0,0, 0,0,0, e_extstar_getcoins)
seqReturn
/* ================================================================================
: Stage 21 main sequence.
=================================================================================== */
SEQ_DoStage21:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage21SegmentRomStart , _GfxStage21SegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackKuppa3SegmentRomStart , _BackKuppa3SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_eSegmentRomStart , _GfxEnemy2_eSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_eSegmentRomStart , _HmsEnemy2_eSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy2_e)
seqCall(SetBasicEnemy)
seqHmsShape(S_bg01, RCP_HmsExt3Bg01)
seqHmsShape(S_bg02, RCP_HmsExt3Bg02)
seqHmsShape(S_bg03, RCP_HmsExt3Bg03)
seqHmsShape(S_bg04, RCP_HmsExt3Bg04)
seqHmsShape(S_bg05, RCP_HmsExt3Bg05)
seqHmsShape(S_bg06, RCP_HmsExt3Bg06)
seqHmsShape(S_bg07, RCP_HmsExt3Bg07)
seqHmsShape(S_bg08, RCP_HmsExt3Bg08)
seqHmsShape(S_bg09, RCP_HmsExt3Bg09)
seqHmsShape(S_bg10, RCP_HmsExt3Bg10)
seqHmsShape(S_bg11, RCP_HmsExt3Bg11)
seqHmsShape(S_bg12, RCP_HmsExt3Bg12)
seqHmsShape(S_bg13, RCP_HmsExt3Bg13)
seqHmsShape(S_bg14, RCP_HmsExt3Bg14)
seqHmsShape(S_bg15, RCP_HmsExt3Bg15)
seqHmsShape(S_bg16, RCP_HmsExt3Bg16)
seqHmsShape(S_bg17, RCP_HmsExt3Bg17)
seqHmsShape(S_bg18, RCP_HmsExt3Bg18)
seqHmsShape(S_movebg01, RCP_HmsExt3Deru01 )
seqHmsShape(S_movebg02, RCP_HmsExt3Deru02 )
seqHmsShape(S_movebg04, RCP_HmsExt3Kaitendai )
seqHmsShape(S_movebg07, RCP_HmsExt3Kuruma )
seqHmsShape(S_movebg08, RCP_HmsExt3KurumaJiku)
seqHmsShape(S_movebg09, RCP_HmsExt3Rifuto )
seqHmsShape(S_movebg10, RCP_HmsExt3Shiso )
seqHmsShape(S_movebg11, RCP_HmsExt3YokoShiso )
seqHmsShape(S_movebg12, RCP_HmsExt3Dan0 )
seqHmsShape(S_movebg13, RCP_HmsExt3Dan1 )
seqHmsShape(S_movebg14, RCP_HmsExt3Dan2 )
seqHmsShape(S_movebg15, RCP_HmsExt3Dan3 )
seqHmsShape(S_movebg16, RCP_HmsExt3Dan4 )
seqHmsShape(S_movebg20, RCP_HmsDokan)
seqBeginScene(1, RCP_Stage21Scene1)
seqActor(S_NULL, -7039,-4812+START_H, 4, 0, 90,0, 0,10,0, e_player_landing)
seqActor(S_movebg20, 351, 6652,-6030, 0, 0,0, 0,11,0, e_dokan )
seqActor(S_NULL, 351, 6800,-3900, 0,180,0, 0,12,0, e_player_downing)
seqPort(10, 21, 1, 10) /* Mario stage in. */
seqPort(11, 34, 1, 10) /* To St34 [ Kuppa2 ]. */
seqPort(12, 21, 1, 12) /* St33 [ Kuppa2 ] missed. */
seqGameOver(6, 2, 107) /* Ext3 Missed. */
seqCall(SEQ_Stage21_MoveBGs)
seqCall(SEQ_Stage21_Stars)
seqMapInfo(cx2101_info)
seqTagInfo(cx2101_info_tag)
seqSetMusic(NA_STG_GROUND, NA_EXTRA_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, -7039,-4812,4) /* default start */
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit