345 lines
17 KiB
Plaintext
345 lines
17 KiB
Plaintext
/************************************************************************************************/
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/* Near mario body shape data with texture. [ 118 polygons ] */
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/************************************************************************************************/
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static Vtx vtx_mario_body_near[] = {
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{ 9, 89, 41, 0, 180, 962, 20, 120, 35, 255},
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{ 3, 77, 62, 0, 682, 966, 4, 106, 68, 255},
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{ 47, 75, 35, 0, 34, 106, 57, 106, 38, 255},
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{ 28, 85, 30, 0, -60, 572, 44, 118, 8, 255},
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{ 17, 66, 76, 0, 966, 590, 25, 88, 87, 255},
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{ 32, 62, 74, 0, 902, 252, 41, 83, 86, 255},
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{ 48, 64, 59, 0, 548, 0, 77, 81, 58, 255},
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{ 9, 89, -40, 0, 776, 920, 16, 123, 231, 255},
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{ 28, 85, -29, 0, 990, 512, 45, 117, 242, 255},
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{ 47, 75, -34, 0, 850, 72, 62, 106, 226, 255},
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{ 3, 77, -61, 0, 264, 972, 3, 106, 187, 255},
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{ 48, 64, -58, 0, 312, 0, 77, 80, 197, 255},
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{ 32, 62, -73, 0, -24, 310, 41, 82, 169, 255},
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{ 17, 66, -75, 0, -58, 642, 23, 88, 168, 255},
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{ 47, 75, -34, 0, 0, 0, 62, 106, 226, 255},
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{ 47, 75, 35, 0, 0, 0, 57, 106, 38, 255},
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{ 82, 37, 27, 0, 0, 0, 102, 72, 20, 255},
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{ 82, 37, -26, 0, 0, 0, 105, 67, 236, 255},
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{ 100, 1, 24, 0, 0, 0, 122, 23, 22, 255},
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{ 100, 1, -23, 0, 0, 0, 124, 9, 234, 255},
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{ 6, -10, -92, 0, 0, 0, 0, 235, 131, 255},
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{ 47, 3, -88, 0, 0, 0, 48, 9, 139, 255},
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{ 46, -34, -83, 0, 0, 0, 36, 200, 149, 255},
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{ 12, 33, -90, 0, 0, 0, 17, 32, 135, 255},
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{ 20, -61, -67, 0, 0, 0, 10, 154, 183, 255},
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{ 66, -52, -50, 0, 0, 0, 59, 154, 211, 255},
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{ 84, -29, -62, 0, 0, 0, 95, 222, 180, 255},
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{ 20, -61, 68, 0, 0, 0, 10, 153, 73, 255},
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{ 66, -52, 51, 0, 0, 0, 59, 154, 45, 255},
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{ 46, -34, 84, 0, 0, 0, 36, 200, 107, 255},
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{ 20, -61, 68, 0, 0, 0, 10, 153, 73, 255},
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{ 46, -34, 84, 0, 0, 0, 36, 200, 107, 255},
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{ 6, -11, 93, 0, 0, 0, 0, 234, 124, 255},
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{ 47, 3, 89, 0, 0, 0, 48, 8, 117, 255},
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{ 84, -29, 63, 0, 0, 0, 95, 222, 76, 255},
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{ 66, -52, 51, 0, 0, 0, 59, 154, 45, 255},
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{ 13, 33, 91, 0, 0, 0, 18, 32, 121, 255},
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{ 100, 1, -23, 0, 0, 0, 124, 9, 234, 255},
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{ 100, 1, 24, 0, 0, 0, 122, 23, 22, 255},
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{ 93, -36, 26, 0, 0, 0, 107, 191, 13, 255},
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{ 93, -36, -25, 0, 0, 0, 102, 183, 240, 255},
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{ 54, -63, 0, 0, 0, 0, 48, 139, 0, 255},
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{ 80, 14, 62, 0, 0, 0, 96, 40, 71, 255},
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{ 44, 51, 75, 0, 0, 0, 60, 52, 98, 255},
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{ 80, 14, -61, 0, 0, 0, 96, 40, 184, 255},
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{ 47, 3, -88, 0, 0, 0, 48, 9, 139, 255},
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{ 43, 51, -74, 0, 0, 0, 60, 50, 157, 255},
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{ 84, -29, -62, 0, 0, 0, 95, 222, 180, 255},
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{ 12, 33, -90, 0, 0, 0, 17, 32, 135, 255},
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{ 47, 75, -34, 0, 0, 0, 62, 106, 226, 255},
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{ 28, 85, 30, 0, 0, 0, 44, 118, 8, 255},
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{ 47, 75, 35, 0, 0, 0, 57, 106, 38, 255},
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{ 28, 85, -29, 0, 0, 0, 45, 117, 242, 255},
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{ 9, 89, 41, 0, 0, 0, 20, 120, 35, 255},
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{ 9, 89, -40, 0, 0, 0, 16, 123, 231, 255},
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{ -15, 88, 35, 0, 0, 0, 236, 122, 28, 255},
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{ -15, 87, -35, 0, 0, 0, 234, 118, 218, 255},
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{ 3, 77, -61, 0, 0, 0, 3, 106, 187, 255},
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{ -43, 83, -24, 0, 0, 0, 204, 114, 238, 255},
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{ -28, 63, -74, 0, 0, 0, 209, 79, 170, 255},
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{ -40, 72, -54, 0, 0, 0, 197, 95, 198, 255},
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{ -40, 72, 55, 0, 0, 0, 196, 94, 58, 255},
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{ -43, 83, 25, 0, 0, 0, 188, 105, 17, 255},
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{ -28, 63, 75, 0, 0, 0, 208, 80, 85, 255},
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{ 80, 14, -61, 0, 0, 0, 96, 40, 184, 255},
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{ 43, 51, -74, 0, 0, 0, 60, 50, 157, 255},
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{ 48, 64, -58, 0, 0, 0, 77, 80, 197, 255},
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{ 3, 77, 62, 0, 0, 0, 4, 106, 68, 255},
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{ 9, 89, 41, 0, 0, 0, 20, 120, 35, 255},
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{ -15, 88, 35, 0, 0, 0, 236, 122, 28, 255},
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{ 47, 75, 35, 0, 0, 0, 57, 106, 38, 255},
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{ 48, 64, 59, 0, 0, 0, 77, 81, 58, 255},
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{ 82, 37, 27, 0, 0, 0, 102, 72, 20, 255},
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{ 32, 62, 74, 0, 0, 0, 41, 83, 86, 255},
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{ 44, 51, 75, 0, 0, 0, 60, 52, 98, 255},
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{ 80, 14, 62, 0, 0, 0, 96, 40, 71, 255},
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{ 100, 1, 24, 0, 0, 0, 122, 23, 22, 255},
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{ 82, 37, -26, 0, 0, 0, 105, 67, 236, 255},
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{ 32, 62, -73, 0, 0, 0, 41, 82, 169, 255},
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{ 47, 75, -34, 0, 0, 0, 62, 106, 226, 255},
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{ 80, 14, -61, 0, 0, 0, 96, 40, 184, 255},
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{ 82, 37, -26, 0, 0, 0, 105, 67, 236, 255},
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{ 100, 1, -23, 0, 0, 0, 124, 9, 234, 255},
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{ 20, -61, -67, 0, 0, 0, 10, 154, 183, 255},
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{ 66, -52, -50, 0, 0, 0, 59, 154, 211, 255},
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{ 54, -63, 0, 0, 0, 0, 48, 139, 0, 255},
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{ -27, -25, -86, 0, 0, 0, 203, 213, 150, 255},
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{ 6, -10, -92, 0, 0, 0, 0, 235, 131, 255},
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{ -29, -58, -59, 0, 0, 0, 201, 154, 207, 255},
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{ 8, -74, 0, 0, 0, 0, 253, 130, 0, 255},
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{ -59, -28, -37, 0, 0, 0, 144, 213, 217, 255},
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{ -30, -66, 0, 0, 0, 0, 184, 152, 0, 255},
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{ -27, 26, -89, 0, 0, 0, 199, 15, 144, 255},
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{ 12, 33, -90, 0, 0, 0, 17, 32, 135, 255},
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{ 20, -61, 68, 0, 0, 0, 10, 153, 73, 255},
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{ 66, -52, 51, 0, 0, 0, 59, 154, 45, 255},
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{ 8, -74, 0, 0, 0, 0, 253, 130, 0, 255},
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{ 20, -61, 68, 0, 0, 0, 10, 153, 73, 255},
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{ -29, -58, 59, 0, 0, 0, 200, 153, 48, 255},
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{ -27, -25, 87, 0, 0, 0, 203, 211, 105, 255},
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{ 6, -11, 93, 0, 0, 0, 0, 234, 124, 255},
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{ -27, 26, 91, 0, 0, 0, 200, 14, 112, 255},
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{ 13, 33, 91, 0, 0, 0, 18, 32, 121, 255},
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{ -59, -28, 38, 0, 0, 0, 141, 216, 33, 255},
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{ -30, -66, 0, 0, 0, 0, 184, 152, 0, 255},
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{ -28, 63, -74, 0, 0, 0, 209, 79, 170, 255},
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{ -27, 26, -89, 0, 0, 0, 199, 15, 144, 255},
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{ -71, 54, -29, 0, 0, 0, 143, 42, 218, 255},
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{ -59, -28, -37, 0, 0, 0, 144, 213, 217, 255},
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{ -71, 54, 30, 0, 0, 0, 148, 42, 49, 255},
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{ -43, 83, 25, 0, 0, 0, 188, 105, 17, 255},
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{ -43, 83, -24, 0, 0, 0, 204, 114, 238, 255},
