sm64/map/stage28/Sstage28.s

90 lines
2.9 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 28 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage28
/* ================================================================================
: BG parts sequence.
=================================================================================== */
SEQ_Stage28_BGParts:
seqActor(S_bikkuri_button, 0,363,-6144, 0,0,0, 0,1,0, e_bikkuri_switch)
seqActor(S_NULL, 0, 500,-7373, 0,0,0, 0,0,0, e_falls)
seqActor(S_NULL, 0, 500, 3584, 0,0,0, 0,0,0, e_falls)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage28_Stars:
seqActor(S_NULL, 0,-200, -7000, 0,0,0, 0,0,0, e_tripstar_getcoins) /* 8 coins */
seqReturn
/* ================================================================================
: Stage 28 main sequence.
=================================================================================== */
SEQ_DoStage28:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage28SegmentRomStart , _GfxStage28SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _GCaveTextureSegmentRomStart , _GCaveTextureSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_hSegmentRomStart , _GfxEnemy1_hSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_hSegmentRomStart , _HmsEnemy1_hSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy1_h)
seqCall(SetEnemy2_h)
seqCall(SetBasicEnemy)
seqBeginScene(1, RCP_Stage28Scene1)
seqActor(S_NULL, -4185,20+START_H,-47, 0,90,0, 0,10,0, e_player_landing)
seqPort(10, 28, 1, 10) /* MARIO stage in. */
seqGameClear(6, 3, 52) /* Get trip star. */
seqGameOver (6, 3, 102) /* Down. */
seqCourseOut(16, 1, 20) /* Exit. */
seqCall(SEQ_Stage28_Stars)
seqCall(SEQ_Stage28_BGParts)
seqMapInfo(cx2801_info)
seqTagInfo(cx2801_info_tag)
seqMessage(SEQ_MESG_ENTRANT, 130)
seqSetMusic(NA_STG_DUNGEON, NA_DUNGEON_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, -4185,20,-47)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit