sm64/map/stage30/Sstage30.s

58 lines
1.6 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 30 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage30
/* ================================================================================
: Stage 30 main sequence.
=================================================================================== */
SEQ_DoStage30:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage30SegmentRomStart , _GfxStage30SegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackYokoScrlSegmentRomStart, _BackYokoScrlSegmentRomEnd)
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_aSegmentRomStart, _GfxEnemy2_aSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_aSegmentRomStart, _HmsEnemy2_aSegmentRomEnd )
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy2_a)
seqHmsShape(S_bg01, RCP_HmsGuideBall )
seqBeginScene(1, RCP_Stage30Scene1)
seqActor(S_NULL, 0,307+START_H,0, 0,180,0, 0,10,0, e_player_rolling)
seqPort(10, 30, 1, 10)
seqGameClear( 6, 1, 36)
seqGameOver (17, 1, 12)
seqMapInfo(cx3001_info)
seqSetMusic(NA_STG_KUPPA, NA_KUPPA_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 180, 0,307,0)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit