sm64/shape/enemy1_a/omurobo/omu_zenmaihane_shape.sou
2022-12-04 22:27:02 -05:00

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/***************************************************************************************************
Convert from NINGEN (omu_zenmaihane)
****************************************************************************************************/
#define omu_zenmaihane_AMB_SCALE 0.5
#define ShapeColor_omu_zenmaihane(R,G,B) {{147,115,124,0, 147,115,124,0},{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_omu_zenmaihane[] = {
ShapeColor_omu_zenmaihane(255,255,255),
};
static Vtx vtx_omu_zenmaihane_0[] = {
{ 30, 155, 0, 0, 0, 990, 0, 0, 127, 255},
{ 30, -153, 0, 0, 990, 990, 0, 0, 127, 255},
{ 214, 155, 0, 0, 0, 0, 0, 0, 127, 255},
{ 214, -153, 0, 0, 990, 0, 0, 0, 127, 255},
};
static Gfx gfx_omu_zenmaihane_0[] = {
gs_Tani_LoadTextureImage2(zenmai_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_omu_zenmaihane[0].l[0]),1 ),
gsSPLight((&light_omu_zenmaihane[0].a ),2 ),
gsSPVertex(&vtx_omu_zenmaihane_0[0], 4, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 2, 1, 3, 0),
gsSPEndDisplayList()
};
Gfx gfx_omu_zenmaihane[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_omu_zenmaihane_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
gsSPEndDisplayList()
};