sm64/map/stage29/Sstage29.s

87 lines
2.7 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 29 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage29
/* ================================================================================
: Enemies sequence.
=================================================================================== */
SEQ_Stage29_Enemies:
seqActor(S_bikkuri_button, 0,-2047,10, 0,0,0, 0,0,0, e_bikkuri_switch)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage29_Stars:
seqActor(S_NULL, 800, -1700, 0, 0,0,0, 0,0,0, e_tripstar_getcoins) /* 8 coins */
seqReturn
/* ================================================================================
: Stage 29 main sequence.
=================================================================================== */
SEQ_DoStage29:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage29SegmentRomStart , _GfxStage29SegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMountainSegmentRomStart , _BackMountainSegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_hSegmentRomStart , _GfxEnemy1_hSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_hSegmentRomStart , _HmsEnemy1_hSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetBasicEnemy)
seqCall(SetEnemy1_h)
seqHmsShape(S_bg01, RCP_Ext6Cloud)
seqBeginScene(1, RCP_Stage29Scene1)
seqActor(S_NULL, -4095,2935,0, 0,90,0, 0,10,0, e_player_flight)
seqPort(10, 29, 1, 10) /* MARIO stage in. */
seqCourseOut(6, 1, 32) /* Exit. */
seqGameClear(6, 1, 38) /* Get trip star. */
seqGameOver (6, 1, 35) /* Down. */
seqCall(SEQ_Stage29_Stars)
seqCall(SEQ_Stage29_Enemies)
seqMapInfo(cx2901_info)
seqTagInfo(cx2901_info_tag)
seqMessage(SEQ_MESG_ENTRANT, 131)
seqSetMusic(NA_STG_GROUND, NA_SLIDER_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, -4095,2935,0)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit