sm64/map/stage4/teresa/b_trap_check.flk

41 lines
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/***************************************************************************************************
Funlike Data for Ultra64 Mario
(b_trap_check.n2u)
****************************************************************************************************/
extern short b_trap_check_info[] = {
/*------------------VertexData ---------------------------*/
BGCHECKCODE_POINT, 8,
307, 0, -255,
-306, 0, 256,
307, 0, 256,
307, -101, -255,
307, -101, 256,
-306, -101, -255,
-306, 0, -255,
-306, -101, 256,
/*--------------------- BG Face Data ---------------------------*/
BGCHECKCODE_NORMAL, 12,
0, 1, 2,
2, 3, 0,
2, 4, 3,
1, 4, 2,
0, 3, 5,
4, 5, 3,
0, 6, 1,
0, 5, 6,
4, 7, 5,
1, 7, 4,
6, 7, 1,
6, 5, 7,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND,
};