sm64/shape/Player/Mario/mario_move_wing.sou
2022-12-04 22:27:02 -05:00

157 lines
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/***************************************************************************************************
Convert from NINGEN (wing_base)
****************************************************************************************************/
static Vtx vtx_wing_base_0[] = {
{ -105, 212, 0, 0, 0, 0, 0, 0, 127, 255},
{ -105, 0, 0, 0, 0, 2012, 0, 0, 127, 255},
{ 0, 0, 0, 0, 990, 2012, 0, 0, 127, 255},
{ 0, 212, 0, 0, 990, 0, 0, 0, 127, 255},
};
static Vtx vtx_wing_base_1[] = {
{ 0, 0, 0, 0, 0, 2012, 0, 0, 127, 255},
{ 106, 212, 0, 0, 990, 0, 0, 0, 127, 255},
{ 0, 212, 0, 0, 0, 0, 0, 0, 127, 255},
{ 106, 0, 0, 0, 990, 2012, 0, 0, 127, 255},
};
static Gfx gfx_wing_base_0[] = {
gsSPVertex(&vtx_wing_base_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSPEndDisplayList()
};
static Gfx gfx_wing_base_1[] = {
gsSPVertex(&vtx_wing_base_1[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
/* -------------------------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------------------------- */
/* ================================================================================
: Moving one wing [ Opaque ].
=================================================================================== */
Gfx RCP_move_wing[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPLight((&light_mario[2].l[0]),1 ),
gsSPLight((&light_mario[2].a ),2 ),
gs_Tani_LoadTextureImage2(h_wing0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_0),
gs_Tani_LoadTextureImage2(h_wing1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_1),
gsSPTexture(0xffff,0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsSPEndDisplayList()
};
/* ================================================================================
: Moving one wing [ Trans ].
=================================================================================== */
Gfx RCP_move_wing_xlu[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB_TEXELENVA, G_CC_DECALRGB_TEXELENVA),
gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPLight((&light_mario[2].l[0]),1 ),
gsSPLight((&light_mario[2].a ),2 ),
gs_Tani_LoadTextureImage2(h_wing0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_0),
gs_Tani_LoadTextureImage2(h_wing1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_1),
gsSPTexture(0xffff,0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MARIO_NORMAL, G_CC_MARIO_NORMAL),
gsSPSetGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsSPEndDisplayList()
};
/* ================================================================================
: Moving one metal wing [ Opaque ].
=================================================================================== */
Gfx RCP_move_metal_wing[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPLight((&light_mario[2].l[0]),1 ),
gsSPLight((&light_mario[2].a ),2 ),
gs_Tani_LoadTextureImage2(h_metal_wing0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_0),
gs_Tani_LoadTextureImage2(h_metal_wing1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_1),
gsSPTexture(0xffff,0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsSPEndDisplayList()
};
/* ================================================================================
: Moving one metal wing.
=================================================================================== */
Gfx RCP_move_metal_wing_xlu[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsSPTexture((0x07c0*2), 0x07c0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_DECALRGB_TEXELENVA, G_CC_DECALRGB_TEXELENVA),
gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gs_Tani_LoadTextureImage2(h_metal_wing0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_0),
gs_Tani_LoadTextureImage2(h_metal_wing1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPDisplayList(gfx_wing_base_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN|G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALRGB_ENVA, G_CC_DECALRGB_ENVA),
gsDPLoadTextureBlock(mario_env_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0,
G_TX_WRAP|G_TX_NOMIRROR, G_TX_WRAP|G_TX_NOMIRROR,
6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture((0x07c0*2), 0x07c0, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList()
};