sm64/map/stage6/seltexture/wave_texture.h

26 lines
1.0 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
Texture data of wave include file.
Copyright 1995 Nintendo co., ltd. All rights reserved
This module was programmed by Y.Tanimoto
Feb 6, 1996
*********************************************************************************/
#include "wavetexture/selr_wave00_texture.h"
#include "wavetexture/selr_wave01_texture.h"
#include "wavetexture/selr_wave02_texture.h"
#include "wavetexture/selr_wave03_texture.h"
#include "wavetexture/selr_wave04_texture.h"
#include "wavetexture/selr_wave05_texture.h" // B1. Brown tile. 32x32.
#include "wavetexture/selr_wave06_texture.h" // B1. Silver Env. 32x32.
#include "wavetexture/selr_wave07_texture.h" // B1. Water Env. 32x32.
#include "wavetexture/selr_wave08_texture.h"
#include "wavetexture/selr_wave09_texture.h"
#include "wavetexture/selr_wave10_texture.h"
#include "wavetexture/selr_wave11_texture.h"
#include "wavetexture/selr_wave12_texture.h"