sm64/map/stage6/selroom1f/sel_a_p_shape.sou

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/***************************************************************************************************
Convert from NINGEN (sel_a_p)
****************************************************************************************************/
#define sel_a_p_AMB_SCALE 0.375
#define ShapeColor_sel_a_p(R,G,B) {{R*sel_a_p_AMB_SCALE ,G*sel_a_p_AMB_SCALE ,B*sel_a_p_AMB_SCALE ,0 ,R*sel_a_p_AMB_SCALE ,G*sel_a_p_AMB_SCALE ,B*sel_a_p_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_sel_a_p[] = {
ShapeColor_sel_a_p(255,255,255),
};
static Vtx vtx_sel_a_p_0[] = {
{ -1330, 1690, 1526, 0, 0, 0, 0, 0, -127, 255},
{ -716, 1690, 1526, 0, 990, 0, 0, 0, -127, 255},
{ -716, 1075, 1526, 0, 990, 2012, 0, 0, -127, 255},
{ -1330, 1075, 1526, 0, 0, 2012, 0, 0, -127, 255},
};
static Gfx gfx_sel_a_p_0[] = {
gs_Tani_LoadTextureImage2(peach_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPLight((&light_sel_a_p[0].l[0]),1 ),
gsSPLight((&light_sel_a_p[0].a ),2 ),
gsSPVertex(&vtx_sel_a_p_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSPEndDisplayList()
};
Gfx gfx_sel_a_p[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_sel_a_p_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList()
};