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{ -71, 54, -29, 0, 0, 0, 143, 42, 218, 255},
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{ -43, 83, -24, 0, 0, 0, 204, 114, 238, 255},
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{ -40, 72, -54, 0, 0, 0, 197, 95, 198, 255},
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{ -59, -28, -37, 0, 0, 0, 144, 213, 217, 255},
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{ -59, -28, 38, 0, 0, 0, 141, 216, 33, 255},
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{ -28, 63, -74, 0, 0, 0, 209, 79, 170, 255},
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{ -43, 83, 25, 0, 0, 0, 188, 105, 17, 255},
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{ -71, 54, 30, 0, 0, 0, 148, 42, 49, 255},
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{ -30, -66, 0, 0, 0, 0, 184, 152, 0, 255},
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{ -27, 26, 91, 0, 0, 0, 200, 14, 112, 255},
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{ -28, 63, 75, 0, 0, 0, 208, 80, 85, 255},
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{ -40, 72, 55, 0, 0, 0, 196, 94, 58, 255},
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{ 13, 33, 91, 0, 0, 0, 18, 32, 121, 255},
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{ -4, 58, 84, 0, 0, 0, 251, 67, 107, 255},
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{ -27, 26, -89, 0, 0, 0, 199, 15, 144, 255},
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{ -4, 58, -82, 0, 0, 0, 249, 66, 148, 255},
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{ 12, 33, -90, 0, 0, 0, 17, 32, 135, 255},
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{ -28, 63, -74, 0, 0, 0, 209, 79, 170, 255},
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{ 80, 14, -61, 0, 0, 0, 96, 40, 184, 255},
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{ 100, 1, -23, 0, 0, 0, 124, 9, 234, 255},
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{ 84, -29, -62, 0, 0, 0, 95, 222, 180, 255},
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{ 93, -36, -25, 0, 0, 0, 102, 183, 240, 255},
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{ 66, -52, -50, 0, 0, 0, 59, 154, 211, 255},
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{ 54, -63, 0, 0, 0, 0, 48, 139, 0, 255},
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{ 66, -52, 51, 0, 0, 0, 59, 154, 45, 255},
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{ 93, -36, 26, 0, 0, 0, 107, 191, 13, 255},
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{ 84, -29, 63, 0, 0, 0, 95, 222, 76, 255},
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{ 100, 1, 24, 0, 0, 0, 122, 23, 22, 255},
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{ 80, 14, 62, 0, 0, 0, 96, 40, 71, 255},
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{ 17, 66, -75, 0, 0, 0, 23, 88, 168, 255},
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{ -4, 58, -82, 0, 0, 0, 249, 66, 148, 255},
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{ 3, 77, -61, 0, 0, 0, 3, 106, 187, 255},
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{ -28, 63, -74, 0, 0, 0, 209, 79, 170, 255},
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{ 32, 62, 74, 0, 0, 0, 41, 83, 86, 255},
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{ 17, 66, 76, 0, 0, 0, 25, 88, 87, 255},
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{ 13, 33, 91, 0, 0, 0, 18, 32, 121, 255},
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{ -28, 63, 75, 0, 0, 0, 208, 80, 85, 255},
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{ -4, 58, 84, 0, 0, 0, 251, 67, 107, 255},
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{ 3, 77, 62, 0, 0, 0, 4, 106, 68, 255},
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{ -15, 88, 35, 0, 0, 0, 236, 122, 28, 255},
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{ 12, 33, -90, 0, 0, 0, 17, 32, 135, 255},
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{ 32, 62, -73, 0, 0, 0, 41, 82, 169, 255},
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{ 43, 51, -74, 0, 0, 0, 60, 50, 157, 255},
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{ 44, 51, 75, 0, 0, 0, 60, 52, 98, 255},
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};
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static Gfx gfx_mario_body_near_0[] = {
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gsSPVertex(&vtx_mario_body_near[0], 14, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 2, 3, 0, 0),
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gsSP1Triangle( 1, 4, 2, 0),
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gsSP1Triangle( 5, 6, 2, 0),
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gsSP1Triangle( 4, 5, 2, 0),
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gsSP1Triangle( 7, 8, 9, 0),
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gsSP1Triangle(10, 7, 9, 0),
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gsSP1Triangle( 9,11,12, 0),
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gsSP1Triangle(12,13, 9, 0),
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gsSP1Triangle(13,10, 9, 0),
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gsSPEndDisplayList()
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};
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static Gfx gfx_mario_body_near_1_draw0[] = {
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gsSPVertex(&vtx_mario_body_near[49], 15, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 3, 1, 0),
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gsSP1Triangle( 4, 1, 5, 0),
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gsSP1Triangle( 1, 3, 5, 0),
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gsSP1Triangle( 4, 5, 6, 0),
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gsSP1Triangle( 5, 7, 6, 0),
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gsSP1Triangle( 7, 5, 8, 0),
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gsSP1Triangle( 9, 6, 7, 0),
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gsSP1Triangle( 7, 8,10, 0),
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gsSP1Triangle(10,11, 7, 0),
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gsSP1Triangle( 9, 7,11, 0),
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gsSP1Triangle(12, 6,13, 0),
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gsSP1Triangle( 9,13, 6, 0),
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gsSP1Triangle( 6,12,14, 0),
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gsSPVertex(&vtx_mario_body_near[64], 16, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 3, 4, 5, 0),
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gsSP1Triangle( 6, 7, 8, 0),
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gsSP1Triangle( 9,10, 7, 0),
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gsSP1Triangle( 7,10,11, 0),
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gsSP1Triangle(11, 8, 7, 0),
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gsSP1Triangle(12, 8,11, 0),
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gsSP1Triangle(13, 0, 2, 0),
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gsSP1Triangle( 2, 1,14, 0),
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gsSP1Triangle( 2,15,13, 0),
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gsSPVertex(&vtx_mario_body_near[80], 16, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 3, 4, 5, 0),
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gsSP1Triangle( 3, 6, 7, 0),
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gsSP1Triangle( 3, 8, 6, 0),
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gsSP1Triangle( 5, 9, 3, 0),
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gsSP1Triangle( 8, 3, 9, 0),
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gsSP1Triangle( 6, 8,10, 0),
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gsSP1Triangle(11,10, 8, 0),
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gsSP1Triangle( 9,11, 8, 0),
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gsSP1Triangle( 6,12, 7, 0),
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gsSP1Triangle(12, 6,10, 0),
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gsSP1Triangle( 7,12,13, 0),
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gsSP1Triangle(14, 5,15, 0),
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gsSP1Triangle(14, 9, 5, 0),
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gsSPVertex(&vtx_mario_body_near[96], 16, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 2, 1, 3, 0),
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gsSP1Triangle( 1, 4, 3, 0),
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gsSP1Triangle( 5, 4, 6, 0),
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gsSP1Triangle( 4, 5, 3, 0),
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gsSP1Triangle( 2, 3, 7, 0),
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gsSP1Triangle( 7, 3, 5, 0),
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gsSP1Triangle( 8, 2, 7, 0),
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gsSP1Triangle( 2, 8, 0, 0),
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gsSP1Triangle( 9,10,11, 0),
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gsSP1Triangle(12,11,10, 0),
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gsSP1Triangle(11, 7,13, 0),
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gsSP1Triangle(14,15,11, 0),
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gsSPVertex(&vtx_mario_body_near[112], 14, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 3, 4, 0),
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gsSP1Triangle( 2, 5, 0, 0),
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gsSP1Triangle( 6, 0, 7, 0),
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gsSP1Triangle( 4, 3, 8, 0),
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gsSP1Triangle( 9, 7, 4, 0),
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gsSP1Triangle( 7,10,11, 0),
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gsSP1Triangle(11, 6, 7, 0),
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gsSP1Triangle( 9,12,13, 0),
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gsSP1Triangle(10, 9,13, 0),
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gsSP1Triangle( 7, 9,10, 0),
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gsSPVertex(&vtx_mario_body_near[126], 15, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 3, 1, 0),
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gsSP1Triangle( 4, 5, 6, 0),
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gsSP1Triangle( 5, 7, 6, 0),
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gsSP1Triangle( 6, 7, 8, 0),
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gsSP1Triangle( 9, 8, 7, 0),
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gsSP1Triangle(10,11,12, 0),
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gsSP1Triangle(12,11,13, 0),
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gsSP1Triangle(14,12,13, 0),
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gsSP1Triangle(11,10, 9, 0),
