sm64/map/stage38/Mstage38.c

80 lines
1.8 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
stage38 hierarchy data module
Copyright 1995 Nintendo co., ltd. All rights reserved
December 8, 1995
********************************************************************************/
#include "../../headers.h"
extern Gfx gfx_dummy38[];
#define BGCHECKCODE_0 0
#define BGCHECKCODE_3 5
#define BGCHECKCODE_5 0
#define BGCHECKCODE_6 0
#define BGCHECKCODE_33 33
#define BGCHECKCODE_34 34
#define BGCHECKCODE_35 35
#define BGCHECKCODE_38 38
#define BGCHECKCODE_40 36
#define BGCHECKCODE_41 36
#define BGCHECKCODE_42 36
#define BGCHECKCODE_43 36
#define BGCHECKCODE_44 36
#define BGCHECKCODE_45 36
#define BGCHECKCODE_46 36
#define BGCHECKCODE_47 36
#define BGCHECKCODE_50 37
#define BGCHECKCODE_51 37
#define BGCHECKCODE_52 37
#define BGCHECKCODE_53 37
#define BGCHECKCODE_54 37
#define BGCHECKCODE_55 37
#define BGCHECKCODE_56 37
#define BGCHECKCODE_57 37
#include "sand.sou"
#include "sand.flk"
/********************************************************************************/
/* Hierarchy map scene 1. */
/********************************************************************************/
Hierarchy RCP_Stage38Scene1[] = {
hmsScene(160, 120, 160, 120, 10)
hmsBegin()
hmsLayer(0)
hmsBegin()
hmsOrtho(100)
hmsBegin()
hmsClear(RGBA16(0, 12, 31, 1), NULL)
hmsEnd()
hmsEnd()
hmsLayer(1)
hmsBegin()
hmsPerspective(45, SCREEN_NEAR, SCREEN_FAR, ZoomControl)
hmsBegin()
hmsCamera(CAM_FIELD, 0,2000,6000, 0,0,0, GameCamera)
hmsBegin()
hmsGfx(RM_SURF, RCP_sand)
hmsCProg(0, CtrlMirrorMario)
hmsObject()
hmsCProg(0, WeatherProc)
hmsEnd()
hmsEnd()
hmsEnd()
hmsEnd()
hmsExit()
};