sm64/shape/basic_enemy/biribiri/biri_ereki_shape.sou

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/***************************************************************************************************
Convert from NINGEN (biri_ereki)
****************************************************************************************************/
static Vtx vtx_biri_ereki_0[] = {
{ 224, 0, -89, 0, 0, 480, -1, -1, -1, 255},
{ 187, 149, 0, 0, 223, 1078, -1, -1, -1, 255},
{ 224, 0, 90, 0, 479, 478, -1, -1, -1, 255},
{ 187, -148, 0, 0, 224, -122, -1, -1, -1, 255},
{ 224, 0, -89, 0, 0, 478, -1, -1, -1, 255},
};
static Gfx gfx_biri_ereki_0[] = {
gs_Tani_LoadTextureImage2(ereki_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 7),
gsSPVertex(&vtx_biri_ereki_0[0], 5, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 2, 3, 4, 0),
gsSPEndDisplayList()
};
Gfx gfx_biri_ereki[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_biri_ereki_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING|G_CULL_BACK),
gsSPEndDisplayList()
};