sm64/shape/basic_enemy/newbomhei/bom_body_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (bom_body)
****************************************************************************************************/
#define BOMBODYSCALE 0.375
static Vtx vtx_bom_body_0[] = {
{ 0*BOMBODYSCALE, 133*BOMBODYSCALE, 0, 0, 990, 0, -1, -1, -1, 255},
{ -132*BOMBODYSCALE, -132*BOMBODYSCALE, 0, 0, 0, 2012, -1, -1, -1, 255},
{ 0*BOMBODYSCALE, -132*BOMBODYSCALE, 0, 0, 990, 2012, -1, -1, -1, 255},
{ -132*BOMBODYSCALE, 133*BOMBODYSCALE, 0, 0, 0, 0, -1, -1, -1, 255},
};
static Vtx vtx_bom_body_1[] = {
{ 133*BOMBODYSCALE, 133*BOMBODYSCALE, 0, 0, 990, 0, -1, -1, -1, 255},
{ 0*BOMBODYSCALE, -132*BOMBODYSCALE, 0, 0, 0, 2012, -1, -1, -1, 255},
{ 133*BOMBODYSCALE, -132*BOMBODYSCALE, 0, 0, 990, 2012, -1, -1, -1, 255},
{ 0*BOMBODYSCALE, 133*BOMBODYSCALE, 0, 0, 0, 0, -1, -1, -1, 255},
};
static Gfx gfx_BlackBody[] = {
gs_Tani_LoadTextureImage2(Bbom_body0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_bom_body_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gs_Tani_LoadTextureImage2(Bbom_body1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_bom_body_1[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
static Gfx gfx_RedBody[] = {
gs_Tani_LoadTextureImage2(Rbom_body0_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_bom_body_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gs_Tani_LoadTextureImage2(Rbom_body1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
gsSPVertex(&vtx_bom_body_1[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSPEndDisplayList()
};
Gfx gfx_Blackbom_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_BlackBody),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};
Gfx gfx_Redbom_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsSPDisplayList(gfx_RedBody),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};