sm64/shape/EnemyTest/hagetaka/tori_erimaki_shape.sou

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/***************************************************************************************************
Convert from NINGEN (tori_erimaki)
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_tori_erimaki(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_tori_erimaki[] = {
ShapeColor_tori_erimaki(255,255,255),
};
static Vtx vtx_tori_erimaki_0[] = {
{ -10, 0, 0, 0, 478, 974, -126, -14, 0, 255},
{ 10, 24, -20, 0, 186, 654, -63, 75, -79, 255},
{ 17, -23, -20, 0, 186, 650, -62, -75, -80, 255},
{ 44, -40, 0, 0, 480, 314, 41, -119, 0, 255},
{ 17, -23, 21, 0, 772, 650, -62, -76, 79, 255},
{ 51, 7, -33, 0, -10, 134, 50, 0, -116, 255},
{ 51, 35, 0, 0, 478, 84, 57, 113, 0, 255},
{ 72, -9, 0, 0, 480, -110, 126, -10, 0, 255},
{ 51, 7, 34, 0, 968, 134, 51, 0, 116, 255},
{ 10, 24, 21, 0, 772, 654, -64, 75, 78, 255},
};
static Gfx gfx_tori_erimaki_0[] = {
gs_Tani_LoadTextureImage2(erimaki_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_tori_erimaki[0].l[0]),1 ),
gsSPLight((&light_tori_erimaki[0].a ),2 ),
gsSPVertex(&vtx_tori_erimaki_0[0], 10, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 2, 0),
gsSP1Triangle( 5, 2, 1, 0),
gsSP1Triangle( 2, 5, 3, 0),
gsSP1Triangle( 4, 0, 2, 0),
gsSP1Triangle( 6, 7, 5, 0),
gsSP1Triangle( 1, 6, 5, 0),
gsSP1Triangle( 7, 3, 5, 0),
gsSP1Triangle( 4, 3, 8, 0),
gsSP1Triangle( 3, 7, 8, 0),
gsSP1Triangle( 1, 0, 9, 0),
gsSP1Triangle( 6, 1, 9, 0),
gsSP1Triangle( 9, 8, 6, 0),
gsSP1Triangle( 7, 6, 8, 0),
gsSP1Triangle( 8, 9, 4, 0),
gsSP1Triangle( 0, 4, 9, 0),
gsSPEndDisplayList()
};
Gfx gfx_tori_erimaki[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_tori_erimaki_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};