sm64/map/stage26/Sstage26.s

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3.2 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 26 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage26
/* ================================================================================
: BG parts sequence.
=================================================================================== */
SEQ_Stage26_BGParts:
seqActor(S_NULL, 0,200,-1652, 0,0,0, 0,0,0, e_soyokaze)
seqActor(S_NULL, -2700, 0,-1652, 0,0,0, 0,0,0, e_birdsing)
seqActor(S_NULL, 2700, 0,-1652, 0,0,0, 0,1,0, e_birdsing)
seqReturn
/* ====================================================================================
: Enemies sequence.
======================================================================================= */
SEQ_Stage26_Enemies:
seqActor(S_teresa, -3217, 100, -101, 0,0,0, 0,0,0, e_obake_fly )
seqActor(S_teresa, 3317, 100,-1701, 0,0,0, 0,0,0, e_obake_fly )
seqActor(S_teresa, -71, 1,-1387, 0,0,0, 0,0,0, e_obake_fly )
seqReturn
/* ====================================================================================
: Stage 26 main sequence.
======================================================================================= */
SEQ_DoStage26:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage26SegmentRomStart , _GfxStage26SegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMainmapSegmentRomStart , _BackMainmapSegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _KCastleInTextureSegmentRomStart, _KCastleInTextureSegmentRomEnd)
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_iSegmentRomStart , _GfxEnemy1_iSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_iSegmentRomStart , _HmsEnemy1_iSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetBasicEnemy)
seqCall(SetEnemy1_i)
seqHmsShape(S_tree2 , RCP_HmsTree02 )
seqHmsShape(S_tripdoor1, RCP_HmsDoor1 )
seqHmsShape(S_bg01 , RCP_HmsGardenTower )
seqBeginScene(1, RCP_Stage26Scene1)
seqActor(S_teresa, -2360,-100,-2712, 0, 0,0, 1, 5,0, e_boss_teresa )
seqActor(S_NULL, 0, 51,-1000, 0,180,0, 0,10,0, e_player_pushout )
seqActor(S_NULL, 0, 51,-1000, 0,180,0, 0,11,0, e_player_pushdown )
seqPort( 5, 4, 1, 10) /* To St4 [ Teresa ]. */
seqPort(10, 26, 1, 10) /* St4 [ Teresa ] clear. */
seqPort(11, 26, 1, 11) /* " missed. */
seqPort(1, 6, 1, 2) /* Uraniwa door. */
seqGameOver(16, 1, 3)
seqCall(SEQ_Stage26_BGParts)
seqCall(SEQ_Stage26_Enemies)
seqMapInfo(cx2601_info)
seqTagInfo(cx2601_info_tag)
seqSetMusic(NA_STG_GROUND, 0)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 0, -14,0,-201)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit