sm64/shape/basic_enemy/carryboy/carry_body_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (carry_body)
****************************************************************************************************/
static Vtx vtx_carry_body_0[] = {
{ 0/4, 225/4, 0, 0, 990, 0, -1, -1, -1, 255},
{ -224/4, -224/4, 0, 0, 0, 2012, -1, -1, -1, 255},
{ 0/4, -224/4, 0, 0, 990, 2012, -1, -1, -1, 255},
{ -224/4, 225/4, 0, 0, 0, 0, -1, -1, -1, 255},
};
static Vtx vtx_carry_body_1[] = {
{ 225/4, 225/4, 0, 0, 990, 0, -1, -1, -1, 255},
{ 0/4, -224/4, 0, 0, 0, 2012, -1, -1, -1, 255},
{ 225/4, -224/4, 0, 0, 990, 2012, -1, -1, -1, 255},
{ 0/4, 225/4, 0, 0, 0, 0, -1, -1, -1, 255},
};
static Gfx gfx_carry_body_0[] = {
gs_Tani_LoadTextureImage2(carry_body0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_carry_body_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
static Gfx gfx_carry_body_1[] = {
gs_Tani_LoadTextureImage2(carry_body1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_carry_body_1[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
Gfx gfx_carry_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_carry_body_0),
gsSPDisplayList(gfx_carry_body_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};