87 lines
2.7 KiB
ArmAsm
87 lines
2.7 KiB
ArmAsm
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage 29 sequence module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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Mar 15, 1996
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********************************************************************************/
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#define ASSEMBLER
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#include "../../headers.h"
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.data
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.align 2
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.align 0
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.globl SEQ_DoStage29
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/* ================================================================================
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: Enemies sequence.
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=================================================================================== */
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SEQ_Stage29_Enemies:
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seqActor(S_bikkuri_button, 0,-2047,10, 0,0,0, 0,0,0, e_bikkuri_switch)
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seqReturn
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/* ================================================================================
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: Stars sequence.
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=================================================================================== */
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SEQ_Stage29_Stars:
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seqActor(S_NULL, 800, -1700, 0, 0,0,0, 0,0,0, e_tripstar_getcoins) /* 8 coins */
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seqReturn
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/* ================================================================================
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: Stage 29 main sequence.
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=================================================================================== */
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SEQ_DoStage29:
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seqInitStage()
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seqLoadPres(SEGMENT_STAGE1 , _GfxStage29SegmentRomStart , _GfxStage29SegmentRomEnd )
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seqLoadPres(SEGMENT_BACK , _BackMountainSegmentRomStart , _BackMountainSegmentRomEnd )
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seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_hSegmentRomStart , _GfxEnemy1_hSegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_hSegmentRomStart , _HmsEnemy1_hSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
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seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
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seqBeginConstruction()
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seqHmsMario(S_Mario, ShapePlayer1, e_mario)
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seqCall(SetBasicEnemy)
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seqCall(SetEnemy1_h)
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seqHmsShape(S_bg01, RCP_Ext6Cloud)
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seqBeginScene(1, RCP_Stage29Scene1)
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seqActor(S_NULL, -4095,2935,0, 0,90,0, 0,10,0, e_player_flight)
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seqPort(10, 29, 1, 10) /* MARIO stage in. */
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seqCourseOut(6, 1, 32) /* Exit. */
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seqGameClear(6, 1, 38) /* Get trip star. */
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seqGameOver (6, 1, 35) /* Down. */
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seqCall(SEQ_Stage29_Stars)
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seqCall(SEQ_Stage29_Enemies)
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seqMapInfo(cx2901_info)
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seqTagInfo(cx2901_info_tag)
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seqMessage(SEQ_MESG_ENTRANT, 131)
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seqSetMusic(NA_STG_GROUND, NA_SLIDER_BGM)
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seqEnvironment(ENV_ROCKMT)
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seqEndScene()
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seqEndConstruction()
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seqEnterMario(1, 90, -4095,2935,0)
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seqCProgram(GameProcess, 0)
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seqRunning(GameProcess, 1)
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seqDestroyStage()
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seqFreeze(1)
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seqExit
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