sm64/map/stage28/Mstage28.c

54 lines
1.4 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage28 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
#define STAGE28_CLEAR_R 0
#define STAGE28_CLEAR_G 0
#define STAGE28_CLEAR_B 0
extern Gfx gfx_taki[] ;
extern Gfx gfx_taki_metal1[];
extern Gfx gfx_taki_kage[] ;
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage28Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(RGBA16(STAGE28_CLEAR_R, STAGE28_CLEAR_G, STAGE28_CLEAR_B, 1), NULL)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, SCREEN_FAR, ZoomControl)
hmsBegin()
hmsCamera(CAM_DUNGEON_O, 0,2000,6000, 0,0,0, GameCamera)
hmsBegin()
hmsGfx(RM_SURF , gfx_taki)
hmsGfx(RM_SURF , gfx_taki_metal1)
hmsCProg(0, WaterInit)
hmsCProg(0x2801, WaterFall)
hmsGfx(RM_XSURF, gfx_taki_kage)
hmsObject()
hmsCProg(0, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsExit()
};