sm64/shape/basic_enemy/ironball.shape

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/**************************************************************************************************
Iron Ball Shape
**************************************************************************************************/
#ifdef HMS_SHAPE
extern Gfx gfx_Blackbom_body[]; /* Black Bom Hei Body Shape */
/*-------------------------------------------------------------*/
/* Hms data */
/*-------------------------------------------------------------*/
Hierarchy RCP_HmsIronBall[] = {
hmsShadow(280, 200, 1)
hmsBegin()
hmsScale(2.6f)
hmsBegin()
hmsGfx(RM_SPRITE,gfx_Blackbom_body)
hmsEnd()
hmsEnd()
hmsExit()
};
Hierarchy RCP_HmsIronBall_noshadow[] = {
hmsGroup()
hmsBegin()
hmsScale(2.6f)
hmsBegin()
hmsGfx(RM_SPRITE,gfx_Blackbom_body)
hmsEnd()
hmsEnd()
hmsExit()
};
#endif