75 lines
2.4 KiB
ArmAsm
75 lines
2.4 KiB
ArmAsm
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage 33 sequence module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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Mar 15, 1996
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********************************************************************************/
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#define ASSEMBLER
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#include "../../headers.h"
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.data
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.align 2
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.align 0
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.globl SEQ_DoStage33
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/* ================================================================================
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: Move BGs sequence.
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=================================================================================== */
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SEQ_Stage33_MoveBGs:
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seqActor(S_movebg01, 0, 0, 0, 0,90,0, 0,0,0, e_kopa2_moveBG)
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seqActor(S_kirai, 4,1329, 3598, 0,90,0, 0,0,0, e_kirai)
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seqActor(S_kirai, 3584,1329, 0, 0,90,0, 0,0,0, e_kirai)
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seqActor(S_kirai, 0,1329,-3583, 0,90,0, 0,0,0, e_kirai)
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seqActor(S_kirai, -3583,1329, 0, 0,90,0, 0,0,0, e_kirai)
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seqReturn
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/* ================================================================================
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: Stage 33 main sequence.
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=================================================================================== */
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SEQ_DoStage33:
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seqInitStage()
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seqLoadPres(SEGMENT_BACK , _BackMotosSegmentRomStart , _BackMotosSegmentRomEnd )
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seqLoadText(SEGMENT_TEXTURE , _ALavaTextureSegmentRomStart, _ALavaTextureSegmentRomEnd)
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seqLoadPres(SEGMENT_WEATHER , _WeatherSegmentRomStart , _WeatherSegmentRomEnd )
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seqLoadPres(SEGMENT_STAGE1 , _GfxStage33SegmentRomStart , _GfxStage33SegmentRomEnd )
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seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_aSegmentRomStart , _GfxEnemy2_aSegmentRomEnd )
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seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_aSegmentRomStart , _HmsEnemy2_aSegmentRomEnd )
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seqBeginConstruction()
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seqHmsMario(S_Mario, ShapePlayer1, e_mario)
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seqCall(SetEnemy2_a)
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seqHmsShape(S_movebg01, RCP_HmsKopa2A)
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seqBeginScene(1, RCP_Stage33Scene1)
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seqActor(S_NULL, 0,1229+START_H,0, 0,180,0, 0,10,0, e_player_rolling)
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seqPort(10, 33, 1, 10)
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seqGameClear( 6, 3, 54)
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seqGameOver (19, 1, 12)
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seqCall(SEQ_Stage33_MoveBGs)
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seqMapInfo(cx3301_info)
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seqSetMusic(NA_STG_KUPPA, NA_KUPPA_BGM)
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seqEnvironment(ENV_ROCKMT)
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seqEndScene()
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seqEndConstruction()
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seqEnterMario(1, 180, 0,1229,0)
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seqCProgram(GameProcess, 0)
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seqRunning(GameProcess, 1)
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seqDestroyStage()
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seqFreeze(1)
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seqExit
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