92 lines
3.2 KiB
ArmAsm
92 lines
3.2 KiB
ArmAsm
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage 31 sequence module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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Mar 15, 1996
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********************************************************************************/
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#define ASSEMBLER
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#include "../../headers.h"
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.data
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.align 2
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.align 0
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.globl SEQ_DoStage31
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/* ================================================================================
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: Stage 31 BG parts sequence.
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=================================================================================== */
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SEQ_Stage31_BGParts:
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seqActor(S_NULL, 3996,-2739, 5477, 0,0,0, 0, 82,0, e_bar)
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seqActor(S_NULL, -2911, 3564,-3967, 0,0,0, 0, 84,0, e_bar)
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seqActor(S_NULL, -3258, 3359,-3946, 0,0,0, 0,105,0, e_bar)
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seqActor(S_NULL, -2639, 3154,-4369, 0,0,0, 0,125,0, e_bar)
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seqActor(S_NULL, -2980, 4048,-4248, 0,0,0, 0, 36,0, e_bar)
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seqActor(S_NULL, -3290, 3636,-4477, 0,0,0, 0, 77,0, e_bar)
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seqReturn
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/* ================================================================================
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: Stage 31 Stars sequence.
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=================================================================================== */
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SEQ_Stage31_Stars:
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seqActor(S_NULL, -160,1950,-470, 0,0,0, 0,0,0, e_tripstar_getcoins) /* 8 coins */
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seqReturn
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/* ================================================================================
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: Stage 31 main sequence.
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=================================================================================== */
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SEQ_DoStage31:
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seqInitStage()
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seqLoadPres(SEGMENT_STAGE1 , _GfxStage31SegmentRomStart , _GfxStage31SegmentRomEnd )
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seqLoadPres(SEGMENT_BACK , _BackMountainSegmentRomStart , _BackMountainSegmentRomEnd )
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seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_bSegmentRomStart , _GfxEnemy1_bSegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_bSegmentRomStart , _HmsEnemy1_bSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
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seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
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seqBeginConstruction()
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seqHmsMario(S_Mario, ShapePlayer1, e_mario)
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seqCall(SetBasicEnemy)
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seqCall(SetEnemy1_b)
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seqCall(SetEnemy2_h)
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seqBeginScene(1, RCP_Stage31Scene1)
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seqActor(S_NULL, -67,1669+START_H,-16, 0,270,0, 0,10,0, e_player_landing)
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seqPort(10, 31, 1, 10) /* MARIO stage in. */
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seqGameClear(6, 2, 56) /* Stage clear. */
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seqGameOver (6, 2, 109) /* Died. */
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seqCourseOut(16, 1, 10) /* Course out. Not die. */
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seqCall(SEQ_Stage31_BGParts)
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seqCall(SEQ_Stage31_Stars)
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seqMapInfo(cx3101_info)
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seqTagInfo(cx3101_info_tag)
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seqSetMusic(NA_STG_GROUND, NA_SLIDER_BGM)
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seqEnvironment(ENV_SNOWMT)
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seqEndScene()
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seqEndConstruction()
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seqEnterMario(1, 270, -67,1669,-16)
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seqCProgram(GameProcess, 0)
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seqRunning(GameProcess, 1)
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seqDestroyStage()
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seqFreeze(1)
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seqExit
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