55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage31 hierarchy data module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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December 8, 1995
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********************************************************************************/
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#include "../../headers.h"
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extern Gfx gfx_sky_1[];
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extern Gfx gfx_sky_clear[];
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extern Gfx gfx_sky_niji[];
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/********************************************************************************/
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/* Hierarchy map scene 1. */
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/********************************************************************************/
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Hierarchy RCP_Stage31Scene1[] = {
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hmsScene(160, 120, 160, 120, 10)
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hmsBegin()
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hmsLayer(0)
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hmsBegin()
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hmsOrtho(100)
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hmsBegin()
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hmsClear(3, DrawBackGround)
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hmsEnd()
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hmsEnd()
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hmsLayer(1)
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hmsBegin()
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hmsPerspective(45, SCREEN_NEAR, 20000, ZoomControl)
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hmsBegin()
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hmsCamera(CAM_DUNGEON_O, 0,2000,6000, 0,0,0, GameCamera)
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hmsBegin()
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hmsGfx(RM_SURF , gfx_sky_1)
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hmsGfx(RM_XSURF, gfx_sky_clear)
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hmsGfx(RM_XSURF, gfx_sky_niji)
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hmsObject()
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hmsCProg(0, WeatherProc)
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hmsEnd()
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hmsEnd()
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hmsEnd()
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hmsLayer(0)
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hmsBegin()
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hmsCProg(0, CannonEdge)
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hmsEnd()
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hmsEnd()
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hmsExit()
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};
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