sm64/map/stage30/Mstage30.c

43 lines
1.1 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage30 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
Decemver 11, 1995
*********************************************************************************/
#include "../../headers.h"
extern Gfx gfx_kopa1_map[];
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage30Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(7, DrawBackGround)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, SCREEN_FAR, ZoomControl)
hmsBegin()
hmsCamera(CAM_KUPPA, 0,2000,6000, 0,0,0, GameCamera)
hmsBegin()
hmsGfx(RM_SURF, gfx_kopa1_map)
hmsObject()
hmsCProg(0, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsExit()
};