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gsSPVertex(&vtx_mario_body_near[141], 15, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 3, 2, 1, 0),
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gsSP1Triangle( 4, 5, 6, 0),
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gsSP1Triangle( 7, 8, 9, 0),
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gsSP1Triangle(10, 7, 9, 0),
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gsSP1Triangle( 9, 8, 5, 0),
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gsSP1Triangle( 5, 8, 6, 0),
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gsSP1Triangle(11, 1, 0, 0),
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gsSP1Triangle(11,12,13, 0),
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gsSP1Triangle( 6,14, 4, 0),
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gsSP1Triangle(11, 0,12, 0),
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gsSPEndDisplayList()
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};
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static Gfx gfx_mario_body_near_1_draw1[] = {
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gsSPVertex(&vtx_mario_body_near[14], 16, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 0, 2, 3, 0),
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gsSP1Triangle( 4, 3, 2, 0),
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gsSP1Triangle( 4, 5, 3, 0),
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gsSP1Triangle( 6, 7, 8, 0),
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gsSP1Triangle( 6, 9, 7, 0),
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gsSP1Triangle( 6, 8,10, 0),
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gsSP1Triangle(11, 8,12, 0),
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gsSP1Triangle(12, 8, 7, 0),
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gsSP1Triangle( 8,11,10, 0),
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gsSP1Triangle(13,14,15, 0),
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gsSPVertex(&vtx_mario_body_near[30], 14, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 1, 3, 2, 0),
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gsSP1Triangle( 3, 1, 4, 0),
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gsSP1Triangle( 4, 1, 5, 0),
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gsSP1Triangle( 6, 2, 3, 0),
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gsSP1Triangle( 7, 8, 9, 0),
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gsSP1Triangle( 7, 9,10, 0),
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gsSP1Triangle(11,10, 9, 0),
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gsSP1Triangle(12, 3, 4, 0),
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gsSP1Triangle(13, 3,12, 0),
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gsSP1Triangle( 6, 3,13, 0),
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gsSPVertex(&vtx_mario_body_near[44], 5, 0),
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 3, 1, 0, 0),
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gsSP1Triangle( 1, 4, 2, 0),
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gsSPEndDisplayList()
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};
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static Gfx gfx_mario_body_near_1[] = {
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gsSPDisplayList(gfx_mario_body_near_1_draw0),
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gsSPLight((&light_mario[1].l[0]),1 ),
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gsSPLight((&light_mario[1].a ),2 ),
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gsSPDisplayList(gfx_mario_body_near_1_draw1),
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gsSPEndDisplayList()
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};
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Gfx RCP_mario_near_body[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MARIO_MAPPING, G_CC_MARIO_MAPPING),
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gsDPSetTile(G_IM_FMT_RGBA,G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
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gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gs_Tani_LoadTextureImage2(m_button_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
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gsSPDisplayList(gfx_mario_body_near_0),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MARIO_NORMAL, G_CC_MARIO_NORMAL),
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gsSPDisplayList(gfx_mario_body_near_1),
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gsSPEndDisplayList()
|
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};
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|
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/* ------------------------------------------------------------------------------------ */
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/* ------------------------------------------------------------------------------------ */
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|
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Gfx RCP_mario_near_body_metal[] = {
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gsSPDisplayList(gfx_mario_body_near_0),
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gsSPDisplayList(gfx_mario_body_near_1_draw0),
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gsSPDisplayList(gfx_mario_body_near_1_draw1),
|
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gsSPEndDisplayList()
|
|
};
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