54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage28 hierarchy data module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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December 8, 1995
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********************************************************************************/
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#include "../../headers.h"
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#define STAGE28_CLEAR_R 0
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#define STAGE28_CLEAR_G 0
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#define STAGE28_CLEAR_B 0
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extern Gfx gfx_taki[] ;
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extern Gfx gfx_taki_metal1[];
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extern Gfx gfx_taki_kage[] ;
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/********************************************************************************/
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/* Hierarchy map scene 1. */
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/********************************************************************************/
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Hierarchy RCP_Stage28Scene1[] = {
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hmsScene(160, 120, 160, 120, 10)
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hmsBegin()
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hmsLayer(0)
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hmsBegin()
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hmsOrtho(100)
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hmsBegin()
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hmsClear(RGBA16(STAGE28_CLEAR_R, STAGE28_CLEAR_G, STAGE28_CLEAR_B, 1), NULL)
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hmsEnd()
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hmsEnd()
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hmsLayer(1)
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hmsBegin()
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hmsPerspective(45, SCREEN_NEAR, SCREEN_FAR, ZoomControl)
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hmsBegin()
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hmsCamera(CAM_DUNGEON_O, 0,2000,6000, 0,0,0, GameCamera)
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hmsBegin()
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hmsGfx(RM_SURF , gfx_taki)
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hmsGfx(RM_SURF , gfx_taki_metal1)
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hmsCProg(0, WaterInit)
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hmsCProg(0x2801, WaterFall)
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hmsGfx(RM_XSURF, gfx_taki_kage)
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hmsObject()
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hmsCProg(0, WeatherProc)
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hmsEnd()
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hmsEnd()
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hmsEnd()
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hmsEnd()
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hmsExit()
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};
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