sm64/map/stage31/Mstage31.c

55 lines
1.3 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage31 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
extern Gfx gfx_sky_1[];
extern Gfx gfx_sky_clear[];
extern Gfx gfx_sky_niji[];
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage31Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(3, DrawBackGround)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, 20000, ZoomControl)
hmsBegin()
hmsCamera(CAM_DUNGEON_O, 0,2000,6000, 0,0,0, GameCamera)
hmsBegin()
hmsGfx(RM_SURF , gfx_sky_1)
hmsGfx(RM_XSURF, gfx_sky_clear)
hmsGfx(RM_XSURF, gfx_sky_niji)
hmsObject()
hmsCProg(0, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsLayer(0)
hmsBegin()
hmsCProg(0, CannonEdge)
hmsEnd()
hmsEnd()
hmsExit()
};