sm64/map/stage9/Sstage9.s

140 lines
5.8 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 9 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage09
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage09_MoveBGs:
seqActor(S_movebg01, 1456, 768, 446, 0,326,0, 0,0,0, e_wanwan_fence )
seqActor(S_movebg02, -2303, 717, 1024, 0, 45,0, 0,3,0, e_seesaw )
seqActor(S_NULL , -2050, 0,-3069, 0, 25,0, 0,0,0, e_switchdoor )
seqActor(S_hanbutton, -2283,0,-3682, 0,27,0, 0,0,0, e_switchdoor_switch)
seqActor(S_commonlift, 1612, 300, 4611, 0,0,0, 0,40,0, e_doublelift )
seqReturn
/* ================================================================================
: Enemies sequence.
=================================================================================== */
SEQ_Stage09_Enemies:
seqLevelActor(0x0003,S_NULL , 1535,3840,-5561, 0, 0,0, 0,0,0, e_gush_ironball_few )
seqLevelActor(0x003c,S_NULL , 1535,3840,-5561, 0, 0,0, 0,0,0, e_gush_ironball )
seqLevelActor(0x0003,S_NULL , 524,2825,-5400, 0, 0,0, 0,2,0, e_gush_ironball_few )
seqLevelActor(0x003c,S_NULL , 524,2825,-5400, 0, 0,0, 0,2,0, e_gush_ironball )
seqActor(S_ironball, -993, 886,-3565, 0, 0,0, 0,0,0, e_ironball )
seqActor(S_ironball, -785, 886,-4301, 0, 0,0, 0,0,0, e_ironball )
seqLevelActor(0x003e,S_ironball, -93, 886,-3414, 0, 0,0, 0,0,0, e_ironball )
seqLevelActor(0x0001,S_redbom , -5723, 140, 6017, 0, 0,0, 0,2,0, e_messbom )
seqLevelActor(0x0001,S_redbom , -6250, 0, 6680, 0, 0,0, 0,1,0, e_messbom )
seqLevelActor(0x003e,S_redbom , -5723, 140, 6017, 0, 0,0, 0,0,0, e_futa_bom )
seqLevelActor(0x003e,S_redbom , -6250, 0, 6680, 0, 0,0, 0,3,0, e_messbom )
seqLevelActor(0x0001, S_cannon_base, -5694, 128, 5600, 0,135,0, 0,1,0, e_watercanon)
seqLevelActor(0x003e, S_bom_futa, -5694, 128, 5600, 0,180,0, 0,0,0, e_bom_cannon)
seqLevelActor(0x0002,S_NULL, 3304,4242,-4603, 0,0,0, 0,0,0, e_kamegoal)
seqLevelActor(0x003c,S_nokonoko, 3400, 770, 6500, 0,0,0, 0,1,0, e_noko )
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage09_Stars:
seqLevelActor(0x0001,S_bomking , 1636,4242,-5567, 0,-147,0, 0,0,0, e_bomking ) /*bomb king */
seqLevelActor(0x0002,S_nokonoko, -4004, 0, 5221, 0,0,0, 1,2,0, e_noko ) /* kame race */
/* seqLevelActor(0x003f,S_polystar, 5500,3400, 1200, 0,0,0, 2,0,0, e_tripstar ) /* Ukisima */
seqLevelActor(0x003f,S_NULL , -6000,1000, 2400, 0,0,0, 3,0,0, e_tripstar_getcoins) /* 8 coin */
seqLevelActor(0x003f,S_NULL , -6600,1000, 1250, 0,0,0, 4,4,0, e_tripstar_getdummy) /* secret */
seqLevelActor(0x003f,S_polystar, 1550,1200, 300, 0,0,0, 5,0,0, e_tripstar ) /* one one */
seqReturn
/* ================================================================================
: Stage 9 main sequence.
=================================================================================== */
SEQ_DoStage09:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage9SegmentRomStart , _GfxStage9SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _CFieldTextureSegmentRomStart , _CFieldTextureSegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMainmapSegmentRomStart , _BackMainmapSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_cSegmentRomStart , _GfxEnemy1_cSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_cSegmentRomStart , _HmsEnemy1_cSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_eSegmentRomStart , _GfxEnemy2_eSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_eSegmentRomStart , _HmsEnemy2_eSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetBasicEnemy)
seqCall(SetEnemy1_c)
seqCall(SetEnemy2_e)
seqHmsShape(S_tree1, RCP_HmsMainTree) /* Main tree. */
seqHmsShape(S_movebg01, RCP_HmsPlMoveObj01)
seqHmsShape(S_movebg02, RCP_HmsPlMoveObj02)
seqHmsShape(S_movebg03, RCP_HmsPlMoveObj03)
seqBeginScene(1, RCP_Stage9Scene1)
seqCall(SEQ_Stage09_MoveBGs)
seqCall(SEQ_Stage09_Enemies)
seqCall(SEQ_Stage09_Stars)
seqActor(S_NULL, -6558,START_H, 6464, 0, 135,0, 0,10,0, e_player_entpict)
seqActor(S_NULL, 583, 2683,-5387, 0,-154,0, 0,11,0, e_warp)
seqActor(S_NULL, 1680, 3835,-5523, 0,-153,0, 0,12,0, e_warp)
seqActor(S_NULL, -6612, 1024,-3351, 0, 107,0, 0,13,0, e_warp)
seqActor(S_NULL, 1980, 768, 6618, 0,-151,0, 0,14,0, e_warp)
seqPort(10, 9, 1, 10) /* MARIO stage in. */
seqPort(11, 9, 1, 12) /* Warp. */
seqPort(12, 9, 1, 11) /* Warp. */
seqPort(13, 9, 1, 14) /* Warp. */
seqPort(14, 9, 1, 13) /* Warp. */
seqGameClear(6, 1, 50)
seqGameOver (6, 1, 100)
seqMapInfo(cx0901_info)
seqTagInfo(cx0901_info_tag)
seqMessage(SEQ_MESG_ENTRANT, 0)
seqSetMusic(NA_STG_GROUND, NA_MAINMAP_BGM)
seqEnvironment(ENV_PLAIN)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 135, -6558,0,6464)